[DE]darryl1 Posted August 15, 2014 Share Posted August 15, 2014 (edited) Hotfix 14.2.2 Additions: - The number of currently active join-able public squads is now displayed in the info popup when hovering over a mission node. - Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players. - Game invitations are no longer cleared when transitioning to/from a mission. Changes: - Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself. Fixes: - Fixed numerous issues with squad VOIP chat - Fixed incorrect values being displayed for Sentinel's Crit Damage and Crit Chance in the Arsenal and Upgrades screens. - Fixed a rare case where players could end up in the wrong mission if they managed to join a host who had crashed/disconnected and then re-hosted a different mission. - Fixed being able to send game invites via the /invite chat command when not currently in a squad. - Fixed crash when attempting to launch a Solar Rail Conflict mission under strict NAT. - Fixed overlapped Cryopod & Artifact objects when playing Defense alerts on Grineer Galleon tileset - Fixed overlapping UI issues when viewing the Dark Sector information screen while the pause menu is active. - Fixed gameplay crashes. - Localization updates. Edit: corrected opening statement regarding squad counts. The number displayed is the number of squads that are currently join-able (i.e. not full). Edited August 17, 2014 by Yaer correction of typo. Link to comment Share on other sites More sharing options...
-----iseeu2----- Posted August 15, 2014 Share Posted August 15, 2014 (edited) GG DE, thank you :) Edited August 15, 2014 by Haruiseeu2 Link to comment Share on other sites More sharing options...
BritishBob Posted August 15, 2014 Share Posted August 15, 2014 (edited) Redtext: Edited August 15, 2014 by BritishBob Link to comment Share on other sites More sharing options...
Luckzifer Posted August 15, 2014 Share Posted August 15, 2014 Oh yeah this is really good Link to comment Share on other sites More sharing options...
Alex-4 Posted August 15, 2014 Share Posted August 15, 2014 (edited) Additions: - The number of currently active squads is now displayed in the info popup when hovering over a mission node. finally ty Edited August 15, 2014 by Alex-4 Link to comment Share on other sites More sharing options...
ArkHunter Posted August 15, 2014 Share Posted August 15, 2014 (edited) Edited August 15, 2014 by ArkHunter Link to comment Share on other sites More sharing options...
Haldos Posted August 15, 2014 Share Posted August 15, 2014 Never enough fixes. Much appreciated, as always. Link to comment Share on other sites More sharing options...
Vicis Posted August 15, 2014 Share Posted August 15, 2014 Thanks for fix Link to comment Share on other sites More sharing options...
Wabbiit Posted August 15, 2014 Share Posted August 15, 2014 Additions: - The number of currently active squads is now displayed in the info popup when hovering over a mission node. finally ty Hells yeah Link to comment Share on other sites More sharing options...
ShishKaBoom Posted August 15, 2014 Share Posted August 15, 2014 (edited) Still no fix for Earth missing from navigation chart since U14, aslo can't see or access the tutorial to unlock it. :( Edited August 15, 2014 by ShishKaBoom Link to comment Share on other sites More sharing options...
Tolytt Posted August 15, 2014 Share Posted August 15, 2014 Can you put the show/hide maxed mods button back soon? I miss it. Link to comment Share on other sites More sharing options...
Bladereap3r Posted August 15, 2014 Share Posted August 15, 2014 Hotfix 14.2.2 ~ onward and upward! :) - Tankx Dev's <3 Link to comment Share on other sites More sharing options...
MetaLan Posted August 15, 2014 Share Posted August 15, 2014 Thanks DE Link to comment Share on other sites More sharing options...
spacedkadet Posted August 15, 2014 Share Posted August 15, 2014 (edited) Nice update, a step in the right direction :) Edited August 15, 2014 by spacedkadet Link to comment Share on other sites More sharing options...
DiosGX Posted August 15, 2014 Share Posted August 15, 2014 - Fixed a rare case where players could end up in the wrong mission if they managed to join a host who had crashed/disconnected and then re-hosted a different mission. Oh man, this, big time. I've had this happen on more than one occasion. Particularly in Dark Sectors when I'm suddenly on a completely different planet for the defense instead of the offense. o3o; Link to comment Share on other sites More sharing options...
jelvis Posted August 15, 2014 Share Posted August 15, 2014 great work on the fixes and changes [DE]'s :Dp.s. tenno live was pretty awesome ;) Link to comment Share on other sites More sharing options...
-Lady_Sachellein- Posted August 15, 2014 Share Posted August 15, 2014 I like this fix, thank you! Link to comment Share on other sites More sharing options...
RedFenixIII Posted August 15, 2014 Share Posted August 15, 2014 (edited) Edited August 15, 2014 by RedFenixIII Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted August 15, 2014 Share Posted August 15, 2014 Hotfix 14.2.2 Additions: - The number of currently active squads is now displayed in the info popup when hovering over a mission node. - Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players. - Game invitations are no longer cleared when transitioning to/from a mission. Changes: - Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself. ^^^^^^^^^^^^^^^^ THIS IS QoL stuff, GG DE =] Link to comment Share on other sites More sharing options...
RX000 Posted August 15, 2014 Share Posted August 15, 2014 Thanks a lot for the Hotfix! Link to comment Share on other sites More sharing options...
SaNSUICI Posted August 15, 2014 Share Posted August 15, 2014 GOOOOOOOOOOOOD - The number of currently active squads is now displayed in the info popup when hovering over a mission node. Link to comment Share on other sites More sharing options...
OTTERMATIC Posted August 15, 2014 Share Posted August 15, 2014 I'm glad the VOIP that no one ever used is being fixed. But, seriously, always glad to see things getting fixed. And hey, maybe people will actually use the VOIP now. Link to comment Share on other sites More sharing options...
XxDarksidegamerxX Posted August 15, 2014 Share Posted August 15, 2014 You Guys are F**cking awsome thanx for the fixes to the new UI Glitches Link to comment Share on other sites More sharing options...
-VIRUS- Posted August 15, 2014 Share Posted August 15, 2014 My first comment since i started playing Warframe. All i can say is the job you guys are doing is amazing, i was never a fan of Third person Shooters, i was more a FPS guys, but after starting to play this game im hooked. this game also introduced me to the fun off online gaming. Keep up the good work... Keep those updates coming.. Link to comment Share on other sites More sharing options...
Reidmaster Posted August 15, 2014 Share Posted August 15, 2014 I'm glad the VOIP that no one ever used is being fixed. But, seriously, always glad to see things getting fixed. And hey, maybe people will actually use the VOIP now. I almost always use it, and am really happy that they fixed it. I think part of the reason that people don't use it is that they might not know it exists or they don't have a mic to begin with. Link to comment Share on other sites More sharing options...
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