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Update 14: The Mad Cephalon


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PS4 Update 14: The Mad Cephalon

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New User Experience 2.0!

 

-Any players that have an existing Warframe account that is Mastery Rank 1 or greater will be presented with two options after logging in:  Play Prologue or Skip Prologue mode.  Both options will allow players to enter the new features of Update 14, however for those who want to take part in the new player experience can do so without needing to start a brand new account.  Any newly created account or players with an account that has Mastery Rank 0 will not be given the option to skip Prologue Mode.

 

-Our players often tell us the difficulty in learning the Warframe essentials is too high! Warframe Update 14 brings an entirely new tutorial and new player experience that reduces the issues reported with our older system. Read on to learn how!

 

-New User Experience 2.0 includes a brand new tutorial mission and quest introducing players to the narrative of Warframe and a much more immersive way to learn the game controls.

 

-The New User Experience 2.0 quest includes progressive disclosure of available gameplay systems and menus, allowing the player to complete missions and learn more about the game before being overwhelmed with the Foundry/Arsenal/Market/Mods. These are unlocked as the quest is completed.

 

-Matchmaking and lobby formation has had functionality improved to keep parties together.

 

-Prevent players from quick matching into already-in-progress missions if this is their first time they’re playing the selected node.

 

-Excalibur, Mag, and Volt now make up the starter Warframe options.

 

-Added beginner Mods to be given to players during the tutorial system so they start off with a selection of helpful mods to customize their gear.

 

Operation: Breeding Grounds!

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Tenno, we have a problem.

 

Alad V has developed a way to direct the spread of the Infestation. Using these newly engineered "Hive" organisms, the Infestation is able to corrupt a new ship or colony almost instantly. There are also disturbing reports coming in that the virus has evolved. It is now capable of absorbing and corrupting non-organic beings. Not even the robotic soldiers of the Corpus are safe now. The only way to stop the spread is to destroy these hives.

We have just received word of a massive outbreak near Eris. An entire fleet of Corpus ships has been exposed to this new bioplague. Alad V is almost certainly responsible. If Alad V's hives are allowed to gain a strategic foothold here, the Infested will become unstoppable. They will overrun the system in a matter of days. If we don’t put an end to this now, the Corpus, the Grineer, the Tenno...we could all fall in the wake of this horrible scourge.

-The Lotus

 

So begins Operation: Breeding Grounds!

 

HERE'S WHAT YOU'LL NEED TO DO

 

-Visit the threatened ship on Eris to find and destroy three separate hives. These hives greatly accelerate the spread of the Infestation.

-Each hive is protected by several tumor nodes, destroy these to make the hive vulnerable.

-Destroying the hives is likely to have unintended consequences. Be on alert for everything from unstable ship systems to Infested counter-defenses.

-Once you have wiped out all three hives, head to Extraction.

 

WHAT YOU NEED TO KNOW

 

-You can attack the three hives in any order. Work individually and attempt to destroy them all at once or work with your fellow Tenno to take them out one at a time.

-Hive effects compound, so tackling each hive will create a unique effect on your mission and the ultimate combination of all three effects during Extraction.

-With every mission you run, the Infested evolve and become more deadly.

 

TENNO, YOU WILL BE REWARDED!

 

Operation: Breeding Grounds will include point structure that allows for rewards based on points earned in ONE SINGLE mission! This will be denoted in the UI in the "Best" field under the Operations tab to help you keep track of your current best score.

6 points: Breeding Grounds badge!

17 points: Dual Stat Fire Mods!

48 points: Prova Vandal!

The top 3 Clans per Clan Tier will receive Gold, Silver, and Bronze “Breeding Grounds” Trophies! For Clan Leaderboards, a Clan’s score is the sum of the Best Point run for all members.

 

HOW DO POINTS WORK?

 

There are 6 types of Hives that yield different points depending on the difficulty of the mission and the difficulty of the hive type. Destroying hives has adverse effects and dangerous consequences. Be on alert! Each mission will contain 3 hives determined by the difficulty of the mission. You will notice a "Total" value in the UI under the Operations tab. The higher this number, the stronger the stink and more difficult the missions!

Difficulty of the mission is increased in the following way:

You will notice a "Total" value in the UI under the Operations tab. The higher this number, the stronger the stink and more difficult the missions! All Tenno will begin playing ‘Difficulty 1’ missions with ‘Difficulty 1’ hives! But, this difficulty won’t stay at ‘1’ forever. The Infested can smell the carnage of your missions and will become more and more difficult and aggressive the more Breeding Ground missions you complete. It will take several runs for the stink of the Infested to stick to you. By completing more missions, you will encounter more difficult hives and more difficult enemies! These difficulty increases will allow you to yield higher points in a single run, with endless potential if you want to compete in clan leaderboards!

 

Note: grouping together with other Tenno will affect difficulty depending on the level of combined stench!

 

Quest System:


-Warframe now has a Quest system! New User Experience 2.0 will boast Vor’s Prize as the debut quest! The technical foundation is now in game for linked missions and quests for us to create.

-The newest Warframe, Mirage, is obtainable through the Quest System!

-The Kubrow and Genetic Foundry, used for breeding biological specimens, are obtainable through the Quest System!


 

Player Ship:


-Player Ships have arrived! This immersive and re-imagined space grounds players in the Solar System aboard their own personal spacecraft, the Liset!

-Introducing: Ordis! The Liset’s Cephalon - voice and guide! This new character exists as the Liset’s original operating system, and is finally functional and ready to serve the Tenno after hundreds of years of abandon.

-The Liset provides access to all major systems, menus, and components through contextual devices aboard your ship. These are unlocked via Vor’s Prize quest! If you are a veteran that chooses to bypass playing the Prologue, they will all be ready and functioning for you.

-The Player Ship has new diegetic (in-the-world) user interface and menus, with Quick Access menus available for faster access.


 

Diegetic UI:


-Pressing the ESC button/Start on Controller will now call up Diegetic UI from the palm of your hand. Use this in missions for normal ESC menu options.

-Pressing the ESC button/Start on Controller in mission will now allow you to see “Current Mission Progress”, which shows all pickups and details of the current mission.

-Use this ESC menu in Dojo for easier access to decoration placement and editing, instead of walking over to the console every time.

-New Mission Results screen! This new screen shows all the details of your previous run! Its minimalistic appearance will be expanded on as feedback and experiences with Liset form.


 

Genetic Foundry & The Kubrow


-Fetch the Kubrow Quest by slaying the mechanical four-legged pest!

-The Kubrow were once pets of the Orokin, and the domesticated Kubrow can be yours through the research that you can carry out on your Player Ship on the Genetic Foundry!

-New Quest for unlocking the Genetic Foundry to be used for breeding biological specimens!

-Different Kubrow personality types have different combat and non-combat abilities!

-Make your Kubrow more combat effective by caring for it and equipping powerful link mods.

-Create genetic imprints of your Kubrow that you can trade with friends and combine to create your perfect pet. Each Adult Kubrow can create up to 2 imprints!

-Kubrow Mods: Find 16 new mods for your Kubrow from Feral Kubrow drops!

-Caring for your Kubrow involves regular interaction to make sure it’s happy! Going away for a while? Kubrows are capable of undergoing long periods of time in Stasis, so feel free to send your Kubrow to Stasis while you’re away!


 

New Warframe: Mirage:


-Mirage, a master of illusion, Mirage confounds the enemy in a spectacle of style and power.

-If it’s Mirage you seek, you may obtain by Quest. To her powers of illusion we can attest. Within a vault, the requirements lie, as part of a dark and corrupted  infested sky.



 

Dark Sectors Enhanced:


-PSA: Deployment of Solar Rails was halted on July 15 to prepare for this Update. We will let you know when the regular Deployment schedule returns.

-New Dark Sectors Conflict has arrived! A new gameplay mode has arrived to replace the existing Solar Rails Conflict missions.  

-Choose which Clan or Alliance you wish to support and play the role of Attacker or Defender on a multi-staged objective mission.

-Up to 4 human players per side, with empty player slots auto-filled by Spectres.

-Rank up your mods while you play!

-Are you a Clan or Alliance Tacticition? Find the new SCHEMA customization area in your Orokin Lab today! Using SCHEMAs, you can customize your Clan or Alliance’s Solar Rails by selecting room orders, placing turrets and Specter spawn points! Clan and Alliance members can enter your SCHEMA and contribute to your plans! Applying your SCHEMA to rails not in a Conflict state to have them ready for the next Conflict!

-Battle Pay is now proportionate to your contributions to the mission. For the new game mode, Attackers have to destroy the "core", and defenders have to prevent that. The more damage you do (or prevent, as appropriate), the more you get paid.


 

Dynamic Music Additions:


-Dynamic Music has been added to all Grineer and Infested missions, with Corpus coming soon! The game now more ‘intelligently’ makes decisions about how to play ambient and combat music. We are using a stem approach so that players hear different parts of the music at all times!


 

Three new Alt Helmets:


-Mirage’s Harlequin Helmet

-Hydroid’s Ketos Helmet!

-Zephyr’s Tengu Helmet!


 

New Weapons and Items:

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-New: Mutalist Quanta! Find it today in the Market or Infested Research lab!

-New: Iliac Syandana & Armor set! Make your mark in an Infested-themed cosmetic set.



 

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-New: Venka! A Tenno based Claw Weapon capable of rending both flesh and metal alike! Find it today in the market or in the Tenno Research lab!

-New: Pyra Syandana! A flaming remnant of the Orokin Elite!



 

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-New: Quanta Weapon! Originally designed for mineral extraction on large asteroids, this tool has recently been adapted for deadly military purposes!

-New: Dendra Armor! Derived from Corpus protective technologies this armor will add even more energy flare to your Warframe!



 

-New: AkZani! The choice weapon of Mirage, these fast-firing dual pistols deliver a deadly performance.

-New: Silva & Aegis! This fiery sword and shield combination perfects the balance of Tenno offense and defense prowess. In the hands of a Master, even a defensive tool like a shield can be used as a deadly weapon. This new weapon uses a brand new Stance, 'Eleventh Storm'! Created from the concept of our Melee Design Contest winner: SilverBones.




 

Additions


-2 New Dark Sector Related Trophies!

-New: Infested enemy types: Mutalist Ospreys!

-Added friendly NPC wall running. Specters, Rescue targets and Kubrow can learn where to wall run from the players.

-Added Eximus/Leader spawn scaling to Defense missions.

-Added an extra boost to wall-run melee attacks if you channel melee.

-Alliance Emblems have been added for Warlords/Alliance Founder to upload at www.warframe.com

-Alliance Renames are here! Sick of being called the Tootsie Roll Slammers? Now you can change to the Jawbreakin’ Jostlers!

-Added new Wall Run + Strike animations for Axe, Scythe, Staff, and Claw weapons.

-Added the ability for Founding Warlords of a clan to demote other Warlords. Please note this is only possible for clans founded after we started flagging the detail of clan Founder, which occurred shortly after Update 13.

-Added visual effect on friendly hacked Moas.

-Added the ability to Slide Jump into a wall run. Before you would just slide and jump at the wall, but now, if aimed and the correct functions pressed, this will transition into a wall run.

-Added an ‘accept all’ pending friend requests option as a context action under the accept friend menu.

-Added a new Animation when you use a Revive in a session.

-Added all 3 Diorama Winners from the Diorama Contest of days past! Congratulations to Casardis, 9Hopper, and FireTempest. Find the dioramas in the Codex!

-Added in settings for ‘Invite’ reception preferences. This setting allows you to choose from whom you receive game invites: All Players, Friends Only, or None.

-Added a ‘Legacy Palettes: On/Off’ option in the UI to give players the option to revert all colour palettes to the pre-gamma fix state (find this in Gameplay tab Options).


 

Infested Changes:


-A Region Infested: Eris!

-The Infested have reclaimed parts of Eris as of Update 14!

-Available game modes in the Eris region include: Hive Sabotage, Exterminate, and Survival.

-The Infested are sounding and looking much more vicious these days! Completely new sounds and animations for Runners, Crawlers, and Chargers have been added into Warframe!

-New Infested Music added, experience new ambience and battle music when facing the Infested!

-All Crawlers move speed has been increased.

-New animations for Infested Ancient reach attack.

-Electric Crawler Attack range fixed, now more likely to attack with his lightning.

-Lobber Crawler has new effects on his lobbed grenade, making it easier to see.

-Infested Charger move speed increased.

-Suicide Runners will no longer explode on death if killed by melee. The death explosion causes stagger, and damage scales up with their level.

-Infested Leapers: Their leaping attack can be parried to nullify the stagger. Leap damage scales with their level.

-All Ancients can pull targets (Pull can be blocked or dodged).

-All Ancients - better anticipation of knockdown attack. It can now be parried to nullify damage and the knockdown.

-Toxic Ancients - Do poison damage and gives all nearby enemies poison damage. Ancient and nearby enemies are resistant to poison and gas damage.

-Healing Ancients - Links with nearby allies, any damage they take heals the Ancient up to 150% health, and it scales up to reflect having health > 100%. Also reduces damage that nearby allies take.

-Healing Ancient now has Fossilized health, to be consistent with the other Ancients (was Infested Armour).

-Leaper infested can dodge.

-Disruptor Ancients - Aura that reduces radial and power damage taken by nearby allies. Attack damage energy, rather than completely drain it. Attacks of nearby allies have the same effect.

-The Infested have further expanded on Eris! Introducing new Infested Rescue mission with new stakes! Also on Eris are brand new Defense and Mobile Defense maps, fight through Infested Corpus ships to defend your objectives!

-With the return of Infested comes the return of Mutagen as a Rare drop to Eris!

-New Infested Capture missions are here! Play them today on Eris!


 

Saryn Changes:


-Molt now removes Procs and Status Effects when cast.


 

Valkyr Changes:


-Hysteria has been reworked with an entirely new animation set and sounds! Activate Valkyr’s Hysteria to play through the new combos and movement set!

-Valkyr’s Hysteria now is affected by the melee ‘combo’ counter bonuses! The higher your combo chain, the more damage Hysteria will do!


 

Volt Changes:


-Volt's Electric Shield now has a countdown timer. In the case of multiple spawned shields, the time for the last spawned one will be displayed (similar to Frost's Snowglobe).


 

General Enemy Changes:


-Scorpions will now be able to pull players who are ‘off nav’, which means on boxes or other areas off the main path.

-Enemies health is no longer capped at 65535.


 

Boss Balancing Changes:


-The following bosses have gone through a balancing pass to improve their scaling for groups of high level Tenno, we hope they are a little more challenging!

-Grustrag 3, Hyena Pack, Vay Hek, Jackal, Alad V and Zanuka, Sargas Ruk, Lephantis, and Captain Vor.

-Speaking to the Jackal, The Jackal had some additional fixes to reduce the amount of stun locking possible and also allowing him to scale better with level. The health of his legs was changed to a % of his total health, which scales up with level, making it harder to knock him into his stun state. His stun timer was also decreased while the damage required to break him out of stun early was also increased and made as a % of his total health rather than a set value.


 

Orokin Derelict Survival Specific Changes:


-Made several changes to the Derelict Survival mission to improve spawning.

-Polished the logic for connecting procedural levels.

-Increased the number of connectors to increase play space.

-Increased spawn room chance.

-Removed tentacle traversal room (Giant open room which branches are navigated) from intermediate spawning, will only occur as dead end.


 

General Survival Changes:


-Removed the locked door to extraction, as it only limits the available spawn locations within the first 5 minutes.

-Increased the number of small dead end rooms (caps) which can generate in place of red locked doors, providing more spawn locations for enemies.

-Added some new small cap tiles for Asteroid, Settlement, Outpost and Galleon tilesets.

-Restructured the Derelict Survival procedural level so it has more small tiles between the main areas.  There are still three larger main areas which have life support capsule spawn points.  

-The 'stacking' bug was fixed, capsules don't spawn instantly on activating a capsule if the level is full.

-The first room's capsule spawns are no longer switched off after one use.  Since the first room is reused, each level may now have 2-3 more simultaneous capsules active before it reaches capacity.  Originally the level structure was a little different, disabling spawns was intended to keep players closer to extraction after moving on from the first room.

-Added infested crawlers to survival enemy spec.


 

General Changes:


-Transmission sounds now play through the main speaker and not the controller.

-Infested Impedance Aura mod has been changed to be a radial affect around the player instead of the whole map indiscriminately.

-Tweaked the position of multiple armor offsets on all Warframes across the board.

-Increased the number of Orokin Cells received as T3 Survival awards from 1 to 3 per batch.

-Combat music now reduces less of the volume of ambiance and footsteps.

-Improved the pathing through doorways abilities of Mutalist Ospreys.

-Tweaked the positioning of Armor offsets on multiple Warframes.

-Toxic Resistance Aura is now set at 2.5% per level.

-Consumables can no longer be deployed while casting blocking abilities that toggle (SoundQuake, Absorb, etc).

-Enemies now have basic awareness on contact or sound of invisible units, and will investigate last known position of this sound/contact.

-Tweaked the positioning of the Edo armor Chest piece to address clipping/placement issues.

-Slightly reduced the overall damage resistances of Prosecutor enemy types.

-The drop rates on Beacons have been adjusted. Delta Beacons are now less rare, with the Kappa and Gamma Beacon drop rates being slightly reduced.

-Tweaked the positioning of the Eos leg armor accessories.

-Shifted Banshee's shoulder pad back slightly to reduce clipping.

-Tweaked the position of Emblems so as to ensure they don't clip into shoulder armor.

-Ash's Shuriken is now registered as a silent projectile.

-Stamina is no longer consumed and can regenerate when the sprint button is held down but the player's avatar is in the air or in a non-mobile animation.

-Changed several mod/item descriptions to reflect updated content (English now, more coming later):

   oBrokk Hammer Skin changed to remove “Charge Speed” for “Channeling Efficiency”.

   oBanshee’s Silence now includes new Aura and stun properties.

   oFrost’s Snowglobe now indicates brief invulnerability window.

   oNova’s Antimatter Drop now indicates damage increased if targeted by weapons.

   oMag’s Shield Polarize now indicates enemy shields explode.

   oAsh’s Teleport now indicates enemies are vulnerable to finishers.

-Adjusted the reload times on Tenno Specters so as to prevent constant weapon fire from being heard.

-Tweaked the gain on numerous Weapon fire sound effects.

-Equilibrium and all Ammo Mutation mods have been added into Mod packs and Transmutation tables.

-Completing an Alert on a node you have locked no longer unlocks the node underneath.

-Removed blood/dismembered Grineer from Excalibur's codex entry ...he didn't mean to hurt anyone.

-Increased decoration capacity in the trophy room for adequate trophy placement.

-Changes to mod art: Decisive Judgement and Tranquil Cleave used the same image, now they don’t!

-Changed Ruk’s image in the “Enemies” section of the Codex.

-Changes to visual effect when Melee killing an enemy while Channeling.

-Improved performance on effects that use the the particle system.

-Revisited Nekros tinting.

-Loki Prime's decoy now holds a Lex Prime!

-Material updates to Corpus ship hull Cores.

-Made curved walls larger to better support wall runs in the Orokin Void.

-Tweaked the Bow Idle animations on Loki, Mag, Valkyr, and Hydroid Warframes.

-Improved Melee Ground Attack position accuracy.

-Tweaked the sound effects for all Warframes entering Smoke Screen.

-Improved the positioning of melee accessories on Boomerang weapons (Kestrel).

-Improved the cast sound effect for Loki's Radial Disarm ability.

-Improved the performance of multiple general environmental effects.

-Limited the max instances of Karak, Soma, and Gorgon fire sound effects.

-Limited the max instances of Cestra fire sound effects.

-Limited the max instances of Dex Furis fire sound effects.

-Tweaked the sound effect for Loki’s Decoy cast and spawn in sound effects.

-Player's can no longer be staggered when quick Meleeing with the Glaive.

-Polished some of Tyl Regor's animations.

-Improved the cast sound for Volt's Speed ability.

-Tweaked the weapon fire sound effects on the Corpus Crewmen and Moa.

-Tweaked the weapon fire sound effects on the Dera and Hind.

-Tweaked the sounds of the Grineer rifle melee attack sound effects.

-Adjusted the Helmet position of Corrupted Crewmen.

-Improved the performance of the Interception territory area indicator.

-Improved the visuals on Mag's Pull ability.

-Loki's Decoy ability deploy sound effect is now positional and will not be heard by players past a certain distance.

-Increased the volume of Vauban's power cast sound effects.

-Reduced the pitch variance in Axe sound effects.

-Improved the performance of a number of Forest Defense tileset decorations.

-Improved performance on the Torid and Drakgoon Effects.

-Reduced the amount of resonance on Axe hit sound effects.

-Limited the instances of Corpus Laser Weapon fire sound effects.

-Improved the performance of a number of Gas City tilesets.

-Optimized a number of lighting assets in the Grineer Galleon tilesets in an effort to increase performance.

-Removed blood decals from bleeding procs as this caused performance issues on certain terrain sets.

-Tweaked the duration and fade on multiple Hydroid ability sound effects.

-Optimized a number of lighting assets in Corpus Ship tilesets in an effort to increase performance.

-Improved the weapon trail visuals on Whip type weapons.

-Optimized the performance of particle effects.

-Tweaked the slide animations when holding Great Sword weapons.

-Updated multiple Warframe dioramas with proper colors.

-Improved the Grineer Hit reactions to Radial Disarm.

-Improved the performance of Ash's Smoke Screen on lower end PC's.

-Tweaked the Mission Countdown sound effect.

-Players can now collect an Extractor that has been deployed on a sector that has become locked.

-Optimized network usage in Friends and Clan page to avoid frequent problems with the ‘Enter Clan Dojo’ function not working and some instances of ‘Failed to Join Session’. These changed reduce stress on Router NAT when in these menus, which may improve networking in general.

-Restored the total resource count on Foundry recipes - example going from 100/100 to 23,138/100.  

-Further improvements to Loading Screen performance.

-Adjusted difficulty of Survival on E Gate: we made a new simple outpost Survival procedural level and added to Venus - E Gate for beginner Survival missions. The largest areas were removed to make it easier.

-Added more latency in between Radio Chatter lines on the Liset.

-Turned down sound on Liset Floor ramp activating (some call it the in-ship slide).

-Included a max number of instances for explosions available with Mirage’s Sleight of Hand ability.

-Removed Arc Traps from Mercury missions.

-Arc Traps no longer target pets.

-Prevented outbreaks from occurring on locations on Earth that are part of the Tutorial.

-Mercury Vor uses the push-beam attack from Tutorial. Melee Blocking this is your friend!  

-Lowered some node difficulty settings on Mercury, heavy defenders should no longer spawn in Sabotage.

-Adjusted Kubrow Mod ‘Thief’ values to be display-friendly instead of rounded percents and rewrote Kubrow Thief description to include the % value detail.

-Kubrow Breeding now only uses dominant traits (no surprises recessive genes anymore)!

-Don't show Market notification before unlocking the Market.

-Tweaked volume of ‘Level up’ sound when gear levels up in missions.

-Tweaked the sound effects heard during Forest Cave extraction cinematics.

-Reduced the amount of voice over repletion heard during the Kubrow quest.

-Bladestorm attacks will no longer affect enemies affected by Undertow.

-Mutalist Osprey's have received a slight nerf. They will now charge every 8 seconds instead of every 4. The damage from the charge and poison cloud has been reduced by 50%. Overall health has been reduced slightly.

-The player's Warframe will no longer play idle animations when navigating the Market menu.

-Mutalist Osprey's have temporarily been removed from Infested Defense missions until their navigation abilities can be improved, again.

-Altered the name of the Kubrow Bleed Out modifier Mod to better describe the functionality.

-Increased the Bleedout duration of Kubrow's without the Loyal Companion mod to 3 seconds, please note you will now observe the bleed-out system working as intended as of this hotfix.

-Altered the visuals on the Infested Phage beam.

-Adjusted the menu position of the vote selections so as to avoid potential overlap.

-Trinity’s Blessing no longer affects defense pods.

-Hall of Mirror clones will now fade out and will no longer block your vision when looking in certain directions.

-The Color Picker menu is now sorted by Unlock status first meaning that unlocked palettes will appear first.

-Improved the performance of the Mod menus.

-Updated many of the moss textures on the Grineer Forest tilesets.

-Improved the tracking of Key Missions removal/ownership to ensure that the Key is correctly removed from the proper owner.

-Arc Traps will no longer spawn in Infested Missions.

-Increased the minimum level for Fire and Ice layers to have a chance to spawn to missions with enemy levels of 6 or higher.

-Lephantis and Alad V have received some balancing: the Single player and Coop max levels have been lowered. The damage from Lephantis' Explosive Projectiles and Zanuka's missiles have been reduced.

-The Survival and Camera Alarm sound effect will no longer loop.

-Shifted the Cholistan Dark Sector node by one.

-Tweaked the sound of Frost's Snowglobe.

-Tweaked the 'Revive' sound.

-Corrected Tenno Default Colour Picker to use proper Gamma colour values.

-Adjusted the sound of the Sentinel Burst Laser weapon hit effect.

Altered the layout of certain Void extraction tiles so as to allow more Warframes to properly traverse designated wall run stretches.

-Increased the tileset complexity of Void Survival tilesets so as to allow for more instances of multi-door tiles spawning.

-Polished Infested Corpus tilesets.

-Polished Rescue tilesets.

-Tweaked the Ambient sound effects heard in Infested tilesets.

-Tweaked the Mission Success/Failure UI sound effects.


 

Fixes:


-Fixed Conclave bug where Conclave Score check did not occur if you joined a session from your friends list or via invite. This bug allowed users with any Conclave Loadout Value to join any Conclave node, regardless of enforced restrictions (1300 CR loadouts joining 100-150 Conclave Nodes).

-Fixed an instance of the camera shake visual effect appearing incorrectly.

-Fixed certain Dojo rooms not having message boards above the room management consoles.

-Fixed an instance of Fatal Attraction not working correctly for Clients.

-Fixed an issue with Orokin Shield drones breaking when affected by Radial Disarm.

-Fixed an issue with players getting stuck in Ash’s Bladestorm.

-Fixed an animation ‘pop’ seen when unequipping Gauntlet type weapons.

-Fixed an issue with players using their Melee attacks instead of attacking with Hysteria animations during the ability duration.

-Fixed an issue with abilities not being properly available if one or more abilities are not currently equipped.

-Fixed an issue with Clients leaving Key missions sometimes resulting in the Host losing a key.

-Fixed an issue with Clients sometimes being able to throw unlimited amounts of Castanas which they could not detonate.

-Fixed an issue with the Large Corpus Exploding Barrel displaying the wrong image in the Codex.

-Fixed an issue with conveyor belts in the Shipyards tilesets appearing to rotate in the wrong direction.

-Fixed issue where Banshee’s Silence FX does not disappear when the power duration is cancelled by a teleport volume (falling off map and respawning).

-Fixed chest armor positions for Saryn.

-Fixed an issue with players getting proc’d to death after reviving.

-Fixed an issue with trades failing if one of the players involved never had a ranked mod in their inventory.

-Fixed an instance of Client's playing as Nyx being able to run around with Absorb active, if the power was activated right at the moment the player was knocked down.

-Fixed an issue with Nyx's Absorb visual effects not disappearing for other players if Nyx dies while casting and then bleeds out.

-Fixed issues with weapon accessories/helmets not appearing correctly/appearing misaligned on certain weapon.

-Fixed lingering Absorb effects after Nyx has bled-out.

-Fixed a script error with Nyx's Chaos that would cause a power-in-use bug.

-Fixed an issue with the blade section of the Orthos not being able to be customized.

-Fixed an issue with Mag Prime's shoulder not using the correct texture.

-Fixed multiple issues related to tinting default and Immortal skins.

-Fixed emblem offsets on Ember Prime.

-Fixed issue with primary color tint on Valkyr’s Kara helmet.

-Fixed an issue with Nova's Null Star ability will deal no damage when cast in Conclave matches.

-Fixed an issue with Mag's Crush ability doing no damage to other players in Conclave matches.

-Fixed an issue with Client's getting stuck in Nyx's Absorb pose while in pre-death.

-Fixed an issue with player's being unable to cast any powers if they attempt to use Tentacle Swarm while standing on a Void Freeze trap panel.

-Fixed an issue with Ash’s Blade Storm that could potentially lead to a loss of Warframe functionality.

-Fixed an issue with Shadow of the Dead clones spawning with no weapons if they were originally killed after being disarmed by Loki.

-Fixed an issue with Vor in the Void spawning at erroneous locations.

-Fixed an issue with Sound Quake getting stuck as continually active but ineffectual against enemy AI.

-Fixed clients seeing 0 damage number spam when shooting a ragdolled enemy with a continuous fire weapon.

-Fixed edge case of Glaive type weapons not being immediately throwable when holding Melee if you were in a Primary/Secondary weapon grip.

-Fixed Malicious Raptor not being tradeable.

-Fixed an issue with Specter's firing rate on the Tigris being incorrect.

-Fixed Nyx being able to absorb inordinate amounts of damage by toggling Absorb extremely quickly.

-Fixed an issue with players being able to use Warframe abilities after death.

-Fixed an exploit that could allow individuals to run Alerts after they were completed.

-Fixed a number of sorting options not working correctly in the Codex.

-Fixed Mod counts not being displayed correctly in the Codex.

-Fixed an exploit which could result in effortless Life Support for Survival missions.

-Fixed "Failed to send game invitation" that would occur if you invited to your game after opening up your contact list, and it was still collecting session information for your friends' games.

-Fixed case of potential latency in presence updates on the Friends list.

-Fixed Codex scans for objects not updating in server stats.

-Fixed an age old legendary issue of the hacking minigame not being completable when the lines are seemingly connected and symmetrical, but the middle icon needs to be erroneously turned to match the outer lines.

-Fixed NPCs (drones especially) getting stuck on geometry / door frames.

-Fixed issues with client/host door accessibility in the Void.

-Fixed issues with Melee combos not progressing correctly if you are holding down a direction required for the combo.

-Fixed Grineer Prosecutors being fully invulnerable to 3 out of 4 elemental damage types as opposed to high damage mitigation.

-Fixed Savior of Earth, Jupiter, and Neptune Achievements not working properly.

-Fixed area on Forest tileset where players could get stuck under stairs.

-Fixed Melee Slamming during Zephyr’s Tail Wind not using Melee weapon if you were in melee equip mode.

-Fixed an issue where Reviving would not restore your previously equipped weapon, and would instead equip your Primary as default.

-Fixed an issue of being able to deploy multiple Extractors to a planet.

-Fixed Multishot Mods causing Ogris rockets to fly through enemies and walls dealing no damage.

-Fixed issues with rarity sort for Mods in Codex not working.

-Fixed duplicate Mod sorting in codex for unowned mods (they now get sorted to the bottom).

-Fixed Mod counts in Codex (if you had sold entire stack of unranked and had a single ranked copy it would have shown two).

-Fixed  colors reverting temporarily in the Arsenal when switching between items.

-Fixed no Codex entry existing for Void Laser plates.

-Fixed recent players list never appearing with an option to invite.

-Fixed numerous issues in Grineer Shipyards tileset including interior rain and wall-running decos not appearing.

-Fixed issue where players can trade away their last copy of a Warframe power.

-Fixed Vauban’s Vortex effect not appearing in same position as Vortex Ball.

-Fixed Trinity’s Link visual effects remaining after teleport volume.

-Fixed issue with Secondary fire types not automatically reloading if there is still enough ammo for primary fire.

-Fixed issues when switching from Scanner when you have no secondaries equipped.

-Fixed missing ‘Faces’ on some Corpus Infested.

-Fixed Grineer Powerfist getting stuck not attacking in melee range.

-Fixed an issue where the player would get stuck in an melee unequip loop indefinitely.

-Fixed a movement exploit where you can wall run up/slide/wall run up indefinitely.

-Fixed enemies not spawning in shipyards interception.

-Fixed issues with getting stuck in spawn area in some forest missions.

-Fixed issues with black squares on random waterfall environment art.

-Fixed NPC playing ‘turn-on-the-spot’ animations on Clients.

-Fixed being able to weapon swap while in Hysteria.

-Fixed being able to reach floor of Reactor Room in Dojo without being teleported out.

-Fixed a game hang when observing certain items in the Codex.

-Fixed a case in Nyx's Mind Control that could cause power-in-use on clients.

-Fixed issues with Sabotage and Mobile Defense alerts on Asteroid tilesets turning into “Assassinate Prod Crewman” missions.

-Fixed lighting issues in Orokin Void.

-Fixed issue where you cannot claim a weapon from the Foundry if you are at max slots and start a recipe that consumes a weapon.

-Fixed an issue with Obex energy color not appearing on ground slams.

-Fixed the spawn position for a number of Mastery Rank challenges.

-Fixed an issue with Oberon Specters casting Renewal continuously when out of Combat.

-Fixed an issue with slow traps in the Void appearing incorrectly.

-Fixed an issue with the Undertow exit sound effect being played twice on Clients.

-Fixed an animation 'pop' that could be seen after performing a ground attack and attempting to roll.

-Fixed an issue with Clients not being able to properly see the yellow tint on Mod pickups.

-Fixed a number of map holes on Pluto nodes.

-Fixed a navigation issue on Corpus Defense missions which prevented AI from properly crossing through doorways.

-Fixed an issue with Enemy AI getting stuck in spawn rooms on Corpus Defense tilesets.

-Fixed an issue with certain in-game objects failing to update when entering certain vents on the Gas City tileset.

-Fixed an issue with Sentinel Mask colors being set by the body color tab and not attachment colors.

-Fixed an issue with visual effects applied to Cryo Pods not properly adhering to the shape of the pod itself.

-Fixed an issue with Clan Emblems reverting to the Default Lotus image when backing out of the Appearance menu.

-Fixed an issue with Booster icons appearing despite their duration having expired.

-Fixed an issue with Wormhole causing the player to fall out of the level on certain Solar Rail tilesets.

-Fixed an issue with Client's sometimes taking and dealing double the intended amount of damage when using Weapons or Abilities that deal damage in a radius.

-Fixed an issue with movers in the Shipyards pushing players under the level on certain Grineer Ship tilesets.

-Fixed an issue with players getting stuck under the level on certain Shipyards tilesets.

-Fixed an issue with players getting stuck in the Glaive catch pose.

-Fixed an issue with Lech Kril stopping his attacks during his Fire phase.

-Fixed a progression stopper that could cause new accounts to get stuck on the login screen.

-Fixed an issue with Client's seeing the incorrect translations for Specter if the host is playing in a different language.

-Fixed an issue with erroneous Ice and Infested art assets appearing in Shipyards tilesets.

-Fixed an issue with the Silence visual effects persisting on dismembered torsos.

-Fixed the colors on explosion effects appearing incorrectly.

-Fixed an issue with Specter Radial Blind attacks not always affecting Clients.

-Fixed an issue with Grineer Regulators spawning in Settlement Interception missions which could cause potential progression stoppers.

-Fixed an issue with Well of Life staying in use despite reaching the max cap of 400 health healed.

-Fixed an issue with Referral XP boost Auras not being properly applied when Referral buddies were playing together.

-Fixed a number of art assets clipping into other objects in Grineer Settlement tilesets.

-Fixed an issue with certain doors in the Shipyards tileset having visual effects which would indicate that they can open when in fact they are permanently closed.

-Fixed an issue with Objective markers not appearing correctly on certain Shipyards tilesets.

-Fixed an issue with idle animations breaking when customizing your Secondary or Melee weapons.

-Fixed a number of map holes in the Shipyards tilesets.

-Fixed a stuck spot in the tree roots seen in the Forest tilesets.

-Fixed issue with Mutalist Quanta dealing friendly fire damage.

-Fixed a lighting issue seen in the Shipyards tilesets.

-Fixed floating waypoints and markers that occurred after death.

-Fixed water textures looking far too reflective and blue.

-Fixed Rhino Prime's Iron skin not being gold.

-Fixed many bosses being Level 1 when they should be much higher (Lephantis, Sargas, etc).

-Fixed hitch that could occur when ranking up weapons and gear.  

-Fixed an issue with Hive being targeted by Bladestorm attacks.

-Fixed an issue bright white cubes appearing when channeling dark melee channeling effects.

-Fixed an issue with the team list breaking when initially loading into a level.

-Fixed an issue with file path strings appearing when using the Excalibur Proto armor skin.

-Fixed a number of AI navigation issues seen on the Grineer Galleon tilesets.

-Fixed an issue with emblems on the Carabus Dethcube not being placed symmetrically on either side of it's body.

-Fixed an excessive amount of desaturation seen on Melee Channeling colors.

-Fixed an issue Ember Prime's Fire Mohawk having erroneous Melee Channeling effects applied to it.

-Fixed an issue an issue with computer terminals spawning incorrectly on Infested Corpus tilesets.

-Fixed Quick Thinking not working as described or intended.

-Fixed an issue with Well of Life getting stuck as power-in-use if the target is killed during the casting animation.

-Fixed an issue with Nightmare Mods only successfully being rewarded in Survival and Rescue missions.

-Fixed an issue with the wrong resource drops appearing in Mercury.

-Fixed an issue with the water effects appearing incorrectly on Forest tilesets.

-Fixed an issue with Stamina Orbs lowering Stamina when the Shield Flux mod is equipped.

-Fixed potential issues with inbox messages not getting sent.

-Fixed team health restores draining health of other teammates.

-Fixed an issue with Banshee's Immortal Skin always appearing white.

-Fixed Arcane Helmets being untradable.

-Fixed issue where the Dual Cestra project can be started before you ever start the Fieldron research. Every other item in the energy lab has prior requirements except for Dual Cestras.

-Fixed some awkward wording in a string about the Sunika Kubrow.

-Partially fixed random disconnects at end of mission, efforts ongoing!

-Fixed water in the Forest Extraction tile being misaligned.

-Fixed players being sent into the Harvester mission as Excalibur with default weapons.

-Fixed several Corpus Crewmen  not having ability reaction anims (e.g. levitate for Bastille).

-Fixed alarm panels not resetting alarm sound and effects triggered by gamemode events.

-Fixed Valkyr’s Hysteria not functioning properly if a player picked up a data mass while Hysteria is active.

-Fixed multiple enemy spawning issues in the Void tilesets.

-Fixed being unable to damage or hit Arc Traps with melee weapons.

-Fixed an issue with Infested Ancients getting stuck in certain art assets.

-Fixed an issue with Detron piece drops using the incorrect item pickup model.

-Fixed an issue certain dioramas not properly displaying the player's Warframe model.

-Fixed an issue with Misa Syandana visuals not appearing correctly in game.

-Fixed a number of localization issues.

-Fixed a progression stopper related to falling into the Jackal room pits and not being teleported back up.

-Fixed an issue with rain effects in Shipyards levels appearing/disappearing abruptly when moving between tiles.

-Fixed an issue with downed players who are out of revives temporarily preventing squad members from finishing missions.

-Fixed an issue with players being able to get stuck inside Dojo doors.

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updated the game through the PSN download but whenever i start the game the in-game update bar shows "Warframe is upto date" but then it freezes and crashes. 

i tried deleting the game and re-installing it but that didn't help. 

 

EDIT: Nevermind. game fixed itself

Lovin the update.

Edited by (PS4)XXUNDER_0ATHX
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No fix for nova's antimatter drop when playing as a client? :(

 

Maybe it was stealth fixed. I'l have to wait a few more minutes till I play this amazing update to find out!

 

Edit: playing through the new user experience, and WOW. just wow. really really great! so glad I didnt spoil it for myself too much when it came out for PC!

 

Edit 2: This is absolutely beautiful! Really, excellent work!

Edited by (PS4)MoriartyHaaaiii
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Completed first mission and unable to attach comms module. Needed to restart warframe for the comms module to become available.

 

Edit: Have needed to restart after each mission segment to install modules into ship

Edited by (PS4)Zelgorath
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