JerZeyCJ Posted August 4, 2014 Share Posted August 4, 2014 As of right now, SoH is pretty much useless. It doesn't really do anything and it is much more effective to just kill enemies rather than wait for them to bumble over to an object and that's if their pathing works. The skill either needs a second look over or to be completely changed. I don't think I've seen any Mirages with it equipped past the first day or two the update came out. Link to comment Share on other sites More sharing options...
RedPharaoh0817 Posted August 4, 2014 Share Posted August 4, 2014 i think it can be useful when stealth 2.0 comes out (hopefully). and besides mirage isn't the only frame with useless skills. Link to comment Share on other sites More sharing options...
FrostXeno Posted August 4, 2014 Share Posted August 4, 2014 take a number:psychic boltssmitesuper jumpbounceetc etc Link to comment Share on other sites More sharing options...
so_many_watermelons Posted August 4, 2014 Share Posted August 4, 2014 take a number: psychic bolts smite super jump bounce etc etc lol no. Super jump is most definitely useful. Smite is good as well. You're thinking of Hallowed Ground. Link to comment Share on other sites More sharing options...
Flackenstien Posted August 4, 2014 Share Posted August 4, 2014 (edited) super jump bounce u wot _________________________________________________ As for Slight of Hand.. Maybe it can have a Silence-like stun within a handful of meters of all affected objects upon activation, and enemies that pass within roughly the same range are guaranteed to get caught in the trap. Plus, the damages are way, WAY, WAAAY too weak for how situational it is. Buff the dmg, and allow it to be affected by Power Strength. Would also be cool if it auto-hacked Moa Cabinets, and maybe made Shield Ospreys/Drones inflict Magnetic procs to enemies instead of a shield buff. Edited August 4, 2014 by Flackenstien Link to comment Share on other sites More sharing options...
IshakuRaigami Posted August 4, 2014 Share Posted August 4, 2014 (edited) i think it can be useful when stealth 2.0 comes out (hopefully). I want this to feel like Metal Gear Solid. u wot _________________________________________________ As for Slight of Hand.. Maybe it can have a Silence-like stun within a handful of meters of all affected objects upon activation, and enemies that pass within roughly the same range are guaranteed to get caught in the trap. Plus, the damages are way, WAY, WAAAY too weak for how situational it is. Buff the dmg, and allow it to be affected by Power Strength. Would also be cool if it auto-hacked Moa Cabinets, and maybe made Shield Ospreys/Drones inflict Magnetic procs to enemies instead of a shield buff. A Paralysis effect added to it would actually be very fitting, helpful, and perfect. Edited August 4, 2014 by IshakuRaigami Link to comment Share on other sites More sharing options...
Smooth00 Posted August 4, 2014 Share Posted August 4, 2014 Contagion... Link to comment Share on other sites More sharing options...
RedPharaoh0817 Posted August 4, 2014 Share Posted August 4, 2014 I want this to feel like Metal Gear Solid. i think thats setting the standard a little bit high lol! besides MGS is for single player only. what id like to see is a stealth mode where you can either play solo or co-op. Link to comment Share on other sites More sharing options...
kirean3464 Posted August 4, 2014 Share Posted August 4, 2014 i dont mind the ability i mean its ok its contexual but if you want to pick something irritating about it, how about it turning all the energy orbs and ammo into traps and then using it up. when i was first using my mirage and i tested the ability i thought the neckros with us was going to start stabbing a voodo doll of me for what i did to his loot pile Link to comment Share on other sites More sharing options...
RedPharaoh0817 Posted August 4, 2014 Share Posted August 4, 2014 i dont mind the ability i mean its ok its contexual but if you want to pick something irritating about it, how about it turning all the energy orbs and ammo into traps and then using it up. when i was first using my mirage and i tested the ability i thought the neckros with us was going to start stabbing a voodo doll of me for what i did to his loot pile it uses them up? really? dang, thats a bummer Link to comment Share on other sites More sharing options...
SlyBoots Posted August 4, 2014 Share Posted August 4, 2014 (edited) i dont mind the ability i mean its ok its contexual but if you want to pick something irritating about it, how about it turning all the energy orbs and ammo into traps and then using it up. when i was first using my mirage and i tested the ability i thought the neckros with us was going to start stabbing a voodo doll of me for what i did to his loot pile O.o don't tell me it uses up rare mods/resources and oxygen as well. Edited August 4, 2014 by SlyBoots Link to comment Share on other sites More sharing options...
kirean3464 Posted August 4, 2014 Share Posted August 4, 2014 it uses them up? really? dang, thats a bummer ya i mean maby de said hey its to op to make the ammo traps and not get used up or it doesnt make logical sense in a world of space ninjas and mutant dogs, but honest i think i would have rathered it just not effect loot, i mean ammo and orbs are trolly enough but could you imagine that on a stance farm? oh look that rare mod now just became a rare bomb that does next to no damage people will love that more than switch teleport and bounce Link to comment Share on other sites More sharing options...
kirean3464 Posted August 4, 2014 Share Posted August 4, 2014 O.o don't tell me it uses up rare mods/resources and oxygen as well. cant confirm on o2 or mods yet but orbs and ammo definatly if im going farming i dont even put the move on its just good for trolling neckros Link to comment Share on other sites More sharing options...
RedPharaoh0817 Posted August 4, 2014 Share Posted August 4, 2014 ya i mean maby de said hey its to op to make the ammo traps and not get used up or it doesnt make logical sense in a world of space ninjas and mutant dogs, but honest i think i would have rathered it just not effect loot, i mean ammo and orbs are trolly enough but could you imagine that on a stance farm? oh look that rare mod now just became a rare bomb that does next to no damage people will love that more than switch teleport and bounce actually if true, then sleight will be really op when paired with Nekros. Link to comment Share on other sites More sharing options...
Crewell Posted August 4, 2014 Share Posted August 4, 2014 Sleight of Hand is really useful on Corpus missions. You turn laser doors against the enemy. It is very limited against anything else though. It could also use a major range increase. Link to comment Share on other sites More sharing options...
The_Gaming_Dead Posted August 5, 2014 Share Posted August 5, 2014 Sleight of Hand is really useful on Corpus missions. You turn laser doors against the enemy. It is very limited against anything else though. It could also use a major range increase. I use SoH on corpus missions, it only becomes useful in corpus missions, the doors become trapped to stun, the turrents and camera work against the corpus and too me corpus missions have a bit more interactive objects that has a bigger chance of killing the enemy. I do enjoy the big explosion when the corpus is at the control panel and then have turrents open fire at them as i sit and watch the show. Its pretty cool to have fun with it, i was behind a wall, and when i used SoH, like 5 sec later all you here is explosion and gunshots and as i walk in, i see everyone dead :3 with my turrents up and ready. Link to comment Share on other sites More sharing options...
Hueminator Posted August 5, 2014 Share Posted August 5, 2014 (edited) + 1, it should be a #1 skill if the skill stay as it is right now. Edited August 5, 2014 by Hueminator Link to comment Share on other sites More sharing options...
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