Baranek00710 Posted August 8, 2014 Share Posted August 8, 2014 Hi guys, what do You think about that? http://warframe-builder.com/Warframes/Builder/Valkyr/t_30_12401120012_2-7-8-3-10-5-5-4-5-14-6-5-19-3-6-47-8-5-49-2-6-59-1-3-117-5-3-119-0-3_119-7-59-5-49-6-19-10-5-11-117-4-14-5-2-10-47-11-f-f-3-18_/en/1-0-19 http://warframe-builder.com/Melee_Weapons/Builder/Dual_ichor/t_30_400000001_224-6-5-226-4-5-238-2-3-239-7-5-241-1-5-244-5-5-245-3-5-246-0-5-292-8-3_246-4-241-11-238-7-245-11-226-9-244-9-224-9-239-9-292-10/en/4-0-29 Link to comment Share on other sites More sharing options...
Darzk Posted August 9, 2014 Share Posted August 9, 2014 (edited) If you're having energy troubles, I would build the Ichors like this, which will give you less damage per swing but a blazing fast corrosive attack that doesn't require channeling, and does ~50% more DPS than your setup. Then you channel only when you need to heal. Dakra is only a good weapon with the Crimson Dervish stance. Without it you're better off with the Dragon Nikana for a hard hitting weapon. You never want to add Impact, Punture, or Slash mods - you always want to add elementals. In addition I don't understand what you're doing with Organ Shatter but no crit mod. If you're doing okay for energy and want to constantly channel, something like http://goo.gl/HSBafJ or the same setup on Dakra with Dervish is pretty i ideal. You can swap the touch of added fire for more corrosive if you go up against Gunners often in Void. In addition, a harder, slower hitting weapon benefits more from Warcry. Edit: Eventually you're going to want to finish leveling those mods on the Valk build, which will require another forma. Drop in a Constitution instead of Flow, imo, or Quick Thinking instead of Continuity. Edited August 9, 2014 by Darzk Link to comment Share on other sites More sharing options...
(PSN)MoriartyHaaaiii Posted August 8, 2014 Share Posted August 8, 2014 replace melee prowess and virolent scourge for pressure point and spoiled strike Link to comment Share on other sites More sharing options...
Cleesus Posted August 8, 2014 Share Posted August 8, 2014 (edited) I wouldnt replace Virulent scourge actually but yes melee prowess is useless maybe replace it with life strike. Where is your pressure point? Replace beserker with pressure point. Edited August 8, 2014 by theclinton Link to comment Share on other sites More sharing options...
Baranek00710 Posted August 8, 2014 Author Share Posted August 8, 2014 (edited) But Ichors are elemental dmg. Pressure Point and Spoiled gives dmg to it? Or to the Hysteria? I do not use slide and jump attack, so for the Hysteria applies only critic dmg Edited August 8, 2014 by Baranek00710 Link to comment Share on other sites More sharing options...
Cleesus Posted August 8, 2014 Share Posted August 8, 2014 But Ichors are elemental dmg. Pressure point and spoiled gives dmg to it? Or to the hysteria? I do not use slide and jump attack Yes both raise melee weapon base damage the elemental mods are based off of Link to comment Share on other sites More sharing options...
Baranek00710 Posted August 8, 2014 Author Share Posted August 8, 2014 (edited) So... Base 35 Toxic Damage are treaten as a base dmg for the Pressure Point etc. and for the other Elemental Dmg's? Which gives not 35 Toxic dmg but Much more Toxic dmg when adding Pressure Point? Because when I add Pressure Point, base 35 Toxic DMG does not grow up. Edited August 8, 2014 by Baranek00710 Link to comment Share on other sites More sharing options...
(PSN)dday3six Posted August 8, 2014 Share Posted August 8, 2014 Since you have Rage on her, I'd highly recommend getting a Life Strike for your Ichors. In conjunction with Rage it basically give you an unlimited supply of energy. Link to comment Share on other sites More sharing options...
Baranek00710 Posted August 8, 2014 Author Share Posted August 8, 2014 Since you have Rage on her, I'd highly recommend getting a Life Strike for your Ichors. In conjunction with Rage it basically give you an unlimited supply of energy. Life Strike gives Life only with Channeling Attack? Link to comment Share on other sites More sharing options...
(PSN)FenixZero Posted August 8, 2014 Share Posted August 8, 2014 Berserker plus Fury can be too fast. Go with Berserker only. Especially if you are going to use War Cry. I personally like this build better, http://goo.gl/JtxM42 You can sub the Molten Impact for Smite Infested or Spoiled Strike, and this would still be very powerful. Link to comment Share on other sites More sharing options...
Baranek00710 Posted August 8, 2014 Author Share Posted August 8, 2014 But what about that Base Toxic Dmg and Normal Dmg Mod Multipliers? Link to comment Share on other sites More sharing options...
Cleesus Posted August 8, 2014 Share Posted August 8, 2014 (edited) So... Base 35 Toxic Damage are treaten as a base dmg for the Pressure Point etc. and for the other Elemental Dmg's? Which gives not 35 Toxic dmg but Much more Toxic dmg when adding Pressure Point? Because when I add Pressure Point, base 35 Toxic DMG does not grow up. Yeah the pressure point/spoiled strike will increase the base toxic damage to say like 100 and then the elemental mods and crit mods work off the new base damage. If you will use spoiled stike it will slow down your ichors and isnt really that needed on that weapon. Yes lifes strike only gives health on channel attacks but it also does it based of the percent of damage you do. The ichors can crit really higgh so one hit can fully heal you. Leave the mod unranked or atleast dont go past the first rank Edited August 8, 2014 by theclinton Link to comment Share on other sites More sharing options...
Baranek00710 Posted August 8, 2014 Author Share Posted August 8, 2014 Mhm. Why do not go past thirst rank? Link to comment Share on other sites More sharing options...
Grimtongue Posted August 8, 2014 Share Posted August 8, 2014 So... Base 35 Toxic Damage are treaten as a base dmg for the Pressure Point etc. and for the other Elemental Dmg's? Which gives not 35 Toxic dmg but Much more Toxic dmg when adding Pressure Point? Because when I add Pressure Point, base 35 Toxic DMG does not grow up. Hysteria does not use your total damage. It uses the base damage of the weapon (35 for ichors) and it adds the base damage of hysteria to that. The base damage of hysteria depends on your mods. This damage is then increased by Pressure Point (+120%) and Spoiled strike (+100%), and the Hysteria bonus (x4 multiplier at max power). The real benefit of using the ichor or zorens is the massive critical hit rate. I use dual zorens with my Valkyr, here is the build: Dual-Zorens Link to comment Share on other sites More sharing options...
Cleesus Posted August 8, 2014 Share Posted August 8, 2014 Mhm. Why do not go past thirst rank? Because on unranked/rank 1 life strike it can still heal you in one hit bubt you wont get the massive channel entry increase of higher ranks Link to comment Share on other sites More sharing options...
Baranek00710 Posted August 8, 2014 Author Share Posted August 8, 2014 Hysteria does not use your total damage. It uses the base damage of the weapon (35 for ichors) and it adds the base damage of hysteria to that. The base damage of hysteria depends on your mods. This damage is then increased by Pressure Point (+120%) and Spoiled strike (+100%), and the Hysteria bonus (x4 multiplier at max power). The real benefit of using the ichor or zorens is the massive critical hit rate. I use dual zorens with my Valkyr, here is the build: Dual-Zorens So when it comes to elemental base dmg like 35 for ichors, it means that they got 35 toxic dmg, and 35 base dmg for mod multupliers, where after using dmg multiplier mod the normal dmg isn't showed like lets say: SCREEN: 35 Toxic Base DMG REAL: 35 Toxic Base DMG ---- + 100% DMG ---- SCREEN: 35 Toxic Base DMG REAL: 35 Toxic Base DMG and 70 Normal DMG to use for Hysteria and other mod elemental dmg multipliers? Link to comment Share on other sites More sharing options...
Baranek00710 Posted August 8, 2014 Author Share Posted August 8, 2014 Because on unranked/rank 1 life strike it can still heal you in one hit bubt you wont get the massive channel entry increase of higher ranks What? =o You mean that mana draining will be to big on higher ranks? Link to comment Share on other sites More sharing options...
infrno40 Posted August 8, 2014 Share Posted August 8, 2014 (edited) here's a good build of my valkyr. http://cloud-4.steampowered.com/ugc/31842615918065974/946C82C954C3DA2A0236267D8C2C37FA31ECEA66/ Edited August 8, 2014 by genthis Link to comment Share on other sites More sharing options...
Baranek00710 Posted August 8, 2014 Author Share Posted August 8, 2014 here's a good build of my valkyr. http://cloud-4.steampowered.com/ugc/31842615918065974/946C82C954C3DA2A0236267D8C2C37FA31ECEA66/ Also nice :) Now I need the answers for the 15th and 16th post and I'll have all needed information ^^ Thx to You guys ofcourse :) Link to comment Share on other sites More sharing options...
Cleesus Posted August 8, 2014 Share Posted August 8, 2014 What? =o You mean that mana draining will be to big on higher ranks? Yes i cant remember the values but like at rank 2 its like 240% increase or something crazy Link to comment Share on other sites More sharing options...
Grimtongue Posted August 8, 2014 Share Posted August 8, 2014 (edited) So when it comes to elemental base dmg like 35 for ichors, it means that they got 35 toxic dmg, and 35 base dmg for mod multupliers, where after using dmg multiplier mod the normal dmg isn't showed like lets say: SCREEN: 35 Toxic Base DMG REAL: 35 Toxic Base DMG ---- + 100% DMG ---- SCREEN: 35 Toxic Base DMG REAL: 35 Toxic Base DMG and 70 Normal DMG to use for Hysteria and other mod elemental dmg multipliers? As I understand it, Hysteria's grand total damage is applied this way: 1/3 Impact 1/3 Puncture 1/3 Slash NONE of it is applied as elemental, it all gets turned into physical damage including the 35 base (toxic) damage. Edited August 8, 2014 by Grimtongue Link to comment Share on other sites More sharing options...
Baranek00710 Posted August 8, 2014 Author Share Posted August 8, 2014 As I understand it, Hysteria's grand total damage is applied this way: 1/3 Impact 1/3 Puncture 1/3 Slash NONE of it is applied as elemental, it all gets turned into physical damage including the 35 base (toxic) damage. But the only thing I can't jump over is how NORMAL DMG MULTIPLIER MODS works with ELEMENTAL BASE DMG of Dual Ichors. As they got 35 Toxic DMG, and when adding Pressure Point with let's say +100% DMG, will Ichors: a) deal 70 of Toxic DMG, b) or they will deal 35 Toxic and 35 Normal DMG, c) or they will deal 35 Toxic DMG and have 35 of normal DMG as a only imaginary number to be used by Elemental DMG multipliers, so that will give 35 Toxic DMG and 35 Fire DMG with Mod that gives 100% of Fire DMG? Link to comment Share on other sites More sharing options...
Cleesus Posted August 8, 2014 Share Posted August 8, 2014 But the only thing I can't jump over is how NORMAL DMG MULTIPLIER MODS works with ELEMENTAL BASE DMG of Dual Ichors. As they got 35 Toxic DMG, and when adding Pressure Point with let's say +100% DMG, will Ichors: a) deal 70 of Toxic DMG, b) or they will deal 35 Toxic and 35 Normal DMG, c) or they will deal 35 Toxic DMG and have 35 of normal DMG as a only imaginary number to be used by Elemental DMG multipliers, so that will give 35 Toxic DMG and 35 Fire DMG with Mod that gives 100% of Fire DMG? no it just increases the base damage which is toxic it doesnt add normal or any other damage type because its not an elemental mod Link to comment Share on other sites More sharing options...
thedreadedswordpenhybrid Posted August 8, 2014 Share Posted August 8, 2014 There is a lot of personal preference in play here, but personally i don't like spoiled strike on my ichors. if i've finished an exterminate or want to copter my way through a vault run with the hobbled key i simply prefer to avoid taking that hit to attack speed. i realize that fury and berserk are a bit redundant, but i like having the attack speed for coptering even when i don't have any stacks of berserk in play. with that in mid i go with this build http://goo.gl/4OAVBP. if you don't care about the coptering benefits then modding for extra damage would probably be best (keep in mind that a full stack of berserk + fury + warcry = basically teleporting).I like http://goo.gl/K3XGhw for my valkyr build. constitution because getting knocked down is a major problem when it happens in that it prevents you from using your abilities and the duration boost is nice too. the focus on power strength makes warcry give you a ton of extra armor and attack speed. you could drop continuity for basically anything though: natural talent, steel fiber, vigor, etc. it kinda depends on how you like to play. warcry has a very limited duration with this build, so it's kinda a use it when you're going to take damage so that you'll recover the energy it costs. Link to comment Share on other sites More sharing options...
Cleesus Posted August 8, 2014 Share Posted August 8, 2014 There is a lot of personal preference in play here, but personally i don't like spoiled strike on my ichors. if i've finished an exterminate or want to copter my way through a vault run with the hobbled key i simply prefer to avoid taking that hit to attack speed. i realize that fury and berserk are a bit redundant, but i like having the attack speed for coptering even when i don't have any stacks of berserk in play. with that in mid i go with this build http://goo.gl/4OAVBP. if you don't care about the coptering benefits then modding for extra damage would probably be best (keep in mind that a full stack of berserk + fury + warcry = basically teleporting). I like http://goo.gl/K3XGhw for my valkyr build. constitution because getting knocked down is a major problem when it happens in that it prevents you from using your abilities and the duration boost is nice too. the focus on power strength makes warcry give you a ton of extra armor and attack speed. you could drop continuity for basically anything though: natural talent, steel fiber, vigor, etc. it kinda depends on how you like to play. warcry has a very limited duration with this build, so it's kinda a use it when you're going to take damage so that you'll recover the energy it costs. this build is not bad at all you can always swap the elemental mods to ones of your choice Link to comment Share on other sites More sharing options...
Baranek00710 Posted August 8, 2014 Author Share Posted August 8, 2014 Thank You all for Your kindness and Your help =) Link to comment Share on other sites More sharing options...
Question
Baranek00710
Hi guys, what do You think about that?
http://warframe-builder.com/Warframes/Builder/Valkyr/t_30_12401120012_2-7-8-3-10-5-5-4-5-14-6-5-19-3-6-47-8-5-49-2-6-59-1-3-117-5-3-119-0-3_119-7-59-5-49-6-19-10-5-11-117-4-14-5-2-10-47-11-f-f-3-18_/en/1-0-19
http://warframe-builder.com/Melee_Weapons/Builder/Dual_ichor/t_30_400000001_224-6-5-226-4-5-238-2-3-239-7-5-241-1-5-244-5-5-245-3-5-246-0-5-292-8-3_246-4-241-11-238-7-245-11-226-9-244-9-224-9-239-9-292-10/en/4-0-29
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