Xilver7 Posted April 15, 2013 Share Posted April 15, 2013 (edited) So I decided to experiment once more with a Braton, and I have to put on armor piercing for it to actually do something to Grineer. Right now that piercing mod is at 6 points, which is 1/5 of a non supercharged item's points. I was thinking: If I wanted to switch to Corpus or Infested, I'd have to take off that mod and replace it every time to maximise effectiveness. I sound ultra-lazy right now, don't I? Well, I just think it'd be an awesome addition to have the ability to build multiple loadouts, and then you'd have the option to set it to Grineer, Corpus, or Infested. This way, you can throw your mods onto an item, switch to another loadout, build that up (and be able to use the same mods), and select which faction those loadouts are used on. This way, if you had lots of armor piercing and freeze for Grineer, you can go to a new mission right away, and if it was Corpus, you'd have maybe electricity and serration on, without having to go near your arsenal. All in all, this would be really cool, and hopefully not too difficult to code in. Edited April 15, 2013 by Xilver7 Link to comment Share on other sites More sharing options...
austinrelis Posted April 15, 2013 Share Posted April 15, 2013 Umm. AP is essential on Corpus. It can only add damage on infested, and grineer take full damage on headshots with any gun. What do you have against AP? D: Link to comment Share on other sites More sharing options...
Xilver7 Posted April 15, 2013 Author Share Posted April 15, 2013 Umm. AP is essential on Corpus. It can only add damage on infested, and grineer take full damage on headshots with any gun. What do you have against AP? D: Just threw out random mods, really. It was just as an example. Link to comment Share on other sites More sharing options...
Davoodoo Posted April 15, 2013 Share Posted April 15, 2013 I would like to be able to equip same mod on diffrent frames/weapons at same time. It would save me a lot of time when switching from ember to volt cause fire doesnt want to kill grinners. Link to comment Share on other sites More sharing options...
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