-EvilShadowFR- Posted August 25, 2014 Share Posted August 25, 2014 YEEEEEEEESSS Link to comment Share on other sites More sharing options...
Varzy Posted August 25, 2014 Share Posted August 25, 2014 (edited) One important suggestion to the proposed Hallowed Ground Increase the AoE so that it also starts underneath Oberon, instead of in front of him like the current incarnation. If it's going to give ally buffs, then casting this skill should give Oberon the effect immediately, instead of casting and kind of, like, taking one step forward like an idiot. That one step is going to get real annoying real fast. It's a small QoL thing to consider. Edited August 25, 2014 by Varzy Link to comment Share on other sites More sharing options...
(PSN)Shadow_Of_Hunhow Posted August 25, 2014 Share Posted August 25, 2014 This makes me sad... This and the launchers/snipers update are gonna take so long to get to us T-T Link to comment Share on other sites More sharing options...
EarinoWolf Posted August 25, 2014 Share Posted August 25, 2014 (edited) Will Hallowed Ground retain it's actual range and way of cast? For the looks of the buff it seems rather dificult to use it for a entire squad or even to solo play, since the form of the skill on the ground only makes it viable on small corridors. In my opnion it should became a static radial area on cast, similar to frost's snow globe Edit: Or give the skill a "square-like" form rather than "retangular", at least it would be more usefull to put in all kinds of areas. Edited August 25, 2014 by EarinoWolf Link to comment Share on other sites More sharing options...
(PSN)AchilliesWar666 Posted August 25, 2014 Share Posted August 25, 2014 So when something like this happens, where you guys aren't adding anything (in a sense) when does it hit PS4? Link to comment Share on other sites More sharing options...
kill3r_furby Posted August 25, 2014 Share Posted August 25, 2014 Mainly because in his current incarnation, everything he does someone else does better. Damage, healing, you name it. Which is really what Paladins are. He's not the tank, he's not the healer, he's not the fighter, and he's not the mage. Yet, he can do all ofthose things, because the team will need any of those traits at any given time. Link to comment Share on other sites More sharing options...
OneBulletCurse Posted August 25, 2014 Share Posted August 25, 2014 I like the new changes he is gonna get, but one thing i would change would be his drop location and rate he can be a pain to farm sometimes. I am still currently farming for his systems Link to comment Share on other sites More sharing options...
(NSW)LilVanu Posted August 25, 2014 Share Posted August 25, 2014 I am so happy my oberon is finally going to be dusted off again >:D Link to comment Share on other sites More sharing options...
Llyssa Posted August 25, 2014 Share Posted August 25, 2014 (edited) Will Hallowed Ground retain it's actual range and way of cast? For the looks of the buff it seems rather dificult to use it for a entire squad or even to solo play, since the form of the skill on the ground only makes it viable on small corridors. In my opnion it should became a static radial area on cast, similar to frost's snow globe It's actually fairly sized, and if stacked with range extenders, can become downright enormous(stretch+over-extend will cover pretty much any floor in the game). EDIT: Although, that being said, a larger default size wouldn't hurt. Edited August 25, 2014 by Llyssa Link to comment Share on other sites More sharing options...
Pendragon1951 Posted August 25, 2014 Share Posted August 25, 2014 I have to agree with Fiaryn, very few people stay around the pod, I have no idea why because you know where the enemy will always be but that just me, maybe one out of ten stay by the pod, so Obe's Hollowed Ground would be of better use as a movable orb of protection not unlike the Corpus ice eximus. Link to comment Share on other sites More sharing options...
Varzy Posted August 25, 2014 Share Posted August 25, 2014 I have to agree with Fiaryn, very few people stay around the pod, I have no idea why because you know where the enemy will always be but that just me, maybe one out of ten stay by the pod, so Obe's Hollowed Ground would be of better use as a movable orb of protection not unlike the Corpus ice eximus. I think the cost of the skill should drop a little to help it act as a kind of disposable, defensive buff to throw up in the face of enemies and in the event of a swarm of heavies in Survival, etc. Link to comment Share on other sites More sharing options...
Llyssa Posted August 25, 2014 Share Posted August 25, 2014 (edited) I have to agree with Fiaryn, very few people stay around the pod, I have no idea why because you know where the enemy will always be but that just me, maybe one out of ten stay by the pod, so Obe's Hollowed Ground would be of better use as a movable orb of protection not unlike the Corpus ice eximus. Or people could stay by the friggin' pod. EDIT: Oddly, nobody whines about snowglobe having this issue. Edited August 25, 2014 by Llyssa Link to comment Share on other sites More sharing options...
MartianJellyfish Posted August 25, 2014 Share Posted August 25, 2014 Yes! Now I know I won't regret potatoing my Oryx. Link to comment Share on other sites More sharing options...
Punchedface Posted August 25, 2014 Share Posted August 25, 2014 Reckoning: - Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning! YOU GET RADIAL BLIND AND YOU GET A RADIAL BLIND EVERYBODY GETS A RADIAL BLIND Seriously though, why not a AoE stagger around all Reckoning target after the impact? Link to comment Share on other sites More sharing options...
XenosInfinity Posted August 25, 2014 Share Posted August 25, 2014 On behalf of myself, since I run Oberon most of the time: THANK YOU Link to comment Share on other sites More sharing options...
TheJadrimian Posted August 25, 2014 Share Posted August 25, 2014 Great to see Oberon getting some love, look forward to seeing how the changes pan out. What I might suggest is increasing the proposed armour bonus for Hallowed Ground. Valkyr's War Cry boosts armour by 50% at max rank and it's barely noticeable, even on Valkyr herself with that huge base armour value. If the proposed armour boosts were increased tenfold, it might be something I'd consider stopping to stand in for a little while. :P I also hope there are plans to give allies an aura or some sort of glow effect when standing on Hallowed Ground, to signal it's buffing them. >.> Link to comment Share on other sites More sharing options...
Varzy Posted August 25, 2014 Share Posted August 25, 2014 Great to see Oberon getting some love, look forward to seeing how the changes pan out. What I might suggest is increasing the proposed armour bonus for Hallowed Ground. Valkyr's War Cry boosts armour by 50% at max rank and it's barely noticeable, even on Valkyr herself with that huge base armour value. If the proposed armour boosts were increased tenfold, it might be something I'd consider stopping to stand in for a little while. :P I also hope there are plans to give allies an aura or some sort of glow effect when standing on Hallowed Ground, to signal it's buffing them. >.> The Armor buffs will probably stack - 20% base, 40% with two, 60% with three, etc My concern with that is the sheer energy expense it'll carry. Link to comment Share on other sites More sharing options...
GhostSwordsman Posted August 25, 2014 Share Posted August 25, 2014 So much yes to these. Broberon and excalibro for life! *insert 4 more years chant here* On behalf of myself, since I run Oberon most of the time: THANK YOU Mainly because in his current incarnation, everything he does someone else does better. Damage, healing, you name it. Which is really what Paladins are. He's not the tank, he's not the healer, he's not the fighter, and he's not the mage. Yet, he can do all ofthose things, because the team will need any of those traits at any given time. As furby said, it's really the point of Oberon. He isn't supposed to do anything really super well, rather do a bunch of different things moderately well. That's what Paladins are, all arounders. Link to comment Share on other sites More sharing options...
the_Backdash Posted August 25, 2014 Share Posted August 25, 2014 Armor buff: Okay, whatever. It's nice, but eh. Smite: Better, but still bad. Hallowed Ground: Better, but still not very good. Needs to be significantly bigger. Renewal: Actually USABLE now, but the orb mechanic was always dumb and should have been remmoved. Reckoning: Better, but still not very good. For me, the draw was always the health orbs, so I'd have much preferred that enemies hit with it drop health orbs whether or not Reckoning is what kills them. Overall: Rage+Renewal Oberon actually looks decent, but 3/4 powers are still mostly pointless. Link to comment Share on other sites More sharing options...
HavocWolf Posted August 25, 2014 Share Posted August 25, 2014 YES! Link to comment Share on other sites More sharing options...
Mama_Sasha Posted August 25, 2014 Share Posted August 25, 2014 Oberon was last spotted leaving the gym after 'lifting' with anonymous DE Staff members, but got discouraged compared to his nameless gym buddy. He's still committed to legs, though. Can someone make a fanart out of this? lol Link to comment Share on other sites More sharing options...
FrackingBiscuit Posted August 25, 2014 Share Posted August 25, 2014 Also, I am in support of this: One important suggestion to the proposed Hallowed Ground Increase the AoE so that it also starts underneath Oberon, instead of in front of him like the current incarnation. If it's going to give ally buffs, then casting this skill should give Oberon the effect immediately, instead of casting and kind of, like, taking one step forward like an idiot. That one step is going to get real annoying real fast. It's a small QoL thing to consider. Will Hallowed Ground retain it's actual range and way of cast? For the looks of the buff it seems rather dificult to use it for a entire squad or even to solo play, since the form of the skill on the ground only makes it viable on small corridors. In my opnion it should became a static radial area on cast, similar to frost's snow globe Seems like more people are in favor of changing the shape/position of Hallowed Ground with its new mechanics. How about it, DE? Link to comment Share on other sites More sharing options...
xShadowsaur Posted August 25, 2014 Share Posted August 25, 2014 Absolutely wonderful, glad to see Oberon worked on. I hope other frames *coughcoughExcaliburcoughcough* get similar reworks. Link to comment Share on other sites More sharing options...
Irorone Posted August 25, 2014 Share Posted August 25, 2014 Personally I really like the renewal change if I understand it right. Toggled as in basically a super rejuvenation with energy drain and proc remover at full health (a lot more handy than it sounds when you're talking slows, burns, and most likely blinds), a really good skill and fitting on oberon (fitting on trinity too but blessing is already so good at what it does adding renewal to her skill set would be a bit overkill, if not blatantly unbalancing if you consider rage and quick thinking in addition to these changes). The hallowed ground change is gonna need a bit more than effect changes if it's going to function as a buff zone as well. Link to comment Share on other sites More sharing options...
NightmareT12 Posted August 25, 2014 Share Posted August 25, 2014 Looks like I'm finally going to have fun with him again :') Thanks so much DE! Link to comment Share on other sites More sharing options...
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