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Psa: Weapon Changes (Sniper Rifles & Launchers)


[DE]Drew
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Tenno,

 

A coming Update (likely next week’s PC update - August 13th) will include some important weapon changes for the Grakata, various launcher weapons, and sniper rifles. The ammo capacity of most launcher style weapons will be reduced to bring them more in line with what is appropriate for heavy weapons. The damage on sniper rifles will been increased to make them more rewarding to use, and the Grakata will have its ammo capacity increased. Specific details can be found below.

 

Grakata

-Ammo capacity increased from 675 to 750.

 

Angstrum

-Ammo capacity reduced from 210 to 21.

 

Castanas

- Ammo capacity reduced from 210 to 30.

 

Ogris

-Ammo capacity reduced from 540 to 20.

 

Torid

- Ammo capacity reduced from 540 to 20.

 

Penta

-Ammo capacity reduced from 540 to 20.

 

Lanka

Normal Attack

-Damage increased from 50 to 100.

-Critical multiplier increased from 1.5x to 2x.

 

Charged Attack

-Damage increased from 250 to 300.

-Critical chance increased from 20% to 25%.

-Critical multiplier increased from 1.5x to 2x.

 

Vectis

- Damage increased from 175 to 225.

- Proc chance increased from 5% to 30%.

- Reload time reduced from 1 to .85 of a second.

 

Vulkar

- Damage increased from 145 to 200.

- Clip size increased from 4 to 6.

- Critical multiplier increased from 1.5x to 2x.

- Reload time reduced from 4 to 3 seconds. 

 

 

___

 

09/08/2014 Update: Just a quick update from dev on some of the points being raised in this thread:

 

More work to come, you've all raised good points. The Torid will get an additional pass to bring it up to 'launcher' par. The Snipetron family will be reviewed, as well as the Miter. 

 

As we make our way through these posts and the threads they link to, we will see what else is to come in this batch of balance passes! 

___

 

11/08/2014 Update:

 

Tenno,

More updates from Dev HQ on further weapon tweaks – still subject to change, but a quick look for you!

 

The Angstrum:

Base ammo increased to 30 (from proposed 21) considering the volume of projectiles launched.

 

The Acrid:

Base damage increased from 20 to 35.
Critical Chance increased from 2.5% to 5%.
Crit multiplier increased from 1.5x to 2x.

 

The Attica:

Fire rate increase – almost doubled.
Clip size increased from 8 to 16.
Damage increased from 100 to 125.

 

Spectra & Flux Rifle:

Both are now more Ammo efficient.
More base ammo in clips.
Faster fire rate.
Damage Increases for both weapons.

 

Snipetron (+Vandal):

Added 2.5 puncture depth (3 for Vandal).  
Increased damage from 100 to 125 (125 to 150 for Vandal).
Reduced reload time from 4 s to 3.5 s.

 

Torid changes:

Impact of Projectile: 15% Proc Chance.

Gas Cloud changes:
Now has 10% Critical Chance.
Now 2x Critical Multiplier
Now has 40 DPS in Gas Cloud.
Damage radius increase from 1.75m to 3m

 

All Launchers:

Launcher weapons now use Sniper Ammo Pool.

Edited by DERebecca
Added Monday Evening Update
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Oh my lord! Holy Vey Hek!

 

Let the hate begin for the Angstrum and Castanas.  Wow DE! From 210 to only 10% of that, with no clip capacity increase. well I hope all the people complaining about too much ammo for 2ndaries... are finally happy.

Edited by RawGritz
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Oh my lord! Holy Vey Hek!

 

Let the hate begin for the Angstrum and Castanas.  Really DE from 210 to only 10% of that, with no clip capacity increase. well I hope all the people complaining about too much ammo for 2ndaries... are finally happy.

that dose mean that just one pistol ammo you find will give you full ammo, and if you have a mutation on it you wont have to worry about running out still.

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I agree that it was a bit odd that the launchers had the same ammo capacity as most automatic rifles.  The change will certainly bring out some unhappy players.  Unfortunately, even the ammo max mod won't help a whole lot.

mutation mods problem solved.

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Aaahhh my Penta... Eh not really. Just a question, will launchers now have there own specific type of ammo or stick with rifle ammo? Also buff the ammo capacity of Angstrum to 30 or 35, due to the fact that Angstrum's charge cost 3 ammo pershot I see this making it much difficult to use.

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Finally, now I won't see "Hosting ODD - PENTA ONLY" in the recruitment chat ever again.

 

Time to go out on a field day with my Waifu, Vectis.

It's good to bring a sniper to a game that requires you to kill 5-10 people at the same time?
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The nerf to the launchers is hilarious.  Might be a tad over kill though.

 

Hey, as far as the Snipers go, what about the Snipetron/Snipetron Vandal hmm?

^This.  Surely buffing one or two more weapons wouldn't be too much work?

Edited by Aggh
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