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The addition of factions fighting each other is nice but...


Ingway
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As far i've seen some things are starting to bug me quite a bit with this new addition, it's just a matter of changing and fixing it but here we go:

1- The AI is derping even harder than before.

To put it simply the AI has now gotten even more dumb when there another faction inside the ship, especially if it's inside a Corpus ship, basically, i was in this corpus mission where i had to find and rescue someone, when halfway tough i start to hear gunfire from machineguns wich is not what corpus use, so i tought "oh another faction is here". The problem here was that the grineer keeped shotting at turrets that were not working at all as if he was thinking he could kill it, and in some points even tough i was in a corridor with many of then they keeped shotting at the wall even when i stood in front of a heavy grinner he ignored me and proceeded to waste his clip on wall. i went to check what was over there and found more sleeping turrets.

The coffin on the nail was when i noticed a heavy unit on the other side of a area, i went there to kill it and he ignored me as well, but that was not the problem, the problem was when a grinner locked the place up and the guy i was escorting surprisinly got stuck on the area before that, and i started the hear heavy gunfire on the other side of the door. I tought he was going to do die, surely they noticed him and were now shotting at him, i hacked the console thinkg "oh wow, they must have buffed his shield or something... he's still alive", when i get there, i see the captive standing still on the door and behind him 4 grinner but guess what? They were shotting the sleeping turret that was next to the captive... i killed then and proceded laughing my &#! of a the situation.

2- There's not really much fighting between then...

The only moment when you will see the factions going at it is at the start when you notice the other faction members appearing, after that the stage simply swaps the enemy spawn to another one, so a corpus stage would become a infected/ grineer stage and so on. This is rather dissapointing if it stays this way since it would be much cooler to see more fighting along the way.

I know it was just added, but it's beta and adding feedback is what we're here for.

Edited by Ingway
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I agree with this completely. When you're not in the room they're killing each other and when you do get in and they haven't started fighting they're just running around. It's awesome to see your enemies get invaded by other enemies but man do they get dumb.

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1) This is called a bug, gaming companies use things called beta phases to find these and eliminate them... oh wait...

2) havent seen one of these missions yet, but im guessing they wanna see how it works and tweak it on the way :3

I advice you to read the whole freaking thing before posting stuff that like that next time, because first of i said it was just a matter of fixing and changing it, so clearly i'm alredy talking about bugs, and at the end i state "i know it was just added, but it's beta and adding feedback is what we're here for".

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1) This is called a bug, gaming companies use things called beta phases to find these and eliminate them... oh wait...

Indeed. And most of the time they don´t just start adding completly new stuff during Beta.

Normally Betas are the FINAL test for the game, including stresstest for servers and final tweaking, not to start programming about everything!

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It seems like the turrets never technically die, after you shoot down one that's active it doesn't blow up or anything, it just heads back into hybernation mode.

Actually it does "die", you get affinity for it and it starts sparkling and smoking, when i did something like that to a turret the grinner didn't bother with it anymore.

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Actually it does "die", you get affinity for it and it starts sparkling and smoking, when i did something like that to a turret the grinner didn't bother with it anymore.

Really? When I shoot down turrets they just jump back into hybernation mode for me and I get no affinity. Maybe I'm just not noticing the smoke or something.

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Indeed. And most of the time they don´t just start adding completly new stuff during Beta.

Normally Betas are the FINAL test for the game, including stresstest for servers and final tweaking, not to start programming about everything!

That's typically what open betas are in f2p games. Closed beta tends to have a lot of bug testing and the occasional new system added.
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That's typically what open betas are in f2p games. Closed beta tends to have a lot of bug testing and the occasional new system added.

Yeah i know :/

The actual Beta in F2P is called Release. Yet millions tend not to give a fu** and still throw their money at the monitor without knowing what they will get, talking about "potential" and stuff.

Well, if i´d start throwing my money at everything that has "potential", i´d be pretty poor, actually ^^

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Indeed. And most of the time they don´t just start adding completly new stuff during Beta.

Normally Betas are the FINAL test for the game, including stresstest for servers and final tweaking, not to start programming about everything!

As the user above me said it's closed beta, it's still a time where alot of changes and new additions can happen since it's still a closed test period.

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Hmm one thing that I hope to get fixed not just with AI intelligence when fighting each other but also it seems like the invading group completely replaces the original when I play. Might just be for me but when I fight Grineer and the infected show up it just becomes all infected from there on in.

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Hmm one thing that I hope to get fixed not just with AI intelligence when fighting each other but also it seems like the invading group completely replaces the original when I play. Might just be for me but when I fight Grineer and the infected show up it just becomes all infected from there on in.

That's what i stated in my second feedback, i'm pretty sure it's happening for everyone, wich is why i'm giving the suggestion of the fight to keep going until the end instead of having the stage be replaced completely by the invading force.

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