OrphanMaker Posted August 7, 2014 Share Posted August 7, 2014 The is my feedback on the general difficulty scaling of enemies in warframe. Enemies in warframe need a rebalancing to fit the gameplay. Normal enemies need to hit hard and die easily. (They should not hit to hard nor die to easy, but their health should be lower than their damage.) Bosses are messed up right now! I just ran the Jackal and he ripped a hole in me and my squad. He have to much health. My whole team hit him as hard as possible. We dumped over 4 magazines, a piece, into him and it did nothing to him. His rockets 1 hit us as well. Simple boss fix: High health, and low damage. This will give us a chance to experience the boss fight and not be overwhelmed. This system should also be implement on the stalker (high health, low damage). The stalker, as of now, hits hard and have high health. Also you can not use your powers on him. The stalker is cool, so I would not mind fighter him for over 5 minutes but with my powers. So I believe he should have high health, not to high, and low damage. We should also be able to use our powers on him. Normal enemies = Fun Cannon fodder Boss enemies = Fun Endurance test Link to comment Share on other sites More sharing options...
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