darthdart Posted August 8, 2014 Share Posted August 8, 2014 Why does the "It's like I'm in one of my Japanese animes!" sword get special treatment for it's sheathe but the majority of other swords/axes/melee get the lame gears of war magnet back treatment? Before anyone answers in a snarky response and vomits out how Katanas work, I'm aware of how they are sheathed and why it's that way in the game, I'm asking why everything else gets dumped on in terms of that kinda quality and attention to detail in comparison. Link to comment Share on other sites More sharing options...
AbaliskInfinite Posted August 8, 2014 Share Posted August 8, 2014 (edited) Because they weren't made with sheathes in the first place? Edited August 8, 2014 by AbaliskInfinite Link to comment Share on other sites More sharing options...
RoboDoge Posted August 8, 2014 Share Posted August 8, 2014 Because creating sheats for every weapon might be helluva time consuming? And children love Katanas ( because of the "best svurd evar" ) so there is your reason why Nikana got special attention. Because people will throw money in DE direction, if they release overused and lame weapons. Link to comment Share on other sites More sharing options...
PeanutMonster Posted August 8, 2014 Share Posted August 8, 2014 Because if the Katanas were sheathed like the other weapons, people would have complained about that sooner or later. Link to comment Share on other sites More sharing options...
jennibear Posted August 8, 2014 Share Posted August 8, 2014 Because creating sheats for every weapon might be helluva time consuming? And children love Katanas ( because of the "best svurd evar" ) so there is your reason why Nikana got special attention. Because people will throw money in DE direction, if they release overused and lame weapons. how is a katana lame? It is overplayed but I've enjoyed using Katanas in almost every mmo i've played and in Conker's bad fur day too. It's a cool weapon. Imo the constant resheathing of the katana in warframe is "feh" to me and I wish they would let you just keep it out. Link to comment Share on other sites More sharing options...
immolator1001 Posted August 8, 2014 Share Posted August 8, 2014 Wait, how would you sheath a hammer? Or and Axe? It would only work for blade weapons and why bother? They spent time designing the blade, might as well show it off. Link to comment Share on other sites More sharing options...
darthdart Posted August 8, 2014 Author Share Posted August 8, 2014 Wait, how would you sheath a hammer? Or and Axe? It would only work for blade weapons and why bother? They spent time designing the blade, might as well show it off. You would holster an axe with some sorta, holster off of the hip. No idea on the hammer. Link to comment Share on other sites More sharing options...
AbaliskInfinite Posted August 8, 2014 Share Posted August 8, 2014 (edited) Also check this out http://youtu.be/JzsnA3S-Jw0 http://youtu.be/JzsnA3S-Jw0 EDIT: Notice how the sword has to clip the sheathe. War Magnets are just easier to clearlyanimate I'd guess Edited August 8, 2014 by AbaliskInfinite Link to comment Share on other sites More sharing options...
darthdart Posted August 8, 2014 Author Share Posted August 8, 2014 Also check this out http://youtu.be/JzsnA3S-Jw0 http://youtu.be/JzsnA3S-Jw0 I love monster hunter. Silver Los is mean. This doesn't excuse devs being lazy with design btw, it just furthers the mentality that "I don't wanna wooooooork, this is fiiiiiiiine." Link to comment Share on other sites More sharing options...
Corvid Posted August 8, 2014 Share Posted August 8, 2014 Because the sheathe is technically a weapon all on its own? Several combos in the Tranquil Cleave stance use it as a blunt instrument. Besides, why are sheathes for the other weapons necessary? It's the future. Sticks-to-the-back technology is probably ubiquitous. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted August 8, 2014 Share Posted August 8, 2014 (edited) Wait, how would you sheath a hammer? Or and Axe? It would only work for blade weapons An axe IS a bladed tool. If you don't grok this, then you have never seen a real, properly made and properly sharpened, axe. As for how, Sheaths for hatchets (i.e. fighting size) typically have either a loop or hook on the back to connect to your belt, or your belt would have a plate with a sturdy loop on it that the handle drops down into. Edited August 8, 2014 by Momaw Link to comment Share on other sites More sharing options...
Corvid Posted August 8, 2014 Share Posted August 8, 2014 An axe IS a bladed tool. If you don't grok this, then you have never seen a real, properly made and properly sharpened, axe. As for how, Axe sheaths typically have either a loop or hook on the back to connect to your belt, or your belt would have a plate with a sturdy loop on it that the axe handle drops down into. Bit awkward to repeatedly use in combat, wouldn't you say? Link to comment Share on other sites More sharing options...
TheErebus. Posted August 8, 2014 Share Posted August 8, 2014 how is a katana lame? It is overplayed but I've enjoyed using Katanas in almost every mmo i've played and in Conker's bad fur day too. It's a cool weapon. Imo the constant resheathing of the katana in warframe is "feh" to me and I wish they would let you just keep it out. Katanas aren't lame. They are overused and are notorious for their "ultimate sword legendary status" when in reality, they are no different than the other swords in its category. It's not the sword…its the user that determines how dangerous it is. Link to comment Share on other sites More sharing options...
unknow99 Posted August 8, 2014 Share Posted August 8, 2014 Okay,time to unsheeeaaaathe Galatine... (before melee 2.0 and Nikana, we used guns & blades along everytime.Imagine using your gun, unsheathing/sheathing your sword,using your secondary,unsheathing/sheathing, and so on...) Imo the constant resheathing of the katana in warframe is "feh" to me and I wish they would let you just keep it out. They could try to do a stance about this. Link to comment Share on other sites More sharing options...
Letter13 Posted August 8, 2014 Share Posted August 8, 2014 Moving to weapon feedback. Link to comment Share on other sites More sharing options...
Noioiy Posted August 8, 2014 Share Posted August 8, 2014 Because, if you run around with an unsheathed Katana, you might poke someone :3 Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 8, 2014 Share Posted August 8, 2014 Isn't one of the nikana stances a quick draw style? None of the other weapons have that so sheaths would be pointless. Link to comment Share on other sites More sharing options...
EDeN153 Posted August 8, 2014 Share Posted August 8, 2014 This doesn't excuse devs being lazy with design btw, it just furthers the mentality that "I don't wanna wooooooork, this is fiiiiiiiine." Because it is fine. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted August 8, 2014 Share Posted August 8, 2014 Bit awkward to repeatedly use in combat, wouldn't you say? Bit idiotic to repeatedly sheath your weapon in the middle of combat, wouldn't you say? Link to comment Share on other sites More sharing options...
SeargantHaztagazpacho Posted August 8, 2014 Share Posted August 8, 2014 1. A lot of Nikana stances are based on Iaido, which uses an economic quick draw sort of method. 2. Kaytahnas were great for their time period but rust easy. 3. Falling on a sharp blade sounds painful, warframe or not...I imagine other swirds to be chisel sharp. Link to comment Share on other sites More sharing options...
Jaycemonde Posted August 8, 2014 Share Posted August 8, 2014 An axe IS a bladed tool. If you don't grok this, then you have never seen a real, properly made and properly sharpened, axe. As for how, Sheaths for hatchets (i.e. fighting size) typically have either a loop or hook on the back to connect to your belt, or your belt would have a plate with a sturdy loop on it that the handle drops down into. This. Also, this. An idle stance for drawn hammers and axes along these lines would also work well, for certain stances. Link to comment Share on other sites More sharing options...
KuroShiranui Posted August 8, 2014 Share Posted August 8, 2014 Bit idiotic to repeatedly sheath your weapon in the middle of combat, wouldn't you say? Aha, reminds me of Shinobi, a game way back in 2002. When you kill an enemy, they'll freeze in place. They'll only get slashed to pieces/drop dead after you sheathe the Katana. http://youtu.be/DvyxNGDghOY?t=39s 1. A lot of Nikana stances are based on Iaido, which uses an economic quick draw sort of method. Saying "a lot" isn't really appropriate here, as only Tranquil Cleave is reminiscent of Iaido, game-wise that is. But yeah, single-handed quick draw sort of method. Vergil on DMC3 also employs the Iaido as his playstyle; he unsheathes his Yamato every time after doing slashes. Link to comment Share on other sites More sharing options...
KuroShiranui Posted August 8, 2014 Share Posted August 8, 2014 Also, this. An idle stance for drawn hammers and axes along these lines would also work well, for certain stances. Aha, this would be epic for Jat Kittag. * * * Oh damn i'm starting to have dirty thoughts. Link to comment Share on other sites More sharing options...
manub Posted August 8, 2014 Share Posted August 8, 2014 because nearly all other melee weapons were coded way before the nikana & DE kept things simple at the time, if you want a sheathe for other weapons, suggest it to them Link to comment Share on other sites More sharing options...
DalaiLlama Posted August 9, 2014 Share Posted August 9, 2014 (edited) Why does the "It's like I'm in one of my Japanese animes!" sword get special treatment for it's sheathe but the majority of other swords/axes/melee get the lame gears of war magnet back treatment? Before anyone answers in a snarky response and vomits out how Katanas work, I'm aware of how they are sheathed and why it's that way in the game, I'm asking why everything else gets dumped on in terms of that kinda quality and attention to detail in comparison. Why are they sheathed? Among the more recognizable of tradtional laido techniques revolve around the sheath. In terms of game development, the sheath is integral to the weapon animations, which is why it was added. The sheath itself was a necessary part of the weapon's development; the custom animations needed for a weapon of its type requires a sheath to function and it's very use in the weapon animations is what makes the weapon unique and characteristic. Why do other weapons not have sheaths? Their combat styles do not necessitate sheaths. Yes, I'd much like some futuristic metal sleeve to hold my flaming greatsword, but a large sheath attached the the back of my warframe would not play a large role in the weapon animation. The fact that it isn't a required asset in the gameplay means that adding one is simply extra work for the developers who already have a lot on their plates. It's not so much a dumping of quality and attention as is the developers needing to break down potential content into its pieces, then see which pieces it must implement in order to make said content function. If it isn't required, it is time that could be spent on other necessary pieces of other pieces of upcoming content. And coming from a person with close friends in game design, I can assure you that concepting, 3d modeling, texturing, adding effects, and adding required animations to any 3d model is a very long process; given how many melee weapons we have in the game, coming up with the appropriate sheathe per weapon that wouldn't compromise on the "quality and attention" you desire is a very steep task. Even if sheathes were made more general aka: One for all Tenno swords, One for all Tenno polearms, One for all Infested two-handed; there are so many weapons now that even trying to match faction and weapon type remains a daunting task. Should they not, players would then harp on them for a lack of effort and quality. And as for animations, I do suppose that after the short lull when a player stops mashing E, animations could be put into place to have the weapon be put back into its same place on the waist, but inside a modeled sheath. This would remove the ties binding sheaths to weapon animations, but not only does the point still still stand regarding development of the actual sheaths, but I can see some more clipping issues coming up. Sure, we have plenty, but they're never a good thing. If they had the time and resources, they may go back. But with the aftermath of U14, various weapon/frame rebalances inbound, and Tennolive coming up, I very much doubt they will anytime soon. Edited August 9, 2014 by DalaiLlama Link to comment Share on other sites More sharing options...
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