[DE]Drew Posted August 8, 2014 Share Posted August 8, 2014 (edited) Tenno, A coming Update (likely next week’s PC update - August 13th) will include some important weapon changes for the Grakata, various launcher weapons, and sniper rifles. The ammo capacity of most launcher style weapons will be reduced to bring them more in line with what is appropriate for heavy weapons. The damage on sniper rifles will been increased to make them more rewarding to use, and the Grakata will have its ammo capacity increased. Specific details can be found below. Grakata -Ammo capacity increased from 675 to 750. Angstrum -Ammo capacity reduced from 210 to 21. Castanas - Ammo capacity reduced from 210 to 30. Ogris -Ammo capacity reduced from 540 to 20. Torid - Ammo capacity reduced from 540 to 20. Penta -Ammo capacity reduced from 540 to 20. Lanka Normal Attack -Damage increased from 50 to 100. -Critical multiplier increased from 1.5x to 2x. Charged Attack -Damage increased from 250 to 300. -Critical chance increased from 20% to 25%. -Critical multiplier increased from 1.5x to 2x. Vectis - Damage increased from 175 to 225. - Proc chance increased from 5% to 30%. - Reload time reduced from 1 to .85 of a second. Vulkar - Damage increased from 145 to 200. - Clip size increased from 4 to 6. - Critical multiplier increased from 1.5x to 2x. - Reload time reduced from 4 to 3 seconds. ___ 09/08/2014 Update: Just a quick update from dev on some of the points being raised in this thread: More work to come, you've all raised good points. The Torid will get an additional pass to bring it up to 'launcher' par. The Snipetron family will be reviewed, as well as the Miter. As we make our way through these posts and the threads they link to, we will see what else is to come in this batch of balance passes! ___ 11/08/2014 Update: Tenno, More updates from Dev HQ on further weapon tweaks – still subject to change, but a quick look for you! The Angstrum: Base ammo increased to 30 (from proposed 21) considering the volume of projectiles launched. The Acrid: Base damage increased from 20 to 35.Critical Chance increased from 2.5% to 5%.Crit multiplier increased from 1.5x to 2x. The Attica: Fire rate increase – almost doubled.Clip size increased from 8 to 16.Damage increased from 100 to 125. Spectra & Flux Rifle: Both are now more Ammo efficient.More base ammo in clips.Faster fire rate.Damage Increases for both weapons. Snipetron (+Vandal): Added 2.5 puncture depth (3 for Vandal). Increased damage from 100 to 125 (125 to 150 for Vandal).Reduced reload time from 4 s to 3.5 s. Torid changes: Impact of Projectile: 15% Proc Chance. Gas Cloud changes:Now has 10% Critical Chance.Now 2x Critical MultiplierNow has 40 DPS in Gas Cloud.Damage radius increase from 1.75m to 3m All Launchers: Launcher weapons now use Sniper Ammo Pool. Edited August 12, 2014 by DERebecca Added Monday Evening Update Link to comment Share on other sites More sharing options...
-GM-Cha_Dude- Posted August 8, 2014 Share Posted August 8, 2014 (edited) Nice, love my snipers. Huge nerf to launchers though. People who use those may rage, but it makes sense. Edited August 8, 2014 by -GM-Cha_Dude- Link to comment Share on other sites More sharing options...
Legonist Posted August 8, 2014 Share Posted August 8, 2014 (edited) Well i was thinking about getting a penta.... now it seems like I may change my mind. Some nice sniper changes though. But bows are still my fav. Edited August 8, 2014 by Legonist Link to comment Share on other sites More sharing options...
RawGritz Posted August 8, 2014 Share Posted August 8, 2014 (edited) Oh my lord! Holy Vey Hek! Let the hate begin for the Angstrum and Castanas. Wow DE! From 210 to only 10% of that, with no clip capacity increase. well I hope all the people complaining about too much ammo for 2ndaries... are finally happy. Edited August 8, 2014 by RawGritz Link to comment Share on other sites More sharing options...
Senketsu_ Posted August 8, 2014 Share Posted August 8, 2014 YAY!!!!! PvP will actually be fun now!!! :D Link to comment Share on other sites More sharing options...
Quizel Posted August 8, 2014 Share Posted August 8, 2014 (edited) Initial thoughts: Looks good and some fun changes. Edited August 8, 2014 by Quizel Link to comment Share on other sites More sharing options...
Senketsu_ Posted August 8, 2014 Share Posted August 8, 2014 Oh my lord! Holy Vey Hek! Let the hate begin for the Angstrum and Castanas. Really DE from 210 to only 10% of that, with no clip capacity increase. well I hope all the people complaining about too much ammo for 2ndaries... are finally happy. that dose mean that just one pistol ammo you find will give you full ammo, and if you have a mutation on it you wont have to worry about running out still. Link to comment Share on other sites More sharing options...
BrotherIcarus Posted August 8, 2014 Share Posted August 8, 2014 This has been long overdue. Thank you Link to comment Share on other sites More sharing options...
Keltik0ne Posted August 8, 2014 Share Posted August 8, 2014 Does anyone even use the Torrid anymore ? Link to comment Share on other sites More sharing options...
413X Posted August 8, 2014 Share Posted August 8, 2014 ... and no love for snipetrons. *sadface* Link to comment Share on other sites More sharing options...
sambarpowder Posted August 8, 2014 Share Posted August 8, 2014 No grinlok buff, whyyyy Link to comment Share on other sites More sharing options...
ScorchedIce Posted August 8, 2014 Share Posted August 8, 2014 (edited) My jimmies are super rustled, in a good way, waiting!EDIT: Wait a minute, Torid nerf? why?!EDIT 2: Nice to see the Torid is getting some love, yays Edited August 13, 2014 by Hecadisth Link to comment Share on other sites More sharing options...
MajorHayes Posted August 8, 2014 Share Posted August 8, 2014 I agree that it was a bit odd that the launchers had the same ammo capacity as most automatic rifles. The change will certainly bring out some unhappy players. Unfortunately, even the ammo max mod won't help a whole lot. Link to comment Share on other sites More sharing options...
Varzy Posted August 8, 2014 Share Posted August 8, 2014 Ooof, Torid isn't strong enough to justify that nerf. Orgis and Penta sure are, should be interesting to see how they work. Link to comment Share on other sites More sharing options...
Senketsu_ Posted August 8, 2014 Share Posted August 8, 2014 I agree that it was a bit odd that the launchers had the same ammo capacity as most automatic rifles. The change will certainly bring out some unhappy players. Unfortunately, even the ammo max mod won't help a whole lot. mutation mods problem solved. Link to comment Share on other sites More sharing options...
Pansoy Posted August 8, 2014 Share Posted August 8, 2014 GG tons of explosive weapon ammo nerf. Oh well, had to be done. Link to comment Share on other sites More sharing options...
Sev7n Posted August 8, 2014 Share Posted August 8, 2014 Like the changes to the launchers, players will finally have to use their shots wisely and search for ammo like all the other weapons Link to comment Share on other sites More sharing options...
izzatuw Posted August 8, 2014 Share Posted August 8, 2014 Aaahhh my Penta... Eh not really. Just a question, will launchers now have there own specific type of ammo or stick with rifle ammo? Also buff the ammo capacity of Angstrum to 30 or 35, due to the fact that Angstrum's charge cost 3 ammo pershot I see this making it much difficult to use. Link to comment Share on other sites More sharing options...
ArgonTheFox Posted August 8, 2014 Share Posted August 8, 2014 (edited) Finally, now I won't see "Hosting ODD - PENTA ONLY" in the recruitment chat ever again. Time to go out on a field day with my Waifu, Vectis. Edited August 8, 2014 by ArgonTheFox Link to comment Share on other sites More sharing options...
Nemorac Posted August 8, 2014 Share Posted August 8, 2014 Hey, as far as the Snipers go, what about the Snipetron/Snipetron Vandal hmm? Link to comment Share on other sites More sharing options...
HK-A6A7 Posted August 8, 2014 Share Posted August 8, 2014 Finally! Seriously, having +500 reserve ammo for the Penta (and similar) was ridiculous, it felt like having infinite ammo. Link to comment Share on other sites More sharing options...
Utarious Posted August 8, 2014 Share Posted August 8, 2014 Hey, as far as the Snipers go, what about the Snipetron/Snipetron Vandal hmm? Yeah, this is a good point. Will they get some love or will I have to re-craft a Vectis? Link to comment Share on other sites More sharing options...
izzatuw Posted August 8, 2014 Share Posted August 8, 2014 Finally, now I won't see "Hosting ODD - PENTA ONLY" in the recruitment chat ever again. Time to go out on a field day with my Waifu, Vectis. It's good to bring a sniper to a game that requires you to kill 5-10 people at the same time? Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted August 8, 2014 Share Posted August 8, 2014 Huge nerf to launchers though. People who use those may rage Link to comment Share on other sites More sharing options...
Aggh Posted August 8, 2014 Share Posted August 8, 2014 (edited) The nerf to the launchers is hilarious. Might be a tad over kill though. Hey, as far as the Snipers go, what about the Snipetron/Snipetron Vandal hmm? ^This. Surely buffing one or two more weapons wouldn't be too much work? Edited August 8, 2014 by Aggh Link to comment Share on other sites More sharing options...
Recommended Posts