Whenever I look through comments of people discussing what elements to build, I see recommendations for Radiation (against Napalms/Bombards) or Corrosive (Heavy Gunners in the void). What doesn't click with me is why Viral doesn't cover all your bases here.
Say we have Krog the Napalm. Krog has 2700 Alloy Armor.
We now hit Krog with 1000 Radiation damage, then 1000 Viral damage.
From the formula, this results in 1/(1+2700/300) = 0.1, so 10% incoming damage.
With Radiation, 75% more damage gets through, so Krog takes 175 damage.
With Viral, the armor doesn't get any special multipliers, but the 100 damage gets scaled up to 175 due to Krog's Cloned Flesh weaknesses.
So either way, Krog ends up taking the same damage, and you wouldn't run into Bertha the Heavy Gunner's lack of weakness to Radiation. What gives?
EDIT=> Immediately occurred to me that the armor resistances could be scaling the armor rather than the mitigation. In that case, you'd look at 100/(1+0.25*2700/300) = ~30.8% damage mitigation, so 308 damage. Will investigate when it's less ridiculously late.
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Spacetimer
Whenever I look through comments of people discussing what elements to build, I see recommendations for Radiation (against Napalms/Bombards) or Corrosive (Heavy Gunners in the void). What doesn't click with me is why Viral doesn't cover all your bases here.
Say we have Krog the Napalm. Krog has 2700 Alloy Armor.
We now hit Krog with 1000 Radiation damage, then 1000 Viral damage.
From the formula, this results in 1/(1+2700/300) = 0.1, so 10% incoming damage.
With Radiation, 75% more damage gets through, so Krog takes 175 damage.
With Viral, the armor doesn't get any special multipliers, but the 100 damage gets scaled up to 175 due to Krog's Cloned Flesh weaknesses.
So either way, Krog ends up taking the same damage, and you wouldn't run into Bertha the Heavy Gunner's lack of weakness to Radiation. What gives?
EDIT=> Immediately occurred to me that the armor resistances could be scaling the armor rather than the mitigation. In that case, you'd look at 100/(1+0.25*2700/300) = ~30.8% damage mitigation, so 308 damage. Will investigate when it's less ridiculously late.
Edited by SpacetimerLink to comment
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