I know that lots of people hate color correction and have it off, so I'm not interested in hearing from people who hate it and have it off in this thread, so if you could please refrain, thanks.
I'm interested in hearing from people who have a hit and miss relationship with it.
Personally, what I really like about it is that it gives a unified lighting feel to an area, and allows things like muzzle flash or a WF ability going off to momentarily "light up" one's WF in its "true colours". It's immersive and artistic when it works.
And it works great (again speaking personally, for my money) on the generally "blue lighting" maps.
But there are other maps where the lighting just seems to bring up this sickish purplish-brown tone to everything, with banding effects. Does anyone else get this or is it just me?
What it feels like is something going wrong with the drivers or shaders - I remember occasions in the past with other games when this kind of purpley brown tone along with banding meant something was wrong with the drivers or shaders. It's like the game gets stuck at a pass and doesn't render the final thing, somehow.
I'm hoping that someone here maybe knows what this is. I can't believe it's how DE want the game to look in certain maps, it just looks wrong and bad.
My card is an HD5770 with latest drivers that it can have on Vista 64 bit (which are from late 2013 I think).
Question
Omnimorph 1,784
I know that lots of people hate color correction and have it off, so I'm not interested in hearing from people who hate it and have it off in this thread, so if you could please refrain, thanks.
I'm interested in hearing from people who have a hit and miss relationship with it.
Personally, what I really like about it is that it gives a unified lighting feel to an area, and allows things like muzzle flash or a WF ability going off to momentarily "light up" one's WF in its "true colours". It's immersive and artistic when it works.
And it works great (again speaking personally, for my money) on the generally "blue lighting" maps.
But there are other maps where the lighting just seems to bring up this sickish purplish-brown tone to everything, with banding effects. Does anyone else get this or is it just me?
What it feels like is something going wrong with the drivers or shaders - I remember occasions in the past with other games when this kind of purpley brown tone along with banding meant something was wrong with the drivers or shaders. It's like the game gets stuck at a pass and doesn't render the final thing, somehow.
I'm hoping that someone here maybe knows what this is. I can't believe it's how DE want the game to look in certain maps, it just looks wrong and bad.
My card is an HD5770 with latest drivers that it can have on Vista 64 bit (which are from late 2013 I think).
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