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What Armor Exactly Is?


Latronico
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Hi guys,

I have a question. We know how armor works, how to by-pass it or lower it but, what EXACTLY armor is?

I mean, if an enemy has Shields + Health we can clearly see when the Shields are off and when the 'damage to Health' starts (plus bonus/malus on that particular Health type).

 

But what about armor?
For example, let's take a Grineer Lancer with 100 Cloned flesh and 100 Ferrite armor as basic values. 
Now, we know that his armor mitigates the incoming damage and bla bla, but how does it influence his Health?
I mean, when I hit a Grineer Lancer, how the damage calculation (bonus/malus included) works? 

 

Till now, I always thought his Health was considered as 'Ferrite' untill he has an armor, then turn into 'Cloned Flesh' when the armor is completely destroyed. But some recent posts from other users had created a bit of confusion into my mind.

Can someone explain me please?

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Ah guys another two things I forgot. Just to be shure.

First: does it value for Shields+Health too? 

I mean. There is a MOA, that has a certain Shleld value and a certain Robotic value. I lower its shield entirely. The amount of 'Health' it still has is ONLY Robotic, or however it is still Shields+Robotic?

I mean, Shields and Health are treated separated for damage calculation isn't it?

 

 

Second: if I take to 0 the value of armor of a unit (for example with Corrosive auras), is its Health considered still Ferrite/Alloy+Cloned Flesh OR just Cloned Flesh? (because it has no more armor)

Shields and hp are seperate. While a moa has the shields on, the robotics health type doesn't affect the damage the shields take. After the shields are down, the shield type doesn't affect your damage anymore but robotics health type does.

 

When you reduce enemy's armor to 0, it will lose the armor type so the health will be considered cloned flesh only in your example.

Edited by Naftal
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http://warframe.wikia.com/wiki/Armor

 

From the Wiki: 
Armor is an attribute of characters which reduces incoming damage towards the character's hit points, but does not apply to shields. The Armor value of Warframes can be increased by using Steel Fiber. 
Damage after Armor is calculated using the following formula:
final Damage = modded Damage * mitigation multiplier
Edited by RawGritz
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enemy have 10 armor, then your damage 100 - enemy armor 10 =you deal 90 damage on them

Please ignore this BS.

 

Armor influences damage done to health. So it doesn't appear as another bar in enemy targeting; you can't see armor values at all. If a target has armor, it's health bar will be YELLOW instead of RED.

 

Armor mitigation is calculated as damagedone = 300/(300+armor)

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No guys, these aren't the answer I need. I know what armor is in terms of damage calculation and how armor works.

I want to know what armor is in terms of HEALTH, because when I hit a Grineer Lancer with a Corrosive weapon I have a bonus given by the elemental damage. But a Grineer Lancer doen't have only a Ferrite armor, has also a Cloned Flesh value. 
 

So, my question is: how this kind of multy-type health works? 

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Please ignore this BS.

 

Armor influences damage done to health. So it doesn't appear as another bar in enemy targeting; you can't see armor values at all. If a target has armor, it's health bar will be YELLOW instead of RED.

 

Armor mitigation is calculated as damagedone = 300/(300+armor)

People in glass houses should not throw stones...

 

You can see armor. But I will not call your post BS. Just misinformed...

 

"Enemy armor will only be applied if the enemy has armor, as indicated by a yellow health bar. Most enemies of the Corpus and Infested factions do not apply armor to calculations, while most Grineer do."

Edited by RawGritz
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No guys, these aren't the answer I need. I know what armor is in terms of damage calculation and how armor works.

I want to know what armor is in terms of HEALTH, because when I hit a Grineer Lancer with a Corrosive weapon I have a bonus given by the elemental damage. But a Grineer Lancer doen't have only a Ferrite armor, has also a Cloned Flesh value. 

 

So, my question is: how this kind of multy-type health works? 

Against health, if damage type has +75%, it's just flat +75% more damage, all affected by armor.

 

Against armor, if damage type has +75%, it gets that same +75% more damage but also ignores 75% of the enemy's armor for that damage type.

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People in glass houses should not throw stones...

 

You can see armor. But I will not call your post BS. Just misinformed...

 

"Enemy armor will only be applied if the enemy has armor, as indicated by a yellow health bar. Most enemies of the Corpus and Infested factions do not apply armor to calculations, while most Grineer do."

Eh, what exactly was wrong with Darzk's post?

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Eh, what exactly was wrong with Darzk's post?

Ha. I stand corrected. I only noticed he said "you can't see armor values at all" Which is true but you can see the yellow bar. That part I had not noticed he mentioned

 

Apologies Darzk.

Edited by RawGritz
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No guys, these aren't the answer I need. I know what armor is in terms of damage calculation and how armor works.

I want to know what armor is in terms of HEALTH, because when I hit a Grineer Lancer with a Corrosive weapon I have a bonus given by the elemental damage. But a Grineer Lancer doen't have only a Ferrite armor, has also a Cloned Flesh value. 

 

So, my question is: how this kind of multy-type health works? 

Armor is not a health. Armor does not have HP. Armor is not a "type of hit point." It is a type of attribute applied over the actual health itself that prevents damage from reaching the HP. Does that make more sense?

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Against health, if damage type has +75%, it's just flat +75% more damage, all affected by armor.

 

Against armor, if damage type has +75%, it gets that same +75% more damage but also ignores 75% of the enemy's armor for that damage type.

QFT. A good example to look at is Slash damage against Ferrite armor.

 

So we have -15% to Ferrite and +25% to health = +10% damage overall.

We also have to take into account the -15% armor pen from the Ferrite value.

 

So we deal 10% more base damage, but it is mitigated by 115% of the enemy's armor value.

Edited by Darzk
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QFT. A good example to look at is Slash damage against Ferrite armor.

 

So we have -15% to Ferrite and +25% to health = +10% damage overall.

We also have to take into account the -15% armor pen from the Ferrite value.

 

So we deal 10% more base damage, but it is mitigated by 115% of the enemy's armor value.

 

Done, that's it. I found the page on the wiki. 

 

I was asking WHAT exactly Ferrite/Alloy armor is and it's link with Health and damage taken by the unit (NOT MITIGATION, I mean bonus given by elemental damages).

That's it. So, at the end, every Grineer units have two Health type (Cloned Flesh + Alloy/Ferrite armor), and the Alloy/Ferrite armor counts for the mitigation too. 

 

Now I had undestand. Done. Thanks all.

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Done, that's it. I found the page on the wiki. 

 

I was asking WHAT exactly Ferrite/Alloy armor is and it's link with Health and damage taken by the unit (NOT MITIGATION, I mean bonus given by elemental damages).

That's it. So, at the end, every Grineer units have two Health type (Cloned Flesh + Alloy/Ferrite armor), and the Alloy/Ferrite armor counts for the mitigation too. 

 

Now I had undestand. Done. Thanks all.

Not sure if you got it so I'll clarify just in case. While they have two health "types", only the actual health type determines their hp and the armor only determines the amount of damage reduction, not giving more hp.

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Not sure if you got it so I'll clarify just in case. While they have two health "types", only the actual health type determines their hp and the armor only determines the amount of damage reduction, not giving more hp.

 

Yes yes, I was only asking what kind of 'link' have the two different kind of 'health types' that every Grineer units have. Now I understand.

 

I mean: I hit a Grineer. What kind of 'health' I hit? Flesh or Ferrite? I thought that untill armor was 'on', I would able to hit only Ferrite. But it seems that both health types are considered sooo.... that was my question. 

The fact is that I don't speak and write English well so generally it's hard to me to explain what I think. XD

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Ah guys another two things I forgot. Just to be shure.

First: does it value for Shields+Health too? 
I mean. There is a MOA, that has a certain Shleld value and a certain Robotic value. I lower its shield entirely. The amount of 'Health' it still has is ONLY Robotic, or however it is still Shields+Robotic?

I mean, Shields and Health are treated separated for damage calculation isn't it?

 

 

Second: if I take to 0 the value of armor of a unit (for example with Corrosive auras), is its Health considered still Ferrite/Alloy+Cloned Flesh OR just Cloned Flesh? (because it has no more armor)

Edited by Latronico
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