Mr.LieutenantTimeBonkers Posted August 16, 2014 Share Posted August 16, 2014 I like the quanta a lot, but as with any weapon that can't zoom, it simply feels terrible to be able to zoom, it makes the weapon just that much less enjoyable to use, power aside. I'd rather see the weapon get a bit of a nerf and have zoom added, then it stay in it's current position.On a related note, I just played a mission using the quanta and the marelock, and I was unable to zoom with the marelock either, which is weird. I checked my keybindings, and 'aim weapon' is still bound to mouse2, so it's not that. I'll have to do some more testing to see if there is a serious problem here. Link to comment Share on other sites More sharing options...
NSA_Eternal Posted August 18, 2014 Share Posted August 18, 2014 It's intended, if it could zoom the flux should be completely deleted from the game. Link to comment Share on other sites More sharing options...
Mr.LieutenantTimeBonkers Posted August 20, 2014 Share Posted August 20, 2014 It's intended, if it could zoom the flux should be completely deleted from the game. The Flux Rifle and the Quanta are fairly different, and especially by damage types. The Flux Rifle does mostly slash damage, and the Quanta does only electricity damage. This means that the Quanta cannot cause any procs from impact, puncture or slash damage. This is especially notable with the Flux Rifle's significantly higher status chance. Link to comment Share on other sites More sharing options...
NSA_Eternal Posted August 20, 2014 Share Posted August 20, 2014 The Flux Rifle and the Quanta are fairly different, and especially by damage types. The Flux Rifle does mostly slash damage, and the Quanta does only electricity damage. This means that the Quanta cannot cause any procs from impact, puncture or slash damage. This is especially notable with the Flux Rifle's significantly higher status chance.It seems more a handicap for the flux than an advantage, Slash damage is bad agaisnt armor. The slash proc is kinda good but since it doesn't have pure slash damage it can randomly proc impact status instead of the bleed. If you mod evenly the quanta and the flux, quanta delivers much more damage Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted September 16, 2014 Share Posted September 16, 2014 Merged 2 threads about this topic! Link to comment Share on other sites More sharing options...
Zero.No.Hikari Posted September 16, 2014 Share Posted September 16, 2014 http://warframe.wikia.com/wiki/Key_Bindings I'm not a PS4 player, but according to wiki page, it seems that down,left and right button on the d-pad are not used. Maybe we can use those button. Actually on PC I use the left and right keys on the d-pad to switch skills while having my up button being my roll button. So yeah i kinda ran out of buttons to push D: Link to comment Share on other sites More sharing options...
Mak_Gohae Posted September 16, 2014 Share Posted September 16, 2014 (edited) zoom with melee! Sneaking is harder if you have melee out because you cant look closer to where you are going. Edited September 17, 2014 by Mak_Gohae Link to comment Share on other sites More sharing options...
Jinryusai Posted September 17, 2014 Share Posted September 17, 2014 (edited) It seems more a handicap for the flux than an advantage, Slash damage is bad agaisnt armor. The slash proc is kinda good but since it doesn't have pure slash damage it can randomly proc impact status instead of the bleed. If you mod evenly the quanta and the flux, quanta delivers much more damage Which is why people want the Flux to get another buff. It's not up to it's former standards. I honestly think that the inability to zoom with Quanta is an intended counter to it's many great strengths. It strikes a very interesting balance, since it is more versatile than almost any weapon, but it also has drawbacks that are unique to it as well. People hardly use the beam... That was not intended. And those that do have a mouse. Why zoom with a mouse? Edited September 17, 2014 by Jinryusai Link to comment Share on other sites More sharing options...
Boatsniper Posted September 17, 2014 Share Posted September 17, 2014 Why the hell is alt-fire/detonate still bound to the zoom key? Link to comment Share on other sites More sharing options...
Oriviagene Posted September 17, 2014 Share Posted September 17, 2014 same issue here my middle finger always accidentally click RMB when i neen to zoom -_- how about use mouse button 3(roll) for zooming on quanta and mutalist quanta? but the zoom is different with normal zoom,when we roll it up our view will zoomed in and it'll kept that way till we roll it down (zoom out),sure the weapon has long reach but of course we need to zoom in to aim at long range target Link to comment Share on other sites More sharing options...
Tar_Spit_Fire Posted September 17, 2014 Share Posted September 17, 2014 zoom with melee! Sneaking is harder if you have melee out because you cant look closer to where you are going. so much of this ^ Link to comment Share on other sites More sharing options...
Llyssa Posted September 17, 2014 Share Posted September 17, 2014 zoom with melee! Sneaking is harder if you have melee out because you cant look closer to where you are going. Definitely. Hate having to put away my melee to zoom on things(yay for scanners?) Merged 2 threads about this topic! Hoping this means it'll be addressed? Link to comment Share on other sites More sharing options...
KirukaChan Posted September 17, 2014 Share Posted September 17, 2014 I've never heard of the zoom and alt fire keys being separate. This gives me ideas. Imagine this: Aura/Stance type mods for guns that give them alternate firing modes. They can be something as simple as a choice between semi and burst, semi or auto, or auto and burst, or something more complex like being able to have an under-barrel shotgun, flamethrower or grenade launcher (which would have stats based on your weapon's own mods and also have unique ammo consumption rates). Thunderbolt could be turned into one of these mods as well, to eliminate the RNG factor. Simply make each explosive arrow consume two or three standard arrows. Link to comment Share on other sites More sharing options...
atom Posted September 17, 2014 Share Posted September 17, 2014 maybe having alt fire on melee could bring back the charge function some of us miss? Link to comment Share on other sites More sharing options...
Naftal Posted December 2, 2014 Author Share Posted December 2, 2014 Bump! Still not fixed and now we have a new weapon with secondary fire and an aim button that doesn't work. Link to comment Share on other sites More sharing options...
Llyssa Posted December 2, 2014 Share Posted December 2, 2014 I thought it was? I never bothered changing the binding, but I remember them announcing it was fixed back around u14. Link to comment Share on other sites More sharing options...
Naftal Posted December 2, 2014 Author Share Posted December 2, 2014 I thought it was? I never bothered changing the binding, but I remember them announcing it was fixed back around u14. It has never been fixed since they made a seperate binding for them. Link to comment Share on other sites More sharing options...
BerelHawdos Posted December 2, 2014 Share Posted December 2, 2014 because console scrubs don't have enough buttons... Link to comment Share on other sites More sharing options...
Naftal Posted December 2, 2014 Author Share Posted December 2, 2014 because console scrubs don't have enough buttons... This is irrelevant because they are already seperated. They should just make them work too. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted December 2, 2014 Share Posted December 2, 2014 +1 OP Link to comment Share on other sites More sharing options...
Zaniux Posted December 3, 2014 Share Posted December 3, 2014 +1. Still waiting for this fix, this would be very wolcomed on quanta weapons. Link to comment Share on other sites More sharing options...
StickyBaseline Posted December 3, 2014 Share Posted December 3, 2014 I agree, this needs to be fixed since this is clearly intended to be a feature. Link to comment Share on other sites More sharing options...
Fronteror Posted December 29, 2014 Share Posted December 29, 2014 Reviving because this needs to be addressed. Link to comment Share on other sites More sharing options...
Vitalis_Inamorta Posted January 26, 2015 Share Posted January 26, 2015 Thread Life Extension. I will not allow this thread to die until it is fixed. Link to comment Share on other sites More sharing options...
Zaniux Posted January 26, 2015 Share Posted January 26, 2015 De please, this needs to be fixed. Link to comment Share on other sites More sharing options...
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