Arkanymoose. Posted August 18, 2014 Share Posted August 18, 2014 well I saw that the penta now has no ammo and runs on sniper ammo I tried to put ammo mutation on but there isnt one no sniper ammo mutation no rifle ammo mutation DE is this a bug or intentional Link to comment Share on other sites More sharing options...
Cyborger1 Posted August 18, 2014 Share Posted August 18, 2014 (edited) Well, since launchers are now their own things, I'd think they're maybe holding this off to add a "Launcher Ammo Mutation" into the game. I couldn't tell you if it's a bug though, maybe it just is. Maybe it isn't and they just don't want us to use mutations on these things anymore. Edited August 18, 2014 by Cyborger1 Link to comment Share on other sites More sharing options...
Ace_Kayo Posted August 18, 2014 Share Posted August 18, 2014 Not sure if it is a bug or not. I know Attica has a bug where you pick up rifle ammo for it and it calls it "bow" (without using ammo mutation of course). Most likely its a small oversight like the Attica bug I would guess? Link to comment Share on other sites More sharing options...
Quizel Posted August 18, 2014 Share Posted August 18, 2014 Well, not really a bug, just didn't bother changing which ammo mutation can be equipped using the Penta. Rifle ammo mutation will work just fine as if it were a sniper ammo mutation. Link to comment Share on other sites More sharing options...
Spitfire93 Posted August 18, 2014 Share Posted August 18, 2014 use a secondary like the castanas with pistol mutation and switch to them when running low since they pick up sniper ammo. thats what I do when I use launchers now Link to comment Share on other sites More sharing options...
Quizel Posted August 18, 2014 Share Posted August 18, 2014 use a secondary like the castanas with pistol mutation and switch to them when running low since they pick up sniper ammo. thats what I do when I use launchers now yeah, thought about that concept too being that they use the same ammo pool. Gimp one weapon so that the other can be max'ed >.< Link to comment Share on other sites More sharing options...
(PSN)Draconis1981 Posted August 18, 2014 Share Posted August 18, 2014 this was an inevitable move as you can mod the explosive weapons to go infinite rounds on odd and 540 rounds in an ogris was always a bit odd in itself lol Link to comment Share on other sites More sharing options...
Mkilbride Posted August 18, 2014 Share Posted August 18, 2014 Yeah...540 rockets is insane. I think 60 would've been good, alot, still, but around what I'd say "Ok, fine" at. :P Link to comment Share on other sites More sharing options...
Nira Posted August 18, 2014 Share Posted August 18, 2014 Not sure if it is a bug or not. I know Attica has a bug where you pick up rifle ammo for it and it calls it "bow" (without using ammo mutation of course). Most likely its a small oversight like the Attica bug I would guess? Not sure if that is a bug or intentional, as the Attica has a 540 ammo pool, in keeping with the rifles. Link to comment Share on other sites More sharing options...
HalcyonH66 Posted August 18, 2014 Share Posted August 18, 2014 Yeah...540 rockets is insane. I think 60 would've been good, alot, still, but around what I'd say "Ok, fine" at. :P Exactly what I thought. I was an avid penta user mainly because I enjoyed it, it was a different experience to using the other weapons as you had to be so careful of 1 sotting yourself, you got to bounce grenades off walls and around corners e.t.c. I completely agreed that 540 was wayyyyyy to much ammo but now I run out of ammo 24/7. not even my soma runs out of ammo as much as that thing. like even 50 rather than 60 jeez. Link to comment Share on other sites More sharing options...
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