Tsoe Posted July 15, 2015 Share Posted July 15, 2015 cant wait to use panthera and the Quanta family (even the full infsted quanta paracyst <3) that's such a great new Link to comment Share on other sites More sharing options...
Kamachi Posted July 15, 2015 Share Posted July 15, 2015 If experiments go according to plan, that is the intended end-result! When I have the proper safety gear I will enter the labs for a progress report. I'll certainly be keeping a keen eye on how this goes forward. I welcome the decision by yourselves to start working on this, it's much appreciated by myself and I'm sure much of the community. *Thumbs Up* Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted July 16, 2015 Share Posted July 16, 2015 Hey Rebecca! But what about people who are comfortable for having both zoom and alt fire on a single button? Can we bind 2 actions to a single key? Current key binding don't allow this for some baseless reason. There is another problem with key binding: you can not leave a key unbound. For example I (and most of other veterans) don't use roll button and have shift bound exclusively for sprint. Since U13 I believe I can not leave "roll" button unbound, which is very, very annoying. The experiment is not far enough along to speak to this with any finality. Whatever is in-progress indicates that Aim/Secondary cannot be bound to the same key, I do not know if it's final, though! I cannot comment on 'baseless' reasoning but at this time functionality for zoom + secondary weapons is a priority, not key binding ownership overall. I'll certainly be keeping a keen eye on how this goes forward. I welcome the decision by yourselves to start working on this, it's much appreciated by myself and I'm sure much of the community. *Thumbs Up* Early results from the lab are in, click below to see a Quanta being aimed, fired, and Alt-Fired in sequence! http://gfycat.com/FrayedPowerlessEmperorshrimp Hats off to the Devs for progress so far! Link to comment Share on other sites More sharing options...
DeMonkey Posted July 16, 2015 Share Posted July 16, 2015 http://gfycat.com/FrayedPowerlessEmperorshrimp It's beautiful... Link to comment Share on other sites More sharing options...
Eldnacpeek Posted July 16, 2015 Share Posted July 16, 2015 (edited) The experiment is not far enough along to speak to this with any finality. Whatever is in-progress indicates that Aim/Secondary cannot be bound to the same key, I do not know if it's final, though! I cannot comment on 'baseless' reasoning but at this time functionality for zoom + secondary weapons is a priority, not key binding ownership overall. Early results from the lab are in, click below to see a Quanta being aimed, fired, and Alt-Fired in sequence! http://gfycat.com/FrayedPowerlessEmperorshrimp Hats off to the Devs for progress so far! I am liking this progress so far. Edited July 16, 2015 by LazerSkink Link to comment Share on other sites More sharing options...
The66Monkey Posted July 16, 2015 Share Posted July 16, 2015 Early results from the lab are in, click below to see a Quanta being aimed, fired, and Alt-Fired in sequence! http://gfycat.com/FrayedPowerlessEmperorshrimp Hats off to the Devs for progress so far! Link to comment Share on other sites More sharing options...
Chroia Posted July 16, 2015 Share Posted July 16, 2015 (edited) Hats off to the Devs for progress so far! I've been using the Glaive P a lot, recently. Since this is being touched, a thought: Can thrown melee get throwing bound to secondary/aim, letting block be one button while letting you insta-throw, without the 'charge' part? Edited July 16, 2015 by Chroia Link to comment Share on other sites More sharing options...
Nurmetya Posted July 16, 2015 Share Posted July 16, 2015 http://gfycat.com/FrayedPowerlessEmperorshrimp *sheds a manly tear* It..it's so beautiful. Link to comment Share on other sites More sharing options...
Zaniux Posted July 16, 2015 Share Posted July 16, 2015 Early results from the lab are in, click below to see a Quanta being aimed, fired, and Alt-Fired in sequence! http://gfycat.com/FrayedPowerlessEmperorshrimp Hats off to the Devs for progress so far! Link to comment Share on other sites More sharing options...
Don_T_Shoot Posted July 16, 2015 Share Posted July 16, 2015 Early results from the lab are in, click below to see a Quanta being aimed, fired, and Alt-Fired in sequence! http://gfycat.com/FrayedPowerlessEmperorshrimp Hats off to the Devs for progress so far! My exact thought upon viewing the video. Well not to post Homer drooling but some mental drooling was going on. Link to comment Share on other sites More sharing options...
Azamagon Posted July 16, 2015 Share Posted July 16, 2015 The experiment is not far enough along to speak to this with any finality. Whatever is in-progress indicates that Aim/Secondary cannot be bound to the same key, I do not know if it's final, though! I cannot comment on 'baseless' reasoning but at this time functionality for zoom + secondary weapons is a priority, not key binding ownership overall. Early results from the lab are in, click below to see a Quanta being aimed, fired, and Alt-Fired in sequence! http://gfycat.com/FrayedPowerlessEmperorshrimp Hats off to the Devs for progress so far! Well, that looks like fantastic progress! :) Now, for some genuine concerns/questions: 1) Buzlok, while technically not having a secondary fire, do you think it could be changed so that the tag-dart is its new secondary fire (instead of requiring aiming + shooting)? Shooting secondary fire again could then be to "untag" the current dart. This would allow for an awesome amount of freedom (tagging and untagging at will, allowing to aim and shoot regular shots any time etc). Is this considered? 2) When customizing these new things, I hope they won't interfere with melee mode actions. What I mean is, can these configurations be done without any clashing: Guns: Mouse 1 = Fire Mouse 2 = Aim Mouse 4 = Secondary Fire Melee (in melee mode of course) Mouse 1 = Attack Mouse 2 = Block Mouse 4 = Channel (I guess this can be considered melee's secondary fire?) So yeah, it would be great if the game distinguishes between gunmode and meleemode customizations. Link to comment Share on other sites More sharing options...
taiiat Posted July 16, 2015 Share Posted July 16, 2015 (edited) but at this time functionality for zoom + secondary weapons is a priority, not key binding ownership overall.as it is, we have 'Fine Aim' and 'Alternate Fire'. i assume this won't be changing.therefore, if someone really wanted to, they should be able to (since the game doesn't complain if you do, something i'm very glad for) double Bind Fine Aim and Alternate Fire to the same button should they really wish to do so. Edited July 16, 2015 by taiiat Link to comment Share on other sites More sharing options...
VoidPunch Posted July 16, 2015 Share Posted July 16, 2015 Early results from the lab are in, click below to see a Quanta being aimed, fired, and Alt-Fired in sequence! http://gfycat.com/FrayedPowerlessEmperorshrimp Hats off to the Devs for progress so far! Simply awesome, I might start using alt fire weapons again! Gotta build another Buzlok! Link to comment Share on other sites More sharing options...
weezedog Posted July 16, 2015 Share Posted July 16, 2015 (edited) Been waiting for this. Maybe while they are working on that, they can also add a way to unbind/clear keys...... Edited July 16, 2015 by weezedog Link to comment Share on other sites More sharing options...
SonicSonedit Posted July 16, 2015 Share Posted July 16, 2015 The experiment is not far enough along to speak to this with any finality. Whatever is in-progress indicates that Aim/Secondary cannot be bound to the same key, I do not know if it's final, though! I cannot comment on 'baseless' reasoning but at this time functionality for zoom + secondary weapons is a priority, not key binding ownership overall. Thanks a lot for your reply! The baseless was the thing about unable to leave a key you do not use unbound. Link to comment Share on other sites More sharing options...
yles9056 Posted July 16, 2015 Share Posted July 16, 2015 Does that mean Buzlok will be able to aim and shoot normal rounds? Link to comment Share on other sites More sharing options...
Tsoe Posted July 16, 2015 Share Posted July 16, 2015 (edited) Does that mean Buzlok will be able to aim and shoot normal rounds? sound like it they plan to let all primary and secondary having zoom in order to aim glide i see no reason to not make buzz-castanas-penta not following this line Edited July 16, 2015 by Tsoe Link to comment Share on other sites More sharing options...
thelastpwnr99 Posted July 16, 2015 Share Posted July 16, 2015 The experiment is not far enough along to speak to this with any finality. Whatever is in-progress indicates that Aim/Secondary cannot be bound to the same key, I do not know if it's final, though! I cannot comment on 'baseless' reasoning but at this time functionality for zoom + secondary weapons is a priority, not key binding ownership overall. Early results from the lab are in, click below to see a Quanta being aimed, fired, and Alt-Fired in sequence! http://gfycat.com/FrayedPowerlessEmperorshrimp Hats off to the Devs for progress so far! Update 17: Yeah, You Can Alt-Fire/Zoom Now Tombs of the Sentient moved to U18. Link to comment Share on other sites More sharing options...
Jin_Lightning Posted July 16, 2015 Share Posted July 16, 2015 How would this work for console players though? That's my main worry, as i do use a controller to play Warframe What about when aiming with the weapon, you hit your switch weapon key to cycle the firing modes? Easy for console and PC versions, and PC can still rebind a whole separate key. -Jin Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted July 17, 2015 Share Posted July 17, 2015 How would this work for console players though? That's my main worry, as i do use a controller to play Warframe What about when aiming with the weapon, you hit your switch weapon key to cycle the firing modes? Easy for console and PC versions, and PC can still rebind a whole separate key. -Jin Currently R3 and R1/Right Bumper both activate last cast/selected ability. R3 is being reassigned as default 'Alt Fire'. This .gif is me Aiming (Left Trigger), Firing (Right Trigger)/Alt Firing (R3) a Quanta Vandal with a Xbox 360 Wired Controller: http://gfycat.com/TanScrawnyBarnowl It feels very very good to aim with these weapons on both M&KB + Controller so far. As the team works away on full functionality I'll share what I can, but so far I'm very happy to see how far they've got! Link to comment Share on other sites More sharing options...
Jin_Lightning Posted July 17, 2015 Share Posted July 17, 2015 (edited) Currently R3 and R1/Right Bumper both activate last cast/selected ability. R3 is being reassigned as default 'Alt Fire'. This .gif is me Aiming (Left Trigger), Firing (Right Trigger)/Alt Firing (R3) a Quanta Vandal with a Xbox 360 Wired Controller: http://gfycat.com/TanScrawnyBarnowl It feels very very good to aim with these weapons on both M&KB + Controller so far. As the team works away on full functionality I'll share what I can, but so far I'm very happy to see how far they've got! Very cool! What's R3 though, I use an Xbox Controller myself. Edit: So that's Right Bumper then, right? But my Right Bumper is both Quick Melee and Melee when holding melee weapon. Is this so we can't melee while zooming? That's fine, I'm just a curious cat is all. Lol -Jin Edited July 17, 2015 by Jin_Lightning Link to comment Share on other sites More sharing options...
DeMonkey Posted July 17, 2015 Share Posted July 17, 2015 Very cool! What's R3 though, I use an Xbox Controller myself. -Jin R3 is clicking in the right analog stick. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted July 17, 2015 Share Posted July 17, 2015 Very cool! What's R3 though, I use an Xbox Controller myself. -Jin Press the Right Stick in. Link to comment Share on other sites More sharing options...
Jin_Lightning Posted July 17, 2015 Share Posted July 17, 2015 R3 is clicking in the right analog stick. Press the Right Stick in. Ahhh. So I can't toggle my crouch while zooming then? Sorry for the bombardment of questions, I'm just hoping this doesn't mess up my control scheme. -Jin Link to comment Share on other sites More sharing options...
(PSN)Pharen Posted July 17, 2015 Share Posted July 17, 2015 Currently R3 and R1/Right Bumper both activate last cast/selected ability. R3 is being reassigned as default 'Alt Fire'. This .gif is me Aiming (Left Trigger), Firing (Right Trigger)/Alt Firing (R3) a Quanta Vandal with a Xbox 360 Wired Controller: http://gfycat.com/TanScrawnyBarnowl It feels very very good to aim with these weapons on both M&KB + Controller so far. As the team works away on full functionality I'll share what I can, but so far I'm very happy to see how far they've got! :D Yay, when? gimme gimme gimme..... Link to comment Share on other sites More sharing options...
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