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Hotfix 14.2.2


[DE]darryl1
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- Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.

 

AT LAST!!!!

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- Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.

oh thank god.

 

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Thank You! =)  I am so happy that the open squad count is back. I kind of want to buy you all drinks again. I also appreciated that this was addressed in a recent livestream. It was known; it was coming. The reassurance made frustration leave and patience replace it. It could have still taken months, but I knew it was coming as soon as it could.

 

 

Well done, DE,

 

EronAltair

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Changes:
 
- Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.

 

I can't tell how thankful I am for this - was waiting for it since like... about 9 patches ago? No offense but the weakest link in the whole game, no matter how much I have whined about weapon balance, energy leeches/disruptors, miserable AI, useless frame abilities etc., was the networking part, including the rather dumb matchmaking system which did not allow any real control. Even now I still think you should really add an option to Host (a button around where the accept mission stuff is, kinda).

This is a nice first step (we saw some quite nice first steps in the recent patches/fixes, that gives us/the game hope), just let's hope it's not finished here...

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- Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.

Gotta love dis.

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- Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.

Nooooooo! I am a bad host. People experience extreme lag when I host. Myself included. How about fixing that? "NO HOST" option.

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Hotfix 14.2.2
 
Additions:
 
- The number of currently active join-able public squads is now displayed in the info popup when hovering over a mission node.
- Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players.
- Game invitations are no longer cleared when transitioning to/from a mission.
 
Changes:
 
- Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.
 
Fixes:
 
- Fixed numerous issues with squad VOIP chat
- Fixed incorrect values being displayed for Sentinel's Crit Damage and Crit Chance in the Arsenal and Upgrades screens.
- Fixed a rare case where players could end up in the wrong mission if they managed to join a host who had crashed/disconnected and then re-hosted a different mission.
- Fixed being able to send game invites via the /invite chat command when not currently in a squad.
- Fixed crash when attempting to launch a Solar Rail Conflict mission under strict NAT.
- Fixed overlapped Cyropod & Artifact objects when playing Defense alerts on Grineer Galleon tileset
- Fixed overlapping UI issues when viewing the Dark Sector information screen while the pause menu is active.
- Fixed gameplay crashes.
- Localization updates.
 
 
Edit: corrected opening statement regarding squad counts. The number displayed is the number of squads that are currently join-able (i.e. not full

thanks DE but one more problem i was playing peacefully then we finished the mission but when i got back to my ship i read this new update that it shows the squads then i tried to join the avalanche offensive (to get oberon). But then it said ''please ensure your firewall permits or udp something i can't remember''  then i tried to relog i tried again but still did not work please fix this DE please

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Hotfix 14.2.2
 
Additions:
 
- The number of currently active join-able public squads is now displayed in the info popup when hovering over a mission node.
- Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players.
- Game invitations are no longer cleared when transitioning to/from a mission.
 
Changes:
 
- Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.
 
Edit: corrected opening statement regarding squad counts. The number displayed is the number of squads that are currently join-able (i.e. not full).

 

 

Nice set of fixes, Darryl! Love 'em!

 

Tho I still remember back in the day when available squads would be shown for ALL nodes when zoomed in, without hovering... I still wish that would be reimplemented, but as an option in the menus.  Tho I am now long past needing to complete the system, I remember when I was "in progress" how helpful it would have been, so I did not waste time hovering over each node to see which one was active at the time or not.  Well, "joinably" active... ;-)

 

Please consider!

 

Thx!!!

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"- Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself."

 

 

Awesome change

 

 

 

Parkour is still bugged - cant jump from a wallrun  90% of the time

Edited by Monolake
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Solo has a problem of not pausing the game just like when U14 first launched, don't remove the only benefit of going solo please.

EDIT: solo works whenever it wants to..

 

Also: can explosives get a relook? 20 ammo for launchers and using sniper ammo is harsh. Castanas could also use some max ammo aswell, 30 is nothing for a secondary. Was this nerf really needed though? Less players will be going into high rounds in ODD without their explosives and scavenging for sniper ammo. 

Edited by TopMaverick
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Hotfix 14.2.2
 
Additions:
 
- The number of currently active join-able public squads is now displayed in the info popup when hovering over a mission node.
- Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players.
- Game invitations are no longer cleared when transitioning to/from a mission.
 
Changes:*
 
- Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.

That's pretty nice and all. But could you make an option in which a player can decide to Host Match or Que?

Edited by Videntis
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Hi there. Just want to announce Vay Hek is still bugged. Once you finish him, or even get close to, it just goes stealth on 0 health, or it blows up it's drone, and the fight continues whereas we can't finish him off and are stuck.

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