noveltyhero Posted August 12, 2014 Share Posted August 12, 2014 (edited) Other How Tos: How to fix U14:https://forums.warfr...how-to-fix-u14/ How to improve Kubrows:https://forums.warfr...mprove-kubrows/ How to "leak" more lore:https://forums.warfr...leak-more-lore/ How to fix melee combat: https://forums.warfr...x-melee-combat/ How to make Phorid a Beast: https://forums.warfr...orid-a-beast-d/ How to easily break down language barriers: https://forums.warfr...guage-barriers/ How to fix difficulty problems: https://forums.warfr...culty-problems/ How to control our Kubrows: https://forums.warfr...ol-our-kubrows/ How to rush (a new game mode suggestion): https://forums.warfr...ode-suggestion/ How to fix disruption auras once and for all:https://forums.warfr...ce-and-for-all/ *Please note:any one of my "How To" posts is a simple suggestion based on personal opinion as to how DE can do certain things* Hello there, So recently I have finally managed to acquire the Oxium needed for Zephyr since everybody who had her said she was a lot of fun. In this thread I want to knuckle down the main things I was visually disappointed with after acquiring her. I believe that she could be a step in the first direction in getting frames that have side animations which are small but happen according to your actions, making them feel more dynamic and alive in the element they focus in. -maybe more frames would need this The black bits that we cannot color should represent parts that are almost separate from the frame itself. Arm Pieces These should be tucked in and come out when you are using her first ability. When gliding from a jump it should come out half way. Gliding Animation Ok, maybe this will get looked at when most movement animations are getting looked at as Zephyr is not the only one with this issue. There should be some animation when you jump and move around or you glide down from her first ability. Just being crouched in the air looks extremely awkward. Chest pieces These again, should be tucked in together, coming out when you are using Turbulence or your shield went down. Coming out half way when getting hit from the front. Shin pieces These should come out when you are using her first ability. As well as when flying backwards from a knockback (such as Jackal). Calf Pieces These should come out when you are using her first ability as well as coming out half way when sprinting. Back Pieces These should be tucked in together, coming out when you are using Turbulence or your shield went down. Coming out half way when getting hit from the back. I appreciate the dangly bits on her default helmet! :D I just feel like these changes could make her feel more dynamic. Like I said, maybe more frames should receive a visual overhaul to add small animations :/ Thanks! Edited August 12, 2014 by noveltyhero Link to comment Share on other sites More sharing options...
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