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Ammo Nerf Protest


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1. sure, but arguing with dps is then not that usefull cause u can´t compare in warframe weapons with it

 

As I have stated before, to you it may not be that useful because you do not compare weapons in Warframe with DPS, but others do, and the same other people have the same right to do so. They do not have rights to say that your method of comparison is bogus, but you have no right to make the same statement either. Am I standing here telling you that because you do not compare weapons by DPS you are somehow less intelligent than me? No. I am simply acknowledging the fact other players exist, and that other schools of thinking exist.

 

2. why u should put more in then corrosive in?corrosive and blast is enaugh, or did i missunderstand u?

 

It is a general trend that after using mods such as Serration and Multishot and Heavy Caliber the next way to augment damage is through the use of elementals. Of course you can argue that instead of Hellfire and Cryo Rounds I could use Malignant Force and High Voltage. Let's again, for the sake of simplicity assume everyone has the means to beat Tower 4 or the platinum to acquire Malignant Force. Not everyone was around for Tethra mods. I am not one of those players who was around. However, that would also simply be a workaround fix, as the point of those dual stat mods is to augment elemental damage and status chance, which all the explosives, with regards to status chance, either have a paltry amount or none at all.

 

3. i don´t forgett, but then u have to think how easy it is to get the credit´s ( battelpay and or sechura) and the newest player (rank 6 and below) have no access to the launchers

 

The same thing goes both ways. Not everyone has access to Sechura or thinks credits are abysmally easy to get. Of all the people, I should logically be one of the players who makes the statement that credits are easily attainable. The alliance I am in owns Sechura. Everyone has a 9% credit tax, and as an Alliance member, I do not have the same tax. However, I prefer to remember the fact that I am not the only one who plays the game, and that there are players not as far into the game yet. 

 

Ogris and Penta if I recall correctly are mastery rank six. Angstrum is mastery rank four. As much as I love the Mastery Rank system for its uniqueness, rather than a simple "the more things you kill, the higher your arbitrary rank number" system, it is a general consensus that the Master Rank system does not show any indication of player "skill" or veteranship. A friend of mine is Mastery Rank 11, and well on his way to 12, and does not own a single Prime Warframe, does not have a 6 Forma Catalyzed Penta. I am a bit over Mastery Rank 10, less ranked than him, but I have already acquired the parts or have built every single Prime Warframe, I have a Six Forma Catalyzed Penta among other things. His mastery rank may be higher, but I have more "endgame" content, as many people like to call this specific set of gear. It goes to show, Mastery Rank proves nothing beyond the number of weapons you have played with.

 

4. 

 

All your examples are examples of things that would be logical if this game had weapon socialism such as in the Call of Duty form, where most guns are simply reskins with a few changed statistics. As much as we would like to deny, weapons in a linear progressing game are tiered. Other than Amprex and Twin Vipers, most, if not all your examples are from weapons which are clearly for early game, by both their ease of acquiring, low mastery rank requirement (yes, mastery rank requirements for Prime weapons need reworks I understand this point fully so please do not try to pull this card and derail the discussion). Machine Pistols are also an issue to be addressed. Under your argument, I could complain that Flux Rifle is overpowered because it's better than a Spectra. Or that Supra or Gorgon is overpowered because it has greater DPS than my MK-1 Braton.

 

However, Amprex's ammunition economy has been present since its inception and thus all builds that have been created since that time have had that consideration in mind already. Let's assume all players don't care about DPS like you like to assume and can easily fix their build.

 

What other downsides does the Amprex have that is now similar to launchers? Your long range use is limited. Both (now) have sketchy ammunition economy. 

 

Let's step back, and make this argument for the nerf in your favor by returning to pre-nerf status, when the 540 ammunition capacity was the main complaint.

Amprex Drawbacks Prior to U 14.2:

 

-Limited Range

-Horrid Ammunition Economy

 

Launcher Drawbacks Prior to U 14.2

-Limited Range

 

Sounds like the Launchers need a nerf right? Let's look more deeply into this comparison.

 

Amprex:

-Limited Range

-Terrible Ammunition Economy

+One of the best innate damage types, electricity

+AoE/Crowd Control capabilities

+Massive Status Chance

+Sustained single target DPS on par with some of the highest sustained DPS weapons.

 

Launchers:

-Limited Range

-Low sustained DPS on par with other "good" weapons

-Innate Blast damage type, worst for heavy units (ironically when explosives are traditionally used to engage heavy armor)

-Ogris and Angstrum: Disgusting Fire Rate and reload speed complemented by travel time

-Penta: Arced nature of grenades alongside the need for manual detonation, leading in slow fire rate.

+AoE

+Ammunition Economy

 

Now one of these things has a lot more pros than cons as you might imagine. However, we seem to neglect to mention said cons for launchers all the time. Don't believe me? Maybe you'll believe the DPS tables so many people seem to follow blindly like sheep.

 

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Same amount of Forma. Same Catalyst required. 

 

I do agree Angstrum was over the top. But the solution was not to gimp ammunition. That was not the root of the problem. The root of the problem was Angstrum, as a pistol had a base damage way too high. 425 base blast? Are you serious? That's literally stronger than a Penta in your pocket disguised as a secondary. The solution would have been to reduce said ridiculous base damage, not try to stem something else in an effort to fix the bud. It's this base damage that, even with its horrible fire rate, allowed it to achieve ridiculous DPS. When your plants are dying due to dehydration, you do not cut off leaves to reduce evaporation rate, you give it more water.

 

 

See above for the aforementioned "trade-offs" proponents of the nerf always neglect to mention when talking about launchers.

Man, oh, man, now THIS is a breath of fresh air! Well done, good sir!

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So you don't have a rebuttal. Gotcha. I will indeed continue to have a nice day.

 

 

Wrong. Completely, completely, -completely- wrong. In fact, they're even MORE viable in missions where you have to move around, because now you're naturally walking over the corpses of enemies and thus able to continuously procure more ammo.

 

And using explosive weapons has always been suicidal in solo missions, because derp, you can blow yourself up with them. "But what if you run out of ammo?" Do like everyone else does when they run out of ammo with their current weapon:

 

Smash breakables.

 

Use Ammo Restores.

 

Stop using your launcher when there's only 1-3 enemies in the area. Learn to CONSERVE.

 

Use Your Other Weapons Until You Get More Ammo.

 

But why am I even talking to you. You're going to once again ignore everything everyone's telling you and continue to complain, like you have literally all day. And after constantly taking down many of your posts in multiple threads now, I'm just too tired to even try talking to a brick wall like you anymore.

 

      I will Keep complaining about this issue until DE Fixes it so that everyone is happy again, that is why the forums exist, they want our opinion when one of their patches commits a horrid blunder so they can hotfix it to death which will make it more tolerable instead of insanely unfair to any play style you may have gotten comfortable with, You also fail to realize that I've played plenty solo Missions (I soloed all of pluto for crying out loud~!!) using only the dread, and for the most part, I almost always had 30/72 shots left on my bow despite me actually scavenging all the containers and lockers for ammo, I DO use thief's wit for a reason... therefore having a weapon that has 20 max rounds AND uses sniper ammo is just total BS! I don't have to play like you or anyone else in here to be able to enjoy this game and all this nerf did is kill any enjoyment I may have using explosives in all missions except defense. Little by little all these nerfs are doing is killing any kind of original build anyone might use... and the fact that DE is doing these patches while still saying that they're gonna get rid of band aid mods like ammo mutation and serration, hornet strike, blah blah, etc. only serves to further break the game...

 

Why go on a protest over something like this? I thank DE for this move. I myself use penta but honest to god i started to get bored with how easy the kills were to make in any mode...1 shot and i kill like 5 or more guys in 1 shot...kinda killing the point of building up your skill. And in all seriousness and in terms of realism...even having 100+ ammo is kind of stupid. The fact that people are whining and crying over this just proves that all they relied on waaaayy to powerful weapons that already had a waaayy to high amount of ammo capacity. 20 is nearly perfect, and for those who are gonna complain about running out of ammo....i'm pretty sure that there is a cute little mod called "ammo mutation" for all the weapon types, lose a bit of power for basically unlimited ammo....having 20 max ammo capacity shouldn't be an issue with this mod.

Some of us like using ROX, and some of us don't... why should the one's that like to use Rox have to suffer because people who don't like em do not...

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That's not really proof.  It is a guy ranting about his opinions mostly.

it's "a guy more educated about culture than most people who think how a ninja game should be without even knowing what a Ninja even is" ranting about his opinions mostly... and his opinions based on what he showed there were based on a lot of Historical facts... HE freaking lived in Japan... A ninja Game from Germany is not exactly gonna be historically correct about a "Ninjas in a ninja game" as much as an american one would be unless they actually did their homework and not base their facts on Pop culture stereotypical viewpoints... 

Edited by R3DBelmont456
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Pretty sure the general point, which you're clearly missing, is that if it's a weapon you only fire two or three times per mission, it's no longer a PRIMARY weapon. Also, enemies and breakables [essentially] don't drop sniper ammo.

 

What game are you playing? Enemies drop sniper ammo. I've seen it drop and have exclusively used sniper weapons in the past while ranking them. I'd run out of ammo, smack a few dudes in the face, and eventually get a sniper ammo drop. So you're...totally wrong right there.

 

And a primary weapon doesn't have to have infinite bullets. You're mixing up the term "Primary" with its base definition and what it actually means within Warframe. A Primary weapon is a Type of weapon - usually the much heavier, two-handed ranged weapons in the game. While Secondary weapons are Types of weapons that are smaller, more compact, and are wielded with one hand.

 

You can use a Secondary weapon as your primary weapon. You can use a Primary weapon as your secondary weapon. It all depends on your playstyle. Hell, I use revolvers constantly - they're my "primary" weapon of use. Whereas I tend to use shotguns as my "secondary" weapons for when I need to get up close and personal. What you're doing, is being too damned literal about that word.

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you would have fixed it had I not been the only one aggravated by this nerf, but I'm not...

 

True, but let's not pretend you aren't in the minority here.

 

And to respond to that post above, who ever said this was a ninja game? People need to get that misconception out of their heads. Tenno are not ninjas.

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Pretty sure the general point, which you're clearly missing, is that if it's a weapon you only fire two or three times per mission, it's no longer a PRIMARY weapon. Also, enemies and breakables [essentially] don't drop sniper ammo.

 

He didn't miss your point at all. He's countering yours. Your argument here is really weak, considering that said weapons can still be fired numerous times per mission - even WITH this badly needed nerf.

 

And you poor whining Penta spammers...now you have to resort to ammo restores, ammo mutation mods and *shudder* OTHER weapons on a given mission. My heart bleeds.

 

All I have to say about this ammo change to launchers is THANK FRIGGING GOD.

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If you've played for that long, you should know by now how the DEvs do weapon/skill balancing.

This is the first pass, they'll gather community feedback from this and then adjust accordingly until they reach a good enough state.

But I share Renegade's view, 100+ is out of the question.

^this^

 

tbh though 500+ max rounds never made sense for penta

 

 

besides, it shoots so slow that i never get below 500 so I don't understand why ppl are getting all upset

^and definitely this^

 

 

boycotting the game will not help you know....how about providing clear and detailed feedback instead?

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boycotting the game will not help you know....how about providing clear and detailed feedback instead?

 

Agreed. It seems as if those that actually sat down and played the game with these weapons post-update have, for the most part, agreed that the nerf isn't as bad as it seems, and that there does need to be a few tweaks to the formula here and there: Namely the Castanas and Angstrum.

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People have been able to reach wave 50 without launchers (booben anyone?) among other things for a long time.

Also, did you consider that wave 50 is when you start reaching the end of what the game balanced for?

Reminds me of the classic argument that "400+ min survivals aren't possible anymore" when trin was rebalanced.

Fun fact: thats because you're not supposed to go for that long, the game is no longer balanced for such things as confirmed by the devs. Wave 50 is no different, its really the end of what the game is balanced for. After that, you're on your own.

 

By that logic, why should DE have endless missions? Survivals and Defenses should be hardcapped to the point where they are still balanced, and then the drop tables revised accordingly.

 

50 minutes survival cap? So let's have 5 minute rotations for the drop table, instead of the current one where players need to wait 20 min intervals for a chance at Rotation C Loki p helm. Instead of camping in the void for almost 1 and a half hours or more, I can get the same number of chances for a Loki P Hat within the "sanctioned" and "balanced" time limit.

 

Yes, game is in beta. Resisting necessary change is bad. But just taking what the Devs said at face value without considering the full implications is not helping the game either.

 

Balancing is well and dandy, but is DE going about it the right way for the game that Warframe is right now, or are they just making busywork for themselves and actually fixing nothing?

 

Warframe has endless spawn, random spawn locations, continuous enemy scaling/stats increase (rate of fire, health, shields, etc), pre-determined weapon loadout. ON TOP OF THAT: limited number of arsenal slots (plat only to increase) and a mod system that focuses on DPS over utility (because of enemy scaling).

 

Applying logic of something like Crysis to Warframe is silly. "Look, their rocket launcher has a MUCH smaller ammo cap!" Yes. In Crysis, you can also drop that on the ground when its emptied and pick up a different gun to continue shooting. No heartbreak cos in Crysis you don't spend forma and catalyst on that generic brandname weapon.

 

In Crysis, enemy drop ammo based on their equipped weapon. That's fine, cos you can pick up an appropriate weapon for that ammo from them too. Warframe gives you a set loadout to stick with... and you would not want to discard your expensive customised gun anyway. In Warframe we have randomised drops and ammo mutation. RNG ammo drops: do they increase the drop rate of sniper ammo, annoying those who are not bringing snipers? (Cos not everyone has ammo mutation mods, and not everyone wants to equip it because Warframe is DPS-centric due to enemy scaling).

 

In Crysis, enemy swarms are generally spaced out. They want you to use the launchers only when the situation is right after all - on rare moments when a group is still in formation or on armored targets. So yes, you have a lot of enemies, but spread out and shooting at you from various points across the map. The complaint of "Do you want to waste a rocket on just 1 enemy unit?" is valid in Crysis. In Warframe, once you get into high levels, the time is ALWAYS right for AoE fire, cos the enemy ALWAYS shows up in 1 big clump. Situational tactics wise, the AoE weapons are favored if you completely disregard Warframe abilities. (When considering Warframe abilities, bear in mind Arsenal warframe space is also limited without plats).

 

CONCLUSION: Don't just think about shuffling numbers around, think of the game as a whole when trying to balance things DE. Yes the numbers need to be balanced regardless, but providing only one small part of the fix and then moving ahead with producing new weapons and events without addressing the rest of the issue is just going to lead to more headaches down the line. What's the point of balancing things to the way the game is NOW when it is obvious that other game elements need to be tweaked too? I can understand choosing to tackle the easiest thing first but in this case it just leads to DE putting the cart before the horse.

 

 

-------------------------

 

 

And speaking of limited arsenal space... without plats, you can't keep more than a few weapons and suits, so WHICH DO YOU CHOOSE?

 

You pick based on the MERITS of the equipment right? "Do I keep this sexy looking karak, or do I just master it for Rankup affinity and sell it while keeping the penta as a emergency fallback weapon for major events? Do I need a sniper rifle, when almost all battles start and end at mid to close-range? I think Broberon looks nice but maybe its better to stick with a Loki since Master Race (derpface)."

 

You could buy more slots (going by that logic, just drop the F2P aspect of the game already if the game is going to be balanced on FORCING players to buy plats) or farm for trade goods to convert into plats. Here's the chicken and egg situation though. You generally need good gear to farm, unless you're happy to just leech off a team. So you invest in a weapon that you know you can rely on. You'll use and level other weapons and warframe too for mastery and then sell them to clear space for other weapons to rank up, but you'll always keep AT LEAST 1 set of A-grade equip that you lavished time and resources (potatoes and formas) on. That would be your farming gear, your event challenging gear. If that happens to be the recently-nerfed launchers, you can bet that jimmies are going to be rustled.

 

For all the sanctimonious, "pro" players out there saying learn to adapt - I got all the way to MR 8 before trading became possible. I spent no plats except some that DE gave to CBT participants - meaning I have slightly more slots than the average newbie player, yet even then I spent ages thinking about which weapons and frames to keep permanently and which ones i had to sell to clear space for new items to rank up.

 

The point is, for the average casual "free" player, Warframe is not a game where you can just buy a new weapon to compensate for a recently-nerfed one if that happens to be your go-to gun for tough missions. Significant investment of time and effort needs to be made. In this case, people relying on launchers got burned, but it's happened to other weapons in the past, like the Acrid. Yes the Acrid just got some buffs (but after how long? If this was your go to gun for tough missions, you would need to have replaced it long since already). DE might at least consider some way of allowing a free 're-spec' if they majorly change the stats for a weapon. Maybe in terms of some Legendary Affinity Orbs and auto-removal of applied forma. Of course, this would play havoc with the current affinity rankup system wouldn't it? Get Legendary Affinity Orbs from changes to old gun, apply to some new weapons just introduced by DE... Voila, the path to next Mastery Rank just got shorter a lot quicker than usual. :D

 

*Disclaimer - I have since left those poverty-stricken days behind me and have been able to afford for slots for all warframes except Excal Prime (which I do not have). Nevertheless, my warframe finances leave me with only slot money, so I still look like a hobo without any armour or fancy swag (I do have the event syandana though). Do bear in mind, although trading only became possible much later, I had been stockpiling gear and mods since the start of CBT, so I kind of had an edge when it comes to offering goods for trade when that became possible. I'd like for you to think of the average player who does not buy plats when considering game balance instead of a long term player who has sunk in some pretty long hours grinding.

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True, but let's not pretend you aren't in the minority here.

 

And to respond to that post above, who ever said this was a ninja game? People need to get that misconception out of their heads. Tenno are not ninjas.

You can also stop putting words on people's mouth and accept the fact that this nerf was done POORLY. Yes we all agree that explosives needed an ammo nerf, but NOT to this degree, and you don't see other players using ammo restores or ammo mutators on all guns, DOES THAT automatically make them OP... No, so why did all rox need to just get 20 when 75 or even 50 was the overall preferred amount wanted. If you ask me DE was asking for this when they didn't listen right in the first place, I'm just glad that every one who is dissatisfied but hasn't posted yet about this update making their favorite guns trash isn't here posting right now, otherwise this thread would have Gone viral yesterday... also I was in a Defense mission yesterday and ran out of ammo when someone was down so I couldn't revive him without getting downed myself cause of being surrounded, the angstrum only having 5 salvos total with this nerf is just so B-A-D...

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Agreed. It seems as if those that actually sat down and played the game with these weapons post-update have, for the most part, agreed that the nerf isn't as bad as it seems, and that there does need to be a few tweaks to the formula here and there: Namely the Castanas and Angstrum.

exactly it's not that bad and feedback is necessary for the game to improve 

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since we have Abiliies, 3 Weapons, Companions, as well as Teammates and Consumables - you can't really expect for only one form of Offense and Defense to carry you through the entire game.

 

if one Weapon does the job of an entire Squad with 12 Weapons, then something is wrong.

 

so, now Launchers don't. fire into clusters, and use your other tools that are made available to you. we have many tools.

no, you can't normally just go AFK with a script set to shoot your Launcher for you and you come back an hour later and leave the Mission when you want to do something else.

 

instead, your Weapons that are specifically designed to be high Power Weapons, meaning using them sparingly, are actually that way. you have enough Ammunition to wipe a few groups, and then return to killing them in other ways as well as the CC that is important to your survival.

 

speaking of, i'd recommend trying that sometime too. Weapons can be used for CC, Abilities can also, and they can pause the Enemies while you do whatever.

 

 

or if you absolutely must fire Explosives continuously without thinking twice about it, a Mutation Mod will let you do just that. stand there or walk forwards while wiping Enemies continuously.

 

 

Warframe is balanced for lv1-lv45 Enemies, and we're slowly (very slowly) bringing the game back into that.

going further than wave 20 or 20-25m in Survival is 'at your own risk'. if you want to, well, go ahead. but it's not going to be as braindead easy as what it was earlier.

 

and if later Defense Waves become more difficult, well, the 'best' will move down to whatever is currently achievable. so going to Wave 50 could actually be an accomplishment, instead of just run of the mill "hey i'm bored let's take random Equipment and go to Wave50".

 

try to move down into the fray and make it out alive (the ancients are very good at knocking you down and basicaly 1hiting you so gl with that).

if you're unable to grab an Ammo Pickup once in a while and you can only survive standing on top of a post, it's not the games' fault.

 

 

Mobility is our most powerful form of Offense and Defense. while Tenno are moving quickly we are Demigods. it's a big feature of the game, i recommend you try it sometime. 

 

 

while other people hide on top of posts or other exploit spots, i stand on the map, and guess what, i don't die. i use my Mobility to avoid almost all incoming Damage, using the tools available to me. Enemies cannot kill you so long as you're using Mobility to completely avoid them. other than Venomous Leaders i suppose, those can kill you if you mindlessly run around the map. so then, don't. use Mobility, but have situational awareness.

 

 

 

 

Edit:

so just like how a Player would never use a Sniping Weapon to kill every enemy in front of them, because it would be bad use of Ammunition, so do Launchers. opportunistic groups, Et Cetera - but saving your Ammunition when it's just a couple Trash Units, since other Weapons can kill most enemies like a breeze anyways.

Edited by taiiat
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I'd like for someone to actually open a poll about this to see how the community really feels about this..I'll see if I can open one.

 

Wouldn't work. There's enough volatile people on this forum currently to where they'll happily make new accounts and even rank them if need be just to pad the votes.

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since we have Abiliies, 3 Weapons, Companions, as well as Teammates and Consumables - you can't really expect for only one form of Offense and Defense to carry you through the entire game.

 

if one Weapon does the job of an entire Squad with 12 Weapons, then something is wrong.

 

so, now Launchers don't. fire into clusters, and use your other tools that are made available to you. we have many tools.

no, you can't normally just go AFK with a script set to shoot your Launcher for you and you come back an hour later and leave the Mission when you want to do something else.

 

instead, your Weapons that are specifically designed to be high Power Weapons, meaning using them sparingly, are actually that way. you have enough Ammunition to wipe a few groups, and then return to killing them in other ways as well as the CC that is important to your survival.

 

speaking of, i'd recommend trying that sometime too. Weapons can be used for CC, Abilities can also, and they can pause the Enemies while you do whatever.

 

 

or if you absolutely must fire Explosives continuously without thinking twice about it, a Mutation Mod will let you do just that. stand there or walk forwards while wiping Enemies continuously.

 

 

Warframe is balanced for lv1-lv45 Enemies, and we're slowly (very slowly) bringing the game back into that.

going further than wave 20 or 20-25m in Survival is 'at your own risk'. if you want to, well, go ahead. but it's not going to be as braindead easy as what it was earlier.

 

and if later Defense Waves become more difficult, well, the 'best' will move down to whatever is currently achievable. so going to Wave 50 could actually be an accomplishment, instead of just run of the mill "hey i'm bored let's take random Equipment and go to Wave50".

 

if you're unable to grab an Ammo Pickup once in a while and you can only survive standing on top of a post, it's not the games' fault.

 

 

Mobility is our most powerful form of Offense and Defense. while Tenno are moving quickly we are Demigods. it's a big feature of the game, i recommend you try it sometime. 

 

 

while other people hide on top of posts or other exploit spots, i stand on the map, and guess what, i don't die. i use my Mobility to avoid almost all incoming Damage, using the tools available to me. Enemies cannot kill you so long as you're using Mobility to completely avoid them. other than Venomous Leaders i suppose, those can kill you if you mindlessly run around the map. so then, don't. use Mobility, but have situational awareness.

 

 

 

 

Edit:

so just like how a Player would never use a Sniping Weapon to kill every enemy in front of them, because it would be bad use of Ammunition, so do Launchers. opportunistic groups, Et Cetera - but saving your Ammunition when it's just a couple Trash Units, since other Weapons can kill most enemies like a breeze anyways.

Who said I never used abilities... Nova+M Prime+Penta = 4th of July fest... even with OP rockets warframe was STILL not a one weapon game, I used diversity like everyone else, I just happened to be one of those players that liked explosives, that is all... But now with this nerf all the joy I used to have in warframe is gone, cause you shoot your Launchers once and BOOM, there goes all your ammo... accidentally pick up sniper ammo when at 19/20 or 29/30, BOOM, you just squandered that ammo pickup... Do you people still not get it yet?...

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All De has done is Rage the community And split the community in two parts onces that say YES and onces that NO to the changes 

and reading the furom over the last two days people are fighting over it sad 

 

I would Expect this on E.A / UBISOFT / furoms as there evil DEVs

Edited by gunsmoke77
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Change always divides the fan base, and the rule of thumb is, when you divide your fan base, one half will stay and the other will either adopt or leave, What happens when you keep dividing your fanbase, then you dwindle your community down until you have no more players left, that's where I see this game is Headed...

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Change always divides the fan base, and the rule of thumb is, when you divide your fan base, one half will stay and the other will either adopt or leave, What happens when you keep dividing your fanbase, then you dwindle your community down until you have no more players left, that's where I see this game is Headed...

You're forgetting that people leave when there is no change

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All De has done is Rage the community And split the community in two parts onces that say YES and onces that NO to the changes 

and reading the furom over the last two days people are fighting over it sad 

 

I would Expect this on E.A / UBISOFT / furoms as there evil DEVs 

 

The community isn't split. There's just a vocal minority as per usual.

 

This wasn't a change to "anger" or be "evil". It was a necessary one, that has been asked for by the vast majority of players ever since Ogris was implemented. I should know - I was there when it happened. DE released a brand spanking new rocket launcher as one of the first clan research weapons. The first people who crafted it were surprised to find it used rifle ammo, and immediately red flags were sent up saying "Eh DE will more than likely change this to sniper ammo, or give it its own ammo, or reduce its ammo capacity in general. Don't get used to this guys! Have fun while it lasts!"

 

Frankly, the only "evil" thing DE did was take too long to implement this. It should've been fixed almost immediately after reports came in about the Ogris. Now we got this insanity going on in the forums because people got accustomed to how heavily overpowered and ammo efficient launchers were.

 

DE greatly derped. Not because of the nerf to ammo capacity, which was justified, but the fact that they took so damn long in implementing it.

Edited by SoulEchelon
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The community isn't split. There's just a vocal minority as per usual.

 

This wasn't a change to "anger" or be "evil". It was a necessary one, that has been asked for by the vast majority of players ever since Ogris was implemented. I should know - I was there when it happened. DE released a brand spanking new rocket launcher as one of the first clan research weapons. The first people who crafted it were surprised to find it used rifle ammo, and immediately red flags were sent up saying "Eh DE will more than likely change this to sniper ammo, or give it its own ammo, or reduce its ammo capacity in general. Don't get used to this guys! Have fun while it lasts!"

 

Frankly, the only "evil" thing DE did was take too long to implement this. It should've been fixed almost immediately after reports came in about the Ogris. Now we got this insanity going on in the forums because people got accustomed to how heavily overpowered and ammo efficient launchers were.

 

DE greatly derped. Not because of the nerf to ammo capacity, which was justified, but the fact that they took so damn long in implementing it.

^

And don't you think because of this they could have been MUCH more subtle with it, like test a base unmodded rocket launcher in all situations and see wether 20 rounds was efficient or it was just Tying your hands to the point of having it equipped would be the equivalent of doing a secondary or melee only run through the mission...

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