noveltyhero Posted August 13, 2014 Share Posted August 13, 2014 Other How Tos: How to fix U14:https://forums.warfr...how-to-fix-u14/ How to improve Kubrows:https://forums.warfr...mprove-kubrows/ How to "leak" more lore:https://forums.warfr...leak-more-lore/ How to fix melee combat: https://forums.warfr...x-melee-combat/ How to make Phorid a Beast: https://forums.warfr...orid-a-beast-d/ How to easily break down language barriers: https://forums.warfr...guage-barriers/ How to fix difficulty problems: https://forums.warfr...culty-problems/ How to control our Kubrows: https://forums.warfr...ol-our-kubrows/ How to rush (a new game mode suggestion): https://forums.warfr...ode-suggestion/ How to fix disruption auras once and for all:https://forums.warfr...ce-and-for-all/ How to visually improve Zephyr:https://forums.warfr...improve-zephyr/ .:Disclaimer: Any one of my "How to" posts is a mere suggestion based on personal opinion as to how DE can change certain things.:. Hey guys, I've been playing more survival recently than usual and one thing I have some things I would like to see fixed/changed. UI The UI should have the option to display more information, which includes: -Distance from exit once available -Amount of life support capsules available -Amount of life support capsules used Additionally below 50% every 10% the life bar should flash in red (bringing attention to the players). Below 10% every 1% it flashes, with it turning red upon depletion. Life Support Capsules To avoid wasting life support and to give more incentive on using the given capsules Upon activating a capsule, the life support is not instantly replenished but it rather goes up really fast. What this allows is for life support to continuing going really fast even when it hits 100%. For example, I have 80% LS and activate a capsule. I then get 100% with 10% still pending to go up. Of course you can only queue one life support capsule at a time (so you can still waste one if other teammate tries this). What do you think guys? Link to comment Share on other sites More sharing options...
noveltyhero Posted August 13, 2014 Author Share Posted August 13, 2014 Yikes, wrong forum >.< Link to comment Share on other sites More sharing options...
GhostSwordsman Posted August 13, 2014 Share Posted August 13, 2014 (edited) Yikes, wrong forum >.< PM a moderator if you haven't already, they'll get it switched over for you! Edited August 13, 2014 by GhostSwordsman Link to comment Share on other sites More sharing options...
DSpite Posted August 17, 2014 Share Posted August 17, 2014 Why? To go for an extra 20 waves? 40? This idea just improves "farming". If you don't get the drop you are after at the 20 minute mark, too bad. Giving players an easier time is not the idea of "survival". The point is to kill you, not entertain you. If you are not entertained enough at the 20 minute mark it is not the mechanics fault, they are trying to get you to leave, and if you want them changed to be easier, they actually seem to be working as intended. Link to comment Share on other sites More sharing options...
noveltyhero Posted August 17, 2014 Author Share Posted August 17, 2014 Why? To go for an extra 20 waves? 40? This idea just improves "farming". If you don't get the drop you are after at the 20 minute mark, too bad. Giving players an easier time is not the idea of "survival". The point is to kill you, not entertain you. If you are not entertained enough at the 20 minute mark it is not the mechanics fault, they are trying to get you to leave, and if you want them changed to be easier, they actually seem to be working as intended. It wouldn't make it easier by THAT much. It just avoids frustrations in public matchmaking Link to comment Share on other sites More sharing options...
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