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Update 14.2.0: Avalanche Offensive


[DE]darryl1
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Update 14.2.0: Avalanche Offensive 
 
PSA: The launcher may require you to enter your Windows administrator password to update your firewall rules.
 
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Avalanche Offensive is on until Monday @ 12 Noon EDT! 
 
AVALANCHE OFFENSIVE
 
Defeat the Corpus Arctic Eximus!
 
A message from Cantis of the Red Veil Resistance:
 
Tenno,
 
You've helped the Red Veil in the past, now we want to return the favor. Our spies have discovered a large batch of Corpus Arctic Eximus are massing for training around the polar region of Mars. With so many Arctic Eximus gathered in one place, you have the perfect opportunity to strike a crippling blow against the Corpus field command.
Go to Mars and take out as many of the Arctic Eximus as possible. We will offer you what we can from the spoils.
 
- Cantis  
 
HERE'S WHAT YOU'LL NEED TO DO
 
- Visit Mars and take out the specified amount of Arctic Eximus.
- Follow your individual progress bar to see how many Arctic Eximus you have defeated.
- Once you have fulfilled the objective, Cantis will contact you to congratulate you and provide you with your reward!
 
Go forth and take down the Corpus Arctic Eximus, Tenno!
 
Additions:
 
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    • Tenno Reinforcements: Karyst Dagger! Find it in the Market today for Platinum or Blueprint!
    • Added in a Kubrow Category for Kubrow specific mods.
 
Weapon Balance Changes: 
 
    • Grakata
        - Ammo capacity increased from 675 to 750.
        
    • Castanas
        - Ammo capacity reduced from 210 to 30.
        
    • Ogris
        - Ammo capacity reduced from 540 to 20.
 
    • Torid
        - Ammo capacity reduced from 540 to 20.
 
    • Penta
        - Ammo capacity reduced from 540 to 20.
 
    • Lanka
        - Normal Attack
            - Damage increased from 50 to 100.
            - Critical multiplier increased from 1.5x to 2x.
        - Charged Attack
            - Damage increased from 250 to 300.
            - Critical chance increased from 20% to 25%.
            - Critical multiplier increased from 1.5x to 2x.
 
    • Vectis
        - Damage increased from 175 to 225.
        - Proc chance increased from 5% to 30%.
        - Reload time reduced from 1 to .85 of a second.
 
    • Vulkar
        - Damage increased from 145 to 200.
        - Clip size increased from 4 to 6.
        - Critical multiplier increased from 1.5x to 2x.
        - Reload time reduced from 4 to 3 seconds.
 
    • Angstrum:
        - Base ammo increased to 30 (from proposed 21) considering the volume of projectiles launched. 
 
    • Acrid:
        - Base damage increased from 20 to 35.
        - Critical Chance increased from 2.5% to 5%.
        - Crit multiplier increased from 1.5x to 2x. 
 
    • Attica:
        - Fire rate increase – almost doubled.
        - Clip size increased from 8 to 16.
        - Damage increased from 100 to 125. 
 
    • Spectra & Flux Rifle:
        - Both are now more Ammo efficient.
        - More base ammo in clips.
        - Faster fire rate.
        - Damage Increases for both weapons. 
 
    • Snipetron (+Vandal):
        - Added 2.5 puncture depth (3 for Vandal).  
        - Increased damage from 100 to 125 (125 to 150 for Vandal).
        - Reduced reload time from 4 s to 3.5 s.
 
    • Torid changes:
        - Impact of Projectile: 15% Proc Chance.
        - Gas Cloud changes:
            - Now has 10% Critical Chance.
            - Now 2x Critical Multiplier
            - Now has 40 DPS in Gas Cloud.
            - Damage radius increase from 1.75m to 3m
 
    • All Launchers:
        - Launcher weapons now use Sniper Ammo Pool.
 
Key Hosting Improvements:
 
    • Sessions will automatically be set to INVITE ONLY when a Key is selected.
    • Countdowns will no longer auto start if a player joins a Public Key session.
    • Clients will no longer see the START TIMER option in Key sessions as the Host now has exclusive control of when the mission will start.
    • Clients can no longer invite other players to Key lobbies.
    
Changes:
 
    • Banshee's Silence no longer affects the Stalker.
    • Uranus Dark Sector nodes have been moved around so as to ensure that they are not side by side anymore.
    • Tweaked the sound effects for the Escape Pod in Infested Capture mission.
    • Introducing Rail Parties! Editing a Custom Rail Schema now creates a proper session like the Dojo. 
    • Improvements made to loading screen performance. 
 
Fixes:
 
    • Fixed an issue with enemies not being properly silenced by Clients using Banshee's Silence ability.
    • Fixed an issue with Banshee's Silence not properly affecting Specters or player opponents in Dark Sector missions.
    • Fixed issue with Ogris rockets that killed Infested Runners having their damage be used on the pod as well as part of the Runner’s explosion. 
    • Fixed an issue with the Sunika Kubrow erroneously changing sizes when performing a finisher.
    • Fixed an issue with attempting to invite someone through the right click menu causing a loss of game functionality.
    • Fixed an issue with Infested Rescue missions not failing correctly when the timer runs out.
    • Fixed a crash related purchasing Forma for polarizing a weapon.
    • Fixed an issue with squads attempting to join Dark Sector defender missions getting stuck loading into a blank screen.
    • Fixed a number of map holes in the Infested Mobile Defense missions.
    • Fixed an issue with excessive motion blur being seen in the elevators on Shipyards Defense and Gast City missions.
    • Fixed an issue with Antimatter Drop not dealing the correct amount of damage when used by Clients.
    • Fixed an issue with Mirage’s Eclipse damage bonus not applying to all damage types (like Penta explosion). 
    • Fixed an issue with Wormhole being immediately recastable on Clients under certain scenarios.
    • Fixed an issue with Sentinels and Kubrows being attracted towards loot containers affected by Sleight of Hand.
    • Fixed a number of animation issues seen with Mirage's agile and noble idle animations.
    • Fixed an issue with Ancient Healers being scaled incorrectly when affected by Well of Life.
    • Fixed an issue with Molecular Prime not giving damage bonuses to Clients.
    • Fixed a crash related to purchasing a Forma while in the Arsenal and then attempting to perform a polarization.
    • Fixed an issue with Bullet Attractor appearing incorrectly in PvP matches.
    • Fixed an issue with players being unable to enter Clan Dojos via the Clan menu if there was a host and client already in the Dojo.
    • Fixed an issue with players being unable to switch matchmaking modes if they have previously cancelled a node selection.
    • Fixed an issue with Clients getting stuck on loading screens when attempting to edit a Schema
    • Fixed an issue with matchmaking sometimes attempting to place a player in their own lobby.
    • Fixed an issue with the Friends List not always functioning correctly.
    • Fixed a number of localization issues.
    • Fixed an issue players being in a cross-team chat channel when being invited to Dark Sectors by an attacker.
    • Fixed an issue with Sentinel precepts being applied to Kubrow's on the Liset.
    • Fixed Shield Disruption aura removing player shields. 
    • Fixed Kubrow bleedout marker not disappearing on Kubrow death. 
 

 

Hotfix 14.2.0.1
 
- Fixed a bug where attempting to join public missions would result in an endless "Please Wait" spinner.
- Fixed non-responsive Inbox UI appearing when receiving a message directly after completing a mission.
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Glad to see some weapon changes. Don't know how often they happen but, surely nice to see some. Gotta see how it affects gameplay now.
 
The new additions are great as well, gonna have to try that.
 
Here's redtext for all those unfortunate souls who missed it, or those who want to re-read it.
 
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EDIT: Now that I read the update notes, I'm disappointed not to see a Miter change. Thing really needs a buff, and it was mentioned that it would be...

EDIT 2: For all curious, the reward for killing 100 enemies is...
 

A 3 day Affinity Booster. No more progress for rewards can be done after that. If I were you, I would claim it on Friday (or whenever you can get the most free time out of it). You get roughly 20 Eximi enemies down per mission, so it shouldn't take long.

Edited by Maxscart
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great work [DE]'s You guys never seem to un-satisfy us with your never ending commitment to you community and bringing forth new content making sure we're always enjoying our experience, and for that once again i thank-you :D keep up the great work!

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