POOPYMILK Posted April 15, 2013 Share Posted April 15, 2013 Ahh. Defense should move nicely now. Thanks. Link to comment Share on other sites More sharing options...
Glaice Posted April 15, 2013 Share Posted April 15, 2013 Cool, more hotfixes! :) Link to comment Share on other sites More sharing options...
Fil4oBangsAlot Posted April 15, 2013 Share Posted April 15, 2013 Опрайте лъка ве мършииииииииииииииииииииииииииии Link to comment Share on other sites More sharing options...
steventot Posted April 15, 2013 Share Posted April 15, 2013 (edited) Nice! Just a question , wheres my Hunter badge ? Edited April 15, 2013 by steventot Link to comment Share on other sites More sharing options...
Gestalt Posted April 15, 2013 Share Posted April 15, 2013 Fixed objective marker not indicating correct location in Grineer Cave level areas. Is this a direct fix for the confusing markers when the new Grineer astroid base tiles are present? Link to comment Share on other sites More sharing options...
Nefalin Posted April 15, 2013 Share Posted April 15, 2013 (edited) question: you in the next updates will improve functionality of a chat? (visual improvements, chat filter, text display during missions it is more than 2 seconds, the right click for options... ) Edited April 15, 2013 by Nefalin Link to comment Share on other sites More sharing options...
Aaronsan Posted April 15, 2013 Share Posted April 15, 2013 Thanks for the hotfix guys!Hated the marker not displaying correctly! Link to comment Share on other sites More sharing options...
iBlasteR Posted April 15, 2013 Share Posted April 15, 2013 When will my suport request be fixed? ): request #7445 Link to comment Share on other sites More sharing options...
Ravenlight Posted April 15, 2013 Share Posted April 15, 2013 Fixed enemies not spawning during Endless Defense missions. Fixed objective marker not indicating correct location in Grineer Cave level areas. Two of the biggest issues I've had with Warframe gone. Well done ironing those out! Link to comment Share on other sites More sharing options...
ZezXion Posted April 15, 2013 Share Posted April 15, 2013 (edited) Aww, the high fire rate actually made it a bit difficult. Oh well, thanks for all the fixes! You guys should really up their weapon damage, now. Edited April 15, 2013 by ZezXion Link to comment Share on other sites More sharing options...
IXGuilmonXI Posted April 15, 2013 Share Posted April 15, 2013 Thank you for reducing the fire rate for those pesky Grineer. I can now finally slice them all without losing 100 shield quickly! Link to comment Share on other sites More sharing options...
Woolytop Posted April 15, 2013 Share Posted April 15, 2013 Thank god, those grineer bullet hoses were absurd.Someone on the front page mentioned this, but my paris only seems to be accounting my damage mod (serration) when I use it in multiplayer. Fix soon? Link to comment Share on other sites More sharing options...
Shiunsai Posted April 15, 2013 Share Posted April 15, 2013 Why would you reduce the Grineer firing rate? It was probably the only thing that made fighting Grineer interesting. Grineer already die if anyone with a half decent weapon so much as sneezes in their general direction, now they don't even get to be glass cannons. It was way more fun to know that you could actually die against a group of lancers instead of just considering them walking gib dispensers. That Link to comment Share on other sites More sharing options...
kkthxcya Posted April 15, 2013 Share Posted April 15, 2013 Anybody else not able to install the update? I'm using steam, and I only exited the game. Fired it up again and the splash window updated for me :) Link to comment Share on other sites More sharing options...
ShadDevil Posted April 15, 2013 Share Posted April 15, 2013 Fixed objective marker not indicating correct location in Grineer Cave level areas. Yesss...THANK YOU! It was getting really annoying with these new gigantic Level-Parts. I do wish there had been a Bug-Fix for the No-Revive-Bug in this one...it is a Gamebreaker-Bug, imO. Link to comment Share on other sites More sharing options...
SaintLucifer Posted April 15, 2013 Share Posted April 15, 2013 Really going to miss the challenge of fighting the Grineer, it was nice while it lasted i guess... Link to comment Share on other sites More sharing options...
Probta16 Posted April 15, 2013 Share Posted April 15, 2013 The marker bug was fun in the first time. It awoke my perception sense to find a way out from the room. Link to comment Share on other sites More sharing options...
Genoscythe Posted April 15, 2013 Share Posted April 15, 2013 Awesome! Its just so good to see devs doing something for their game! Link to comment Share on other sites More sharing options...
Ero-METAL Posted April 15, 2013 Share Posted April 15, 2013 "Fixed objective marker not indicating correct location in Grineer Cave level areas."THANKS!!! I always lost in those places... Link to comment Share on other sites More sharing options...
ZenPlague Posted April 15, 2013 Share Posted April 15, 2013 Fix them again <.< Link to comment Share on other sites More sharing options...
FrostbiteOH Posted April 15, 2013 Share Posted April 15, 2013 Ah how nice, a game that actually patches. Link to comment Share on other sites More sharing options...
Quilion Posted April 15, 2013 Share Posted April 15, 2013 A Dark Sword alert now would be nice :) Link to comment Share on other sites More sharing options...
yuro344 Posted April 15, 2013 Share Posted April 15, 2013 "Fixed areas where player could fall through ground in Corpus Outpost level." YES Link to comment Share on other sites More sharing options...
Paper_Rabbit Posted April 15, 2013 Share Posted April 15, 2013 Much appreciated, devs. Thanks. Link to comment Share on other sites More sharing options...
SuperFineBanana Posted April 15, 2013 Share Posted April 15, 2013 good update but you should fix this mod glitch that when i back out of my mods the screen still stays there Link to comment Share on other sites More sharing options...
Recommended Posts