Vard Posted August 3, 2014 Share Posted August 3, 2014 Does it bother anyone else that on defense missions like Sechura, most pug players always want to leave at wave 5 for the credit reward?I feel they should be encouraged to go longer, maybe they get the reward by staying till wave 10 or 15, or perhaps increase the reward the further you go? The current reward system doesnt really fit the way a defense mission should be played Link to comment Share on other sites More sharing options...
PeanutMonster Posted August 3, 2014 Share Posted August 3, 2014 I hate the people who leave at wave 5. It's just so damn annoying. Link to comment Share on other sites More sharing options...
Pepz Posted August 3, 2014 Share Posted August 3, 2014 gather a group to make an endless defense, stay whatever you want with it, why force pugs to stay till you decide is fine? Link to comment Share on other sites More sharing options...
Maou Posted August 3, 2014 Share Posted August 3, 2014 You could always build a squad if you wanted to go longer. them credits are important. Link to comment Share on other sites More sharing options...
SmokinDevil Posted August 3, 2014 Share Posted August 3, 2014 It's very annoying but I'd just grab a group of players and do it with them. Link to comment Share on other sites More sharing options...
Vard Posted August 3, 2014 Author Share Posted August 3, 2014 I loved that time it hat a 100% credit tax.no one was ducking at 5 then, even went to wave 40 with complete strangers Link to comment Share on other sites More sharing options...
Chaosdreamer Posted August 3, 2014 Share Posted August 3, 2014 gather a group to make an endless defense, stay whatever you want with it, why force pugs to stay till you decide is fine? Actually the Pugs decide when to leave , and force you to leave Link to comment Share on other sites More sharing options...
YourLocustBuddy Posted August 3, 2014 Share Posted August 3, 2014 Squad up with people you know. Should know by now people are mostly playing Sechura for the credit reward. If it weren't for that, it'd probably be largely devoid of players. Link to comment Share on other sites More sharing options...
RitaVrataski Posted August 3, 2014 Share Posted August 3, 2014 I hate the people who leave at wave 5. It's just so damn annoying. not everybody goes there for exp like you. Most people just want to take the credits. Feel free to hate but nobody likes you for staying longer Link to comment Share on other sites More sharing options...
PeripheralVisionary Posted August 3, 2014 Share Posted August 3, 2014 I leave whenever I want to leave, thank you. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 3, 2014 Share Posted August 3, 2014 Just lower the initial payouts and have the pay out double every 5 waves. So if going 5 waves pays 10,000 cred then make staying 10 waves pay 20,000 creds, staying 15 waves pay a total of 30,000 creds, and so on. Link to comment Share on other sites More sharing options...
Vard Posted August 3, 2014 Author Share Posted August 3, 2014 (edited) not everybody goes there for exp like you. Most people just want to take the credits. Feel free to hate but nobody likes you for staying longer I understand people go there for credits. Im saying that leaving at wave 5 of a defense mission shouldn't be the fastest way to get cash If you made it a 10,000 credit reward every time a group member died, no one would ever revive Edited August 3, 2014 by Vard Link to comment Share on other sites More sharing options...
PeanutMonster Posted August 3, 2014 Share Posted August 3, 2014 not everybody goes there for exp like you. Most people just want to take the credits. Feel free to hate but nobody likes you for staying longer Joke of the year right here. Link to comment Share on other sites More sharing options...
JakeRobber Posted August 3, 2014 Share Posted August 3, 2014 Just lower the initial payouts and have the pay out double every 5 waves. So if going 5 waves pays 10,000 cred then make staying 10 waves pay 20,000 creds, staying 15 waves pay a total of 30,000 creds, and so on. I was thinking the exact same thing as this guy. Makes a whole lot more sense. Link to comment Share on other sites More sharing options...
BrotherIcarus Posted August 3, 2014 Share Posted August 3, 2014 Why should they be punished for leaving early? If you want to play a certain way that is great, but don't expect everyone else to play that way as well. Link to comment Share on other sites More sharing options...
--Sokol Posted August 3, 2014 Share Posted August 3, 2014 (edited) I understand people go there for credits. Im saying that leaving at wave 5 of a defense mission shouldn't be the fastest way to get cash Well then, the credit cost of most of the stuff in game should be lowered or we should get more credits off of alerts or regular missions/lockers/containers. Until they do that, there should be at least 1 place where you can earn decent amount of credits in short time. Talking about Dark Sector defense and survival since they give a whole lot more credits than regular defense and survival missions. Edited August 3, 2014 by Cerberus_Sokol Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 3, 2014 Share Posted August 3, 2014 Why should they be punished for leaving early? If you want to play a certain way that is great, but don't expect everyone else to play that way as well. They should not be punished but staying more waves should be more profitable. It's common sense. Link to comment Share on other sites More sharing options...
BrotherIcarus Posted August 3, 2014 Share Posted August 3, 2014 They should not be punished but staying more waves should be more profitable. It's common sense. There are already a tonne of benefits to staying longer, you get more EXP better and better rewards. Link to comment Share on other sites More sharing options...
Etsoree Posted August 3, 2014 Share Posted August 3, 2014 Im saying that leaving at wave 5 of a defense mission shouldn't be the fastest way to get cash It's not. You can speedrun two T3 Captures faster than a Defense I think. Either way you can definitely speedrun one T3 Cap and that gives more credits. Link to comment Share on other sites More sharing options...
CedarDpg Posted August 3, 2014 Share Posted August 3, 2014 (edited) It really depends on what the goal is. If you want a quick bit of credits and the taxes aren't too insane, then leaving after 5 and repeating the process as quickly as possible often makes sense. If you're after drops or xp or keys, then staying longer is better. Usually I end up going with a friend who constantly needs credits, so we end up leaving after 5 on Sechura. Also, if the wave set rewards on defense were cumulative, it might be more incentive to go longer. I know on survivals we will often stay as long as possible (or until we get tired/bored of it) since we know we get each of the interval rewards. (PS4)DesecratedFlame, on 03 Aug 2014 - 08:10 AM, said: Just lower the initial payouts and have the pay out double every 5 waves. So if going 5 waves pays 10,000 cred then make staying 10 waves pay 20,000 creds, staying 15 waves pay a total of 30,000 creds, and so on. If they did this, you would be guaranteed that most people would stay as long as possible. Good idea. Too bad DE probably won't do that. BrotherIcarus, on 03 Aug 2014 - 08:15 AM, said: Why should they be punished for leaving early? If you want to play a certain way that is great, but don't expect everyone else to play that way as well. This game is full of self-centered kids. As are most. I will usually just go with the flow. If the party wants to leave early, I leave early. If the party wants to stay longer, unless there's a good reason, I stay longer. But then you have a lot of people who flip out if you don't do what they want. :) For example, not everyone wants to do 40+ minute survivals, but you'll often see people get mad if someone wants to leave at 5, 10, 15, 20, etc. On alerts, it often doesn't make sense to stay more than the minimum amount of time to get the reward. Cerberus_Sokol, on 03 Aug 2014 - 08:15 AM, said: Well then, the credit cost of most of the stuff in game should be lowered or we should get more credits off of alerts or regular missions/lockers/containers. Until they do that, there should be at least 1 place where you can earn decent amount of credits in short time. Talking about Dark Sector defense and survival since they give a whole lot more credits than regular defense and survival missions. I agree. BrotherIcarus, on 03 Aug 2014 - 08:53 AM, said: There are already a tonne of benefits to staying longer, you get more EXP better and better rewards. A lot of people aren't after XP. Right now I still have a bunch of weapons and frames that need XP, so sure, I wouldn't mind. But once those are forma-ed and max ranked, there's no need for XP. Drops? Sure. But often I'm not there for drops. If I'm farming for components, I'll stay a lot longer than if I'm just there for credits. Edited August 3, 2014 by CedarDpg Link to comment Share on other sites More sharing options...
Aramanth Posted August 3, 2014 Share Posted August 3, 2014 So you're mad at them for leaving before it gets so difficult they might lose everything they've gained at that point? Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 3, 2014 Share Posted August 3, 2014 So you're mad at them for leaving before it gets so difficult they might lose everything they've gained at that point? Nice strawman, but that is not what he is saying at all. Link to comment Share on other sites More sharing options...
SmokinDevil Posted August 3, 2014 Share Posted August 3, 2014 (edited) Damn. Standing on top of a box on infested missions is hard... Edited August 3, 2014 by SmokinDevil Link to comment Share on other sites More sharing options...
DarthRevan84 Posted August 3, 2014 Share Posted August 3, 2014 They just need to remove credits from the dark sectors. Fixes all problems. Credits are easy enough to gain via voids/conflicts/alerts. Link to comment Share on other sites More sharing options...
Cpt_Atroxium Posted August 3, 2014 Share Posted August 3, 2014 increase the reward the further you go Link to comment Share on other sites More sharing options...
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