Innocent_Flower Posted August 3, 2014 Share Posted August 3, 2014 (edited) So the enemy does more damage, so you get more health, so the enemy gets more health, so you get more damage. Or maybe it's the other way round and the enemy are getting more health and damage to deal with tenno damage and health (T4) and were you to not play the right level with your gear, it'd either be too easy or too hard. Now, If you ask the sane individual, the casual players or the hardcore, if that's a fun game mechanic; you'l probably get a sound "no" and I'm sure a lot of you will tell players to simply not use the best weapons available and not use the good mods in order to have fun playing warframe... yeah, the game simply doesn't encourage that kind of playstyle. You can nerf the gun if you want, but if you're going to play a higher level game with it, you're going to have to bother changing the loadout again and again. Simple solution: Get rid of, or vastly reduce, level scaling. Then balance weapons, frames and mods accordingly. "But wait" they cry: "how could that make difficulty better, other than not making it stupidly hard or stupidly easy, which in itself would be a vast improvement? " Add not just new enemies according to the level you're playing at. But also Give present enemies new/better abilities as the levels are harder. Lancers/Elite lancers having grenades, then as levels get higher they have faster reload speeds, more grenades, better grenade aim, more chance to have better weapons, cluster grenades. Butchers that get combos, the ability to try and avoid the crosshair/dodge weapons. Parkour and so on. Scorpions and powerfists are upgrades with more unique abilities. Heavy grineer melee come in at high levels. Heavy grineer don't initialy have the ground shock wave that they use. they earn that, and they earn better versions of it that are more powerful and send the tenno further away (we're assuming the initial shock wave is nerfed to be more dodgable) Seekers deploy more and more seeker mines as their levels raise. Or, when they get past a certain point they gain a seeker ability like +2 mines deployed, 50% more mine speed, 50% faster mine detonation, additional element damage, flying mines, invisible mines. Scorches can instead be cold,toxin or electricity variations when passed a certain level, or even more deadly Corrosive,magnetic, blast etc versions when at high level. Hellions branch out into different types of helion at high level. They might have different weapons, or different tactics, or emulate other grineer (Hellion seeker, hellion bombardier, hellion melee) Medium and high levels promise the spawning of minibosses and assassins. Think hyenas, jackals,raptors, Grineer captains, Grineer assassins. Large grineer, infested hunters , Large infested. Edited August 4, 2014 by Innocent_Flower Link to comment Share on other sites More sharing options...
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