(PSN)kiddplay13 Posted August 3, 2014 Share Posted August 3, 2014 (edited) Does it bother anyone else that on defense missions like Sechura, most pug players always want to leave at wave 5 for the credit reward? I feel they should be encouraged to go longer, maybe they get the reward by staying till wave 10 or 15, or perhaps increase the reward the further you go? The current reward system doesnt really fit the way a defense mission should be played You know how much it sucks to go there for Primary XP (which it's supposed to be used for) just so people can leave at Wave 5? Rank 5 and Below i understand the lack of Credit, but i see Rank 8+ doing this, they cannot be struggling that bad. Edited August 3, 2014 by (PS4)kiddplay13 Link to comment Share on other sites More sharing options...
Zoibs Posted August 3, 2014 Share Posted August 3, 2014 I think defense rewards should be structured like survival rewards. The longer you defend the more loot you get. It's very hard to stay in a defense when I can just run survival and get 8 rewards instead of one. A lot of which drop in both tables. Link to comment Share on other sites More sharing options...
(PSN)kiddplay13 Posted August 3, 2014 Share Posted August 3, 2014 So you're mad at them for leaving before it gets so difficult they might lose everything they've gained at that point? Yea because Wave 10 is extreme... Link to comment Share on other sites More sharing options...
Husbandry Posted August 3, 2014 Share Posted August 3, 2014 I loved that time it hat a 100% credit tax. no one was ducking at 5 then, even went to wave 40 with complete strangers Only merits for high tax I guess. Link to comment Share on other sites More sharing options...
CedarDpg Posted August 3, 2014 Share Posted August 3, 2014 You know how much it sucks to go there for Primary XP (which it's supposed to be used for) just so people can leave at Wave 5? Rank 5 and Below i understand the lack of Credit, but i see Rank 8+ doing this, they cannot be struggling that bad. Maybe they have a bunch of kubrow. :) Besides that, when doing matchmaking:online mode, you never know what you're gonna get... So if it sucks that much, you might make use of recruiting/alliance/clan channels and friends and just create a squad that wants to do long runs. If you get a group where at least 2 people stay, most people will stay longer. Link to comment Share on other sites More sharing options...
Zoibs Posted August 3, 2014 Share Posted August 3, 2014 Or maybe have a system where every 5 waves it adds a reward and ask if you want to leave. When you do choose to it let's you pick what reward you want out of all the possible rewards that have come up. Maybe even every 20 or so waves it let's you pick an additional reward. Something to reward you for staying longer. Link to comment Share on other sites More sharing options...
CedarDpg Posted August 3, 2014 Share Posted August 3, 2014 Or maybe have a system where every 5 waves it adds a reward and ask if you want to leave. When you do choose to it let's you pick what reward you want out of all the possible rewards that have come up. Maybe even every 20 or so waves it let's you pick an additional reward. Something to reward you for staying longer. Then it'd be basically people go there to get drops that only occur on defense missions initially, and once they have those, there'd be no real incentive to stay longer. They'd probably go back to credit gathering mode. If you were guaranteed to get all the rewards from each set, it'd be like doing a long survival and more incentive to stay. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 3, 2014 Share Posted August 3, 2014 (edited) Or maybe have a system where every 5 waves it adds a reward and ask if you want to leave. When you do choose to it let's you pick what reward you want out of all the possible rewards that have come up. Maybe even every 20 or so waves it let's you pick an additional reward. Something to reward you for staying longer. That doesn't get people who are farming for creds to stay longer. Edited August 3, 2014 by (PS4)DesecratedFlame Link to comment Share on other sites More sharing options...
TheGuy08 Posted August 3, 2014 Share Posted August 3, 2014 Last time I looked at my kubrow mod it was going to take 315k to get to rank 8 I have 30k. I usually just solo most of these things but truth is credits are something that need to be farmed as well. Link to comment Share on other sites More sharing options...
Aggh Posted August 3, 2014 Share Posted August 3, 2014 Not everyone has the time to play defense for 40 minutes straight. If you want to no life, do it with friends/clan mates that want to do it too :| Link to comment Share on other sites More sharing options...
JacobLittle Posted August 3, 2014 Share Posted August 3, 2014 Just double the initial payouts for wave 10 and have the pay out double every 5 waves. So if going 5 waves on sechura pays 20,000 cred then make staying 10 waves pay 40,000 creds, staying 15 waves pay a total of 60,000 creds, and so on. It's baffling how the dropped the ball on this one. What were they thinking. It really makes no sense to not get more when people can simply do only 5 waves. Is this their answer to managing the credits? Link to comment Share on other sites More sharing options...
birdei Posted August 3, 2014 Share Posted August 3, 2014 It's not. You can speedrun two T3 Captures faster than a Defense I think. Either way you can definitely speedrun one T3 Cap and that gives more credits. void enterence is restricted by the amount of keys you have access to while dark sectors provide unrestricted access. Short time, yes void provide the best credits but long term dark sectors is the best. Once you are out of keys you got to stop and figure out how to get more. Link to comment Share on other sites More sharing options...
JacobLittle Posted August 3, 2014 Share Posted August 3, 2014 You know how much it sucks to go there for Primary XP (which it's supposed to be used for) just so people can leave at Wave 5? Rank 5 and Below i understand the lack of Credit, but i see Rank 8+ doing this, they cannot be struggling that bad. Well, when the rank 8+ does not play often but comes every now and then to spend money, this happens. Credits are easy enough to gain via voids/conflicts/alerts. Well, in the time it takes to find a void party plus do the long void run and wait for alerts, the rail runner would have made more cash... Link to comment Share on other sites More sharing options...
UFOLoche Posted August 3, 2014 Share Posted August 3, 2014 (edited) Not everyone has the time to play defense for 40 minutes straight. If you want to no life, do it with friends/clan mates that want to do it too :| A very mature response... Nah, I'm just kidding, you were actually kinda rude. There's nothing wrong with going into a public group and expecting to go more than 5 waves in a defense mission, and suggesting that there should be better incentive for going past wave 5 is a totally reasonable reaction. He's not asking you to "no life", he's not asking you to play for 40 minutes straight, he's asking for there to be a better reward for going past wave 5 so some people will actually stay. Edit:Also, this is a good idea, I'd like to see there to be a better reward for standard Defense runs, as it is now, it's all crap mods for the most part outside of the 1% chance of getting something good(Exaggerated, of course) Edited August 3, 2014 by UFOLoche Link to comment Share on other sites More sharing options...
Aramanth Posted August 3, 2014 Share Posted August 3, 2014 Nice strawman, but that is not what he is saying at all. Does it bother anyone else that on defense missions like Sechura, most pug players always want to leave at wave 5 for the credit reward? Yeah, it is. He's upset because players are leaving early for their rewards. They just want rewards at all. You can't get mad at a player for wanting to play it safe. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 3, 2014 Share Posted August 3, 2014 Yeah, it is. He's upset because players are leaving early for their rewards. They just want rewards at all. You can't get mad at a player for wanting to play it safe. You are attempting to twist his words and attach things to them he never implied so that you can more easily attempt to pull down his argument. Link to comment Share on other sites More sharing options...
Aramanth Posted August 3, 2014 Share Posted August 3, 2014 (edited) You are attempting to twist his words and attach things to them he never implied so that you can more easily attempt to pull down his argument. Does it bother anyone else that on defense missions like Sechura, most pug players always want to leave at wave 5 for the credit reward? I feel they should be encouraged to go longer, maybe they get the reward by staying till wave 10 or 15, or perhaps increase the reward the further you go? The current reward system doesnt really fit the way a defense mission should be played I'm not twisting anything, that's his argument! Look, I get you getting upset because players don't last past 5 waves, but not everyone has a 6 forma'd mirage with a maxed out Penta. I remember I tried to do a solo defense on an underleveled frame to wave 10 and I was curbstomped in wave 6. I lost a ton of mods, xp, resources, and money because I didn't just quit while I was ahead. Not everything has the best gear in the game like you do, and not everyone wants to wait around until wave 50 like you do. You want to give better rewards for higher waves, fine, but don't complain about people leaving at wave 5 and say "it's not how a defense missions should be played". Chances are, they're just doing it for completion. Edited August 3, 2014 by Aramanth Link to comment Share on other sites More sharing options...
(PSN)kiddplay13 Posted August 3, 2014 Share Posted August 3, 2014 Maybe they have a bunch of kubrow. :) Besides that, when doing matchmaking:online mode, you never know what you're gonna get... So if it sucks that much, you might make use of recruiting/alliance/clan channels and friends and just create a squad that wants to do long runs. If you get a group where at least 2 people stay, most people will stay longer. Read my username and you'll rethink your post. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 3, 2014 Share Posted August 3, 2014 (edited) I'm not twisting anything, that's his argument! You are. Now you are trying to do it to me as well. He is complaining that the way the mission is setup encourages credit farmers to leave at wave 5. That has nothing to do with "fearing they will loose what they earned in wave 6." Edited August 3, 2014 by (PS4)DesecratedFlame Link to comment Share on other sites More sharing options...
-AR.Gourry Posted August 3, 2014 Share Posted August 3, 2014 I am going to add my own little spin on this. First as far as Sechura or any defense mission goes, whether it is void, ODS or normal. It is hard to find a random group that will stay past a certain interval. i mean look at the void ones for example. someone may need something that they only can get for a wave 5 reward. think they are going to stay longer and lose that which they need? And with normal ones you have players who just want to clear the node, players looking for fast credits and those who can only do a certain number of waves because of Real life factors or even in game ones. your best bet is find a group who will stay as long as you want. Now to further add to this point I want to bring is Survival missions. If its the void, I will always go with either my clan or those who know they can stay for as long as possible,Especially if its a T3 or T4. I would never take just anyone on a key i host. Now with regular survivals yes i can get annoyed that i get players leaving at 5 and 10 min because if i am there i am farming resources i need so longer we stay the more i get, but i don't let it bother me because i know many are trying to clear the node, are not fully leveled or have a frame, weapon and mods meant for it. I mean yesterday i did several runs on Jupiter for Salvage, I joined with random players or i had random players join me, many of them were rank 6 and under and against corpus could not survive long. I on the other hand using Nekros, Nova or Rhino Prime who all are at level 30 and using what i will call a magnetic crit build Soma, i was tearing through enemies, but i am smart enough to know i could not do it alone. In the end you just have to live with how it is if you go with random players Link to comment Share on other sites More sharing options...
Aramanth Posted August 3, 2014 Share Posted August 3, 2014 (edited) You are. Now you are trying to do it to me as well. He is complaining that the way the mission is setup encourages credit farmers to leave at wave 5. That has nothing to do with "fearing they will loose what they earned in wave 6." What exactly do we need credits for anyway? Players want platinum in trades, not credits. Credits are for upkeep on Kubrows, buying blueprints in the market, making new gear, and fusing mods. Nothing significant that credits have to be a rare commodity, and nothing that would unbalance the marketplace if someone spent their time farming it. Why punish players who want to do a quick game for an easy 20k credits when it doesn't do anything other than letting them rank up one of their mods a couple times? They're not just leaving for the money, they're leaving because they might've found some fusion mods, or got enough mods to rank up one of their other mods, or maybe they got that last level on a weapon they wanted, or they're calling the Stalker out while others are around so he's an easy kill and after the fifth wave there's no chance he'll show up, or they just wanted to complete the node so they can start extracting. There's more to it than just leaving early for money. Not everyone joins a defense mission to go past wave 5 just like not everyone joins a survival mission to go past 5 minutes. Edit: Or is this because you're losing one more player making the next five waves that much more difficult? Two things on that: 1. If you saw them choosing to opt out, why didn't you as well? 2. If you really want to last more than 10 waves on any defense mission, why are you doing PUGs when it's been established that isn't the best way to do end game? Get a group from your clan, get your friends, anything but PUGs! Edited August 3, 2014 by Aramanth Link to comment Share on other sites More sharing options...
KrashOmnis Posted August 3, 2014 Share Posted August 3, 2014 Unless the group agrees on something beforehand, I'll leave when I please. Additionally, you wont convince me otherwise with some sanctimonious made up code of ethics that only exists to justify your subjective annoyance. Link to comment Share on other sites More sharing options...
Aggh Posted August 3, 2014 Share Posted August 3, 2014 (edited) A very mature response... Nah, I'm just kidding, you were actually kinda rude. There's nothing wrong with going into a public group and expecting to go more than 5 waves in a defense mission, and suggesting that there should be better incentive for going past wave 5 is a totally reasonable reaction. He's not asking you to "no life", he's not asking you to play for 40 minutes straight, he's asking for there to be a better reward for going past wave 5 so some people will actually stay. Edit:Also, this is a good idea, I'd like to see there to be a better reward for standard Defense runs, as it is now, it's all crap mods for the most part outside of the 1% chance of getting something good(Exaggerated, of course) It's no less rude than expecting people to play how he wants to play. He wants better incentives because he wants people to play as he wants, ie longer runs. What he's asking doesn't really excuse the underlying reasoning and motive. Additionally, if you look at it from DE's perspective, making longer dark sector runs more worthwhile in terms of credit rewards devalues boosters. Making people choose between grinding more efficiently for credits or exp makes sense from a business perspective. What exactly do we need credits for anyway? Players want platinum in trades, not credits. Credits are for upkeep on Kubrows, buying blueprints in the market, making new gear, and fusing mods. Nothing significant that credits have to be a rare commodity, and nothing that would unbalance the marketplace if someone spent their time farming it. Why punish players who want to do a quick game for an easy 20k credits when it doesn't do anything other than letting them rank up one of their mods a couple times? They're not just leaving for the money, they're leaving because they might've found some fusion mods, or got enough mods to rank up one of their other mods, or maybe they got that last level on a weapon they wanted, or they're calling the Stalker out while others are around so he's an easy kill and after the fifth wave there's no chance he'll show up, or they just wanted to complete the node so they can start extracting. There's more to it than just leaving early for money. Not everyone joins a defense mission to go past wave 5 just like not everyone joins a survival mission to go past 5 minutes. Edit: Or is this because you're losing one more player making the next five waves that much more difficult? Two things on that: 1. If you saw them choosing to opt out, why didn't you as well? 2. If you really want to last more than 10 waves on any defense mission, why are you doing PUGs when it's been established that isn't the best way to do end game? Get a group from your clan, get your friends, anything but PUGs! Try trading for plat without any credits lol :| Or try leveling up a rank 10 mod to trade for plat without credits. Still, I don't really see the current rate of earning credits as a problem. There are plenty of massive credit sinks in the game atm. Edited August 3, 2014 by Aggh Link to comment Share on other sites More sharing options...
-AR.Gourry Posted August 3, 2014 Share Posted August 3, 2014 What exactly do we need credits for anyway? Players want platinum in trades, not credits. Credits are for upkeep on Kubrows, buying blueprints in the market, making new gear, and fusing mods. Nothing significant that credits have to be a rare commodity, and nothing that would unbalance the marketplace if someone spent their time farming it. Why punish players who want to do a quick game for an easy 20k credits when it doesn't do anything other than letting them rank up one of their mods a couple times? Do you have by chance a max blind rage, serration, Bite, and other rank 10 mods? DO you realize how much it costs in credits to max those. I mean takes 396 rare 5's and 1,247,000 credits to have blind rage go from unranked to rank 10. and that is just blind rage, and serration is 831k credits and 264 rare 5's Link to comment Share on other sites More sharing options...
Aramanth Posted August 3, 2014 Share Posted August 3, 2014 (edited) Do you have by chance a max blind rage, serration, Bite, and other rank 10 mods? DO you realize how much it costs in credits to max those. I mean takes 396 rare 5's and 1,247,000 credits to have blind rage go from unranked to rank 10. and that is just blind rage, and serration is 831k credits and 264 rare 5's Ah, so we're going to make it more difficult to get credits and fusion mods then? Players leave at wave 5 because they want to keep the rewards they've obtained to that point. If they want to stay longer, they can. Try trading for plat without any credits lol :| Or try leveling up a rank 10 mod to trade for plat without credits. Yeah, you get the mod after paying plat and you level it up on your own time with credits you've earned from missions. If players want to risk it by staying longer, that's their choice, but if they want to leave after wave 5 then I don't get the big deal. Edited August 3, 2014 by Aramanth Link to comment Share on other sites More sharing options...
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