Nkomo-Sama Posted August 16, 2014 Share Posted August 16, 2014 For the record...will there be potatoes? For the record there has been no potatoes. Link to comment Share on other sites More sharing options...
Kachocalvo Posted August 16, 2014 Share Posted August 16, 2014 - Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself. AT LAST!!!! Link to comment Share on other sites More sharing options...
taiiat Posted August 16, 2014 Share Posted August 16, 2014 - Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself. oh thank god. Link to comment Share on other sites More sharing options...
EronAltair Posted August 16, 2014 Share Posted August 16, 2014 Thank You! =) I am so happy that the open squad count is back. I kind of want to buy you all drinks again. I also appreciated that this was addressed in a recent livestream. It was known; it was coming. The reassurance made frustration leave and patience replace it. It could have still taken months, but I knew it was coming as soon as it could. Well done, DE, EronAltair Link to comment Share on other sites More sharing options...
Nickeltoe Posted August 16, 2014 Share Posted August 16, 2014 Are you going to fix the "Hide Maxed Mods" button? Link to comment Share on other sites More sharing options...
K_Shiro Posted August 16, 2014 Share Posted August 16, 2014 Changes: - Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself. I can't tell how thankful I am for this - was waiting for it since like... about 9 patches ago? No offense but the weakest link in the whole game, no matter how much I have whined about weapon balance, energy leeches/disruptors, miserable AI, useless frame abilities etc., was the networking part, including the rather dumb matchmaking system which did not allow any real control. Even now I still think you should really add an option to Host (a button around where the accept mission stuff is, kinda). This is a nice first step (we saw some quite nice first steps in the recent patches/fixes, that gives us/the game hope), just let's hope it's not finished here... Link to comment Share on other sites More sharing options...
Purrsonality Posted August 16, 2014 Share Posted August 16, 2014 - Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself. Gotta love dis. Link to comment Share on other sites More sharing options...
Diman269 Posted August 16, 2014 Share Posted August 16, 2014 Наконецта исправьте язык в игре чтоб сообщения приходили на Русском а не на Английском а то хрензнает что те пишут Link to comment Share on other sites More sharing options...
Vaze Posted August 16, 2014 Share Posted August 16, 2014 - Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself. Nooooooo! I am a bad host. People experience extreme lag when I host. Myself included. How about fixing that? "NO HOST" option. Link to comment Share on other sites More sharing options...
Number39 Posted August 16, 2014 Share Posted August 16, 2014 I know I'm late to the party, but I'd like to say thank you, DE for fixing the Ogris. I can now peacefully return to gaming. :D Thank you. Thank you. Thank you. Thank you. Thank you. Link to comment Share on other sites More sharing options...
fridayg16 Posted August 16, 2014 Share Posted August 16, 2014 Hotfix 14.2.2 Additions: - The number of currently active join-able public squads is now displayed in the info popup when hovering over a mission node. - Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players. - Game invitations are no longer cleared when transitioning to/from a mission. Changes: - Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself. Fixes: - Fixed numerous issues with squad VOIP chat - Fixed incorrect values being displayed for Sentinel's Crit Damage and Crit Chance in the Arsenal and Upgrades screens. - Fixed a rare case where players could end up in the wrong mission if they managed to join a host who had crashed/disconnected and then re-hosted a different mission. - Fixed being able to send game invites via the /invite chat command when not currently in a squad. - Fixed crash when attempting to launch a Solar Rail Conflict mission under strict NAT. - Fixed overlapped Cyropod & Artifact objects when playing Defense alerts on Grineer Galleon tileset - Fixed overlapping UI issues when viewing the Dark Sector information screen while the pause menu is active. - Fixed gameplay crashes. - Localization updates. Edit: corrected opening statement regarding squad counts. The number displayed is the number of squads that are currently join-able (i.e. not full thanks DE but one more problem i was playing peacefully then we finished the mission but when i got back to my ship i read this new update that it shows the squads then i tried to join the avalanche offensive (to get oberon). But then it said ''please ensure your firewall permits or udp something i can't remember'' then i tried to relog i tried again but still did not work please fix this DE please Link to comment Share on other sites More sharing options...
SyiSeiko Posted August 16, 2014 Share Posted August 16, 2014 Also getting UDP error when any of my friends sign on... The ports are open, I have triple checked. Link to comment Share on other sites More sharing options...
Thunder_Chief Posted August 16, 2014 Share Posted August 16, 2014 Hotfix 14.2.2 Additions: - The number of currently active join-able public squads is now displayed in the info popup when hovering over a mission node. - Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players. - Game invitations are no longer cleared when transitioning to/from a mission. Changes: - Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself. Edit: corrected opening statement regarding squad counts. The number displayed is the number of squads that are currently join-able (i.e. not full). Nice set of fixes, Darryl! Love 'em! Tho I still remember back in the day when available squads would be shown for ALL nodes when zoomed in, without hovering... I still wish that would be reimplemented, but as an option in the menus. Tho I am now long past needing to complete the system, I remember when I was "in progress" how helpful it would have been, so I did not waste time hovering over each node to see which one was active at the time or not. Well, "joinably" active... ;-) Please consider! Thx!!! Link to comment Share on other sites More sharing options...
monstruletz15 Posted August 16, 2014 Share Posted August 16, 2014 THX for fixes .. BUT still no changes at ammo capacity for launcher type weapons. REALLY DE ... 20 ammo AND sniper ammo type. 0_0 At least increase the capacity to 40 ... AT LEAST. Link to comment Share on other sites More sharing options...
Monolake Posted August 16, 2014 Share Posted August 16, 2014 (edited) "- Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself." Awesome change Parkour is still bugged - cant jump from a wallrun 90% of the time Edited August 16, 2014 by Monolake Link to comment Share on other sites More sharing options...
TopMaverick Posted August 16, 2014 Share Posted August 16, 2014 (edited) Solo has a problem of not pausing the game just like when U14 first launched, don't remove the only benefit of going solo please. EDIT: solo works whenever it wants to.. Also: can explosives get a relook? 20 ammo for launchers and using sniper ammo is harsh. Castanas could also use some max ammo aswell, 30 is nothing for a secondary. Was this nerf really needed though? Less players will be going into high rounds in ODD without their explosives and scavenging for sniper ammo. Edited August 17, 2014 by TopMaverick Link to comment Share on other sites More sharing options...
Videntis Posted August 16, 2014 Share Posted August 16, 2014 (edited) Hotfix 14.2.2 Additions: - The number of currently active join-able public squads is now displayed in the info popup when hovering over a mission node. - Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players. - Game invitations are no longer cleared when transitioning to/from a mission. Changes:* - Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself. That's pretty nice and all. But could you make an option in which a player can decide to Host Match or Que? Edited August 16, 2014 by Videntis Link to comment Share on other sites More sharing options...
HitPointPredator Posted August 16, 2014 Share Posted August 16, 2014 Still no weapon fixes? Link to comment Share on other sites More sharing options...
sneakatone Posted August 16, 2014 Share Posted August 16, 2014 When will you guys and gals fix the problem with the Corpus Tech? They still cant deploy drones! didnt they remove it as a whole? Link to comment Share on other sites More sharing options...
-Praxa- Posted August 16, 2014 Share Posted August 16, 2014 Thanks DE. Link to comment Share on other sites More sharing options...
Sprixim Posted August 16, 2014 Share Posted August 16, 2014 This is great DE! Thanks!! Link to comment Share on other sites More sharing options...
Jeloxale Posted August 16, 2014 Share Posted August 16, 2014 Finally this got pinned to latest staff posts, but latest build still shows 12.4.1 :/ Link to comment Share on other sites More sharing options...
Doforcash Posted August 16, 2014 Share Posted August 16, 2014 what's this ? hotfix for ants ? Link to comment Share on other sites More sharing options...
Myscho Posted August 16, 2014 Share Posted August 16, 2014 http://oi61.tinypic.com/2poz87r.jpg Levels still don't match Link to comment Share on other sites More sharing options...
Taikobo Posted August 16, 2014 Share Posted August 16, 2014 Hi there. Just want to announce Vay Hek is still bugged. Once you finish him, or even get close to, it just goes stealth on 0 health, or it blows up it's drone, and the fight continues whereas we can't finish him off and are stuck. Link to comment Share on other sites More sharing options...
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