IHustleBones Posted January 10, 2013 Share Posted January 10, 2013 I would love to see stat totals! I understand that you want to show the guns base stats, but it is really frustrating not knowing the results of all the mods and upgrades you have put into your gun. Please think about adding this feature to the game, it would be amazing to see the work you have put in threw a summary of your stats without having to go in and count up the stats your self. Any other ideas? Link to comment Share on other sites More sharing options...
Kreddi Posted January 10, 2013 Share Posted January 10, 2013 I wholeheartetly agree Link to comment Share on other sites More sharing options...
blascPT Posted January 11, 2013 Share Posted January 11, 2013 lol i have to say that i just came from the game to start a topic about this. this really needs to be implemented, specially when comparing 2 weapons on our locker with different mods, very usefull! Link to comment Share on other sites More sharing options...
IHustleBones Posted January 11, 2013 Author Share Posted January 11, 2013 I must say after playing more today.. There has to be changes on veiwing gun stats it is soooo frustrating not knowing your crit chance, dmg, crit dmg, reload speed, clip size, totals.. Pretty much all of the above. This is a must change. 100% Link to comment Share on other sites More sharing options...
AngryBenko Posted January 11, 2013 Share Posted January 11, 2013 Yes I totally agree with this. Probably put it somewhere in the Warframe and Weapon customization window. It would make it a lot easier if we can see our current stats and how the mods we add, affect our stats. Especially when it comes to +% mods like Critical Chance/Damage and Armor. I have some great critical chance and damage mods that I want to use, but I don't want to blindly use them. Link to comment Share on other sites More sharing options...
IHustleBones Posted January 11, 2013 Author Share Posted January 11, 2013 Yes I totally agree with this. Probably put it somewhere in the Warframe and Weapon customization window. It would make it a lot easier if we can see our current stats and how the mods we add, affect our stats. Especially when it comes to +% mods like Critical Chance/Damage and Armor. I have some great critical chance and damage mods that I want to use, but I don't want to blindly use them. That's exactly how I feel about it. I usually just end up manually counting out what the total should be.. When really, I shouldn't be wasting my time on some thing like that. It really takes away from the action! Most of the time your in your arsenal in between games waiting in que anyway. Soo the stats may aswell be laid out efficiently, making it easyer to jump back into the game as fast as possible. Link to comment Share on other sites More sharing options...
Danofthetubes Posted January 11, 2013 Share Posted January 11, 2013 The bane of the UI for me at the moment. Seeing the totals that your mods would ad and even comparing the base of the weapon's stats to your currently leveled weapon would really give more of an idea on how much leveling up your gun has changed how it functions. In the UI's current state, you'd hae to manually tally up every upgrade's addition, at even when upgrading it just tell you how much the upgrade adds but not what its ADDING to. So say You're upgrading your Gorgon's clip size; alright, 100 > 125, kudos to you. Down the line however, selecting an additional clip size upgrade will still state 100 > 125, not 125 > 150, etc, the UI doesn't take into account how your gun's stats have chnged, and the same goes for mods and other percentiles you add to your gear. Pretty much a UI overhaul would do wonders for quick and easy weapon and mod management as you scale through levels and choose how you want your gear to perform for you. Its not game breaking, but its still something that should be addressed. Link to comment Share on other sites More sharing options...
IHustleBones Posted January 11, 2013 Author Share Posted January 11, 2013 (edited) Mhm I'm suprised no one has brought it up before.. It is by far the most annoying aspect of the game so far. With it being such a necessary basic fuction of the game it needs to be fixed fast for everyones sanity lol. I can understand them taking a bit more time on maps etc. The necessities by far are match making and the UI/gameplay for a game thats only co-op atm. Edited January 11, 2013 by IHustleBones Link to comment Share on other sites More sharing options...
IHustleBones Posted January 13, 2013 Author Share Posted January 13, 2013 Anyone have any other ideas? Link to comment Share on other sites More sharing options...
The-Blacksmith Posted January 13, 2013 Share Posted January 13, 2013 Personally, I reckon that they shouldn't display the Base -> New value on skills, instead just showing you the flat bonus, and then in a neat little window to the side of the skill tree have your total stats, possibly in the form "Base (+Bonus)". That way, you avoid the awkwardness of multiple power max skills, for example, showing 100 -> 125. Instead, it would just say "Power Max +25", and at the side, with the rest of your stats, it'd show 100 (+50), or whatever. Link to comment Share on other sites More sharing options...
Vyrael Posted January 13, 2013 Share Posted January 13, 2013 Definately need this feature! Link to comment Share on other sites More sharing options...
Reaps989 Posted January 14, 2013 Share Posted January 14, 2013 Would be great if they just added a small pannel for guns, frames, and whatever else we can upgrade in the future with mods. This would mean for all upgrades/mods, but have a toggle to see base stats as well. Link to comment Share on other sites More sharing options...
IconFive Posted January 14, 2013 Share Posted January 14, 2013 Yea this is a great idea, I suggest that maybe the stats should update when you go to arsenal and look at the weapon. Or even when we hover our mouse over the weapon and make it show all the stats total. Link to comment Share on other sites More sharing options...
Eturn Posted January 15, 2013 Share Posted January 15, 2013 I would have to say the most frustrating thing I have encounted in the game so far, is that I have no idea what my cumulative stats are. Right in the Skill Tree UI it would be nice to have stats for each page, one for Warframe, Main Hand, Secondary, and Melee, that way we could tell how our mods are effecting out stats in real-time. I have spent more time hovering over mods and adding stats in my head, then comparing them with other stats and trying to guess which ones produce the best outcome, then I have enjoying them. It really would be nice to really know whats really going on with Damage, Armor, Crit Chance, etc, etc...in real time instead of spending so much time trying to figure it out. Also side note, can we add a blinking effect to new mods in the inventory? Or like a little NEW ITEM Banner for mods that have just been received from a mission. Inventory sorting would be amazing! Regards, Link to comment Share on other sites More sharing options...
IHustleBones Posted January 15, 2013 Author Share Posted January 15, 2013 I agree with this all! Link to comment Share on other sites More sharing options...
Volume Posted January 15, 2013 Share Posted January 15, 2013 Agreed 100%, bothered me since day 1, haven't made a thread about it because I figured someone else had, and here it is. Link to comment Share on other sites More sharing options...
Zzinged Posted January 15, 2013 Share Posted January 15, 2013 I'm totally in agreement. Please show us weapon stats including mod effects. Link to comment Share on other sites More sharing options...
Phoenix_Rising Posted January 16, 2013 Share Posted January 16, 2013 I agree! My suggestions are as follows... Arsenal overview: In here, each weapon should have stats of current total values of damage, refire rate and clip size displayed next to its image (this goes for any other stat that might be added later). In addition to this, hovering a mouse pointer on a certain stat should display the base stat plus bonus in a tiny window next to the mouse poitner. Example: Damage = 32.5 [25+7.5]. Also, this should be implemented for warframe as well. I want to know how much armor I actually have, and how much damage will that amount of armor absorb! It could be placed in %, or regular numbered value, but I think one should know it. As it is, I don't know if my armor absorbs 10% or 80% damage, and it is a hinder. How am I to know in the heat of gunfight with half-a-dozen enemies if my armor improvements are actually useful or not? Weapon comparison (purchase) overview: It is not that necessary in here as it is above. Actually, it would be counter-productive here, IMHO. Comparing the base values is more important here, I think, because you could be tricked by the total values of your current gun. Weapon tech tree: There should be a clearly visible legend - maybe somewhere in the corner - that displays the base value of stats, plus the bonus value! As for the bonus value, it should be clearly differentiated between the one that comes the tech tree's bonus, and the one that comes from mod's bonus. This should apply to all tech trees, both weapon and warframe. Example: Fire rate = 21.65 [18+2.5+1.15]. The corner legend could be shaped like a table that displays columns for base value, tech tree bonus value, mod bonus value, and total value. When it comes to warframe, the range of warframe powers (slash dash, radial blind, etc) should all have that value displayed as well, prefferably in some sort of relatively usable metric system. I'm aware that no player can be exactly sure how much 15 feet or 5 meters actually is in the game's 3D environment, but some sort of value would be more than helpful! And it should all be displayed in ways as suggested above! The "shield capacity" stat, "health" stat, and other similar stats in warframe tech tree should NOT be displayed in [100>125] way, but should just say [+25]. Nothing more. It is only confusing as it is now. Melee weapon has its physical range as well, and it (as well as any boost) should be displayed. The experience will lead players to be masters of this. Also, melee weapon has its heavy attack charging speed. This should have an actual value in seconds displayed somewhere, not just the damage it does. Whew... that's about what I had in mind. What do you all think of this? Link to comment Share on other sites More sharing options...
Guest DarkAuthority Posted January 16, 2013 Share Posted January 16, 2013 Detailed stats is a must. No question about it. Link to comment Share on other sites More sharing options...
FreshJB2 Posted January 16, 2013 Share Posted January 16, 2013 (edited) Personally, I reckon that they shouldn't display the Base -> New value on skills, instead just showing you the flat bonus, and then in a neat little window to the side of the skill tree have your total stats, possibly in the form "Base (+Bonus)". That way, you avoid the awkwardness of multiple power max skills, for example, showing 100 -> 125. Instead, it would just say "Power Max +25", and at the side, with the rest of your stats, it'd show 100 (+50), or whatever. Not a bad idea :) @Phoenix: agreed. Edited January 16, 2013 by FreshJB2 Link to comment Share on other sites More sharing options...
IHustleBones Posted January 19, 2013 Author Share Posted January 19, 2013 Any word from dev's if there taking a look at this? Link to comment Share on other sites More sharing options...
sternguard Posted January 19, 2013 Share Posted January 19, 2013 yeah I want to see the total stats too maybe you can resize the UI, then show the base stat inside brackets? Link to comment Share on other sites More sharing options...
FreshJB2 Posted January 19, 2013 Share Posted January 19, 2013 yeah I want to see the total stats too maybe you can resize the UI, then show the base stat inside brackets? Yes, Much needed. Link to comment Share on other sites More sharing options...
JoBoDo Posted January 19, 2013 Share Posted January 19, 2013 Yeah this would be really appreciated, I hate not knowing what my new mods do to my stuff overall w/o doing some cross checking, please implement this Link to comment Share on other sites More sharing options...
Diros Posted January 19, 2013 Share Posted January 19, 2013 I think experience bars must show progress in numbers. Not a white line... Link to comment Share on other sites More sharing options...
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