QuasarDecimari Posted September 1, 2014 Share Posted September 1, 2014 Either the Stalker is getting a tad old, or his tricks are just too simple to figure out. I think Mr. Stalker needs some new AI improvement. I've seen people take him down in mere seconds using the right strategy. He needs to be killable, but strategically. I love seeing the lights flicker on my screen as he taunts me, it gets my heart rate going, but it's totally ruined when some MR8 party member comes along and nukes him. Does anyone else think the the Stalker needs an AI improvement, as well as maybe some tricks and harder ways to kill? He is a tenno after all... Just evil. Link to comment Share on other sites More sharing options...
OnnaJReverT Posted September 1, 2014 Share Posted September 1, 2014 stalker is instakill-or-get-instakilled right now, no strategy involved whatsoever and all enemies need AI-improvements unfortunately Link to comment Share on other sites More sharing options...
LGear Posted September 1, 2014 Share Posted September 1, 2014 (edited) He's actually gotten several stealth buffs to his AI with each Update. There was once a time when I can solo melee the sucker while he tried to smack me with his Hate only for me to soak up the damage while I killed him. Now he's capable of using Slash Dash to get away from my melee and then do an Absorb. He also seems to have a much higher chance of delaying his spawn if the target has their friends nearby. Edited September 1, 2014 by LGear Link to comment Share on other sites More sharing options...
Noxonion Posted September 1, 2014 Share Posted September 1, 2014 Either he needs a buff or OP weapons need a nerf. But the most reasonable (probably) way to stop players from one-hitting Stalker is to add a damage limit. For example, with one shot, you can only do 100 damage to him (max). Link to comment Share on other sites More sharing options...
QuasarDecimari Posted September 1, 2014 Author Share Posted September 1, 2014 He's actually gotten several stealth buffs to his AI with each Update. There was once a time when I can solo melee the sucker while he tried to smack me with his Hate only for me to soak up the damage while I killed him. Now he's capable of using Slash Dash to get away from my melee and then do an Absorb. He also seems to have a much higher chance of delaying his spawn if the target has their friends nearby. He generally doesn't bug me while I'm soloing. I thought he only showed up in pods? Also, I realize he gets in and gets out, but honestly it'd be cool to actually put up a fight against this guy. Link to comment Share on other sites More sharing options...
QuasarDecimari Posted September 1, 2014 Author Share Posted September 1, 2014 Either he needs a buff or OP weapons need a nerf. But the most reasonable (probably) way to stop players from one-hitting Stalker is to add a damage limit. For example, with one shot, you can only do 100 damage to him (max). That, and possibly a chance to parry and deflect damage with his mele. Link to comment Share on other sites More sharing options...
Metalarcher Posted September 1, 2014 Share Posted September 1, 2014 It would be great if most bosses/special enemies (i.e. stalker) in the game were balanced in such a way that even with the highest possible DPS they would still take a bit to kill. I suppose that's a larger problem that the immediate one of "stalker is too easy to kill," but it may need to be solved before that problem can be tackled. Hopefully in a way that does not involve enemy invincibility, because who wants to just wait around while an enemy goes through an invincibility wall? Link to comment Share on other sites More sharing options...
LGear Posted September 1, 2014 Share Posted September 1, 2014 He generally doesn't bug me while I'm soloing. I thought he only showed up in pods? Stalker shows up anytime, anywhere, regardless of how many people you have. Most of my encounters with him had been in solo play. Link to comment Share on other sites More sharing options...
Noxonion Posted September 1, 2014 Share Posted September 1, 2014 That, and possibly a chance to parry and deflect damage with his mele. I don't think that's a good idea. It's tedious when Specters try to block. I want an intense battle with the Stalker. But if he would only sometimes parry, that'd be great. Link to comment Share on other sites More sharing options...
low1991 Posted September 1, 2014 Share Posted September 1, 2014 (edited) Stalker need a massive AI buff... currently, he spawns RIGHT in front of you... basically tell his enemies to kill him fast. Stalker should spawn a few room away from target, & snipe the target, if spotted he should switch teleport with some other tenno or smoke screen. He should have the ability to force-lock down, preventing his prey from running to extraction or away. His Dread' projectile should be hit-scan with reduced damage. Melee-guard when irritated by non-target, which he then make an escape or hide in the shadows. He should have loki' invisibility, but disable after attacking or attacked. He should know the where about of his target. AND the ability to cast Chaos... which will be his Crowd Control moves for multiple tennos (causing players to see each other as stalker & friendly-fire temporary enable for that duration) Edited September 1, 2014 by low1991 Link to comment Share on other sites More sharing options...
Noxonion Posted September 1, 2014 Share Posted September 1, 2014 Stalker need a massive AI buff... currently, he spawns RIGHT in front of you... basically tell his enemies to kill him fast. Stalker should spawn a few room away from target, & snipe the target, if spotted he should switch teleport with some other tenno or smoke screen. He should have the ability to force-lock down, preventing his prey from running to extraction or away. His Dread' projectile should be hit-scan with reduced damage. Melee-guard when irritated by non-target, which he then make an escape or hide in the shadows. He should have loki' invisibility, but disable after attacking or attacked. He should know the where about of his target. AND the ability to cast Chaos... which will be his Crowd Control moves for multiple tennos (causing players to see each other as stalker & friendly-fire temporary enable for that duration) He should be able to proc Radiation. Then I could help him. Link to comment Share on other sites More sharing options...
Lactamid Posted September 1, 2014 Share Posted September 1, 2014 Well now that absorb doesn't have a exact timer maybe he'll just pop one and then insta-bomb you knocking you down. Then headshot you with maxed out formad Dread? Or perhaps he'll just pick up invisibility or slap on his own pair or arch wings and nuke the whole damn ship from the outside? Next thing you know your head is worn as a stalker-slipper and everytime you dare to go on a mission alone lights will flicker... but stalker might just be there or not...keeping you all hyped up and nervy. Just when you relax though he drops a bladestorm and 1 shots you. Might just happen :P Link to comment Share on other sites More sharing options...
Vaikiss Posted September 1, 2014 Share Posted September 1, 2014 F*** no he doesnt need buff its not possible to kill him with 99% of non potatod weapons and if ur leveling or formaing ur S#&$ he will just instagib u before u even get to see him he is as good as it is now Link to comment Share on other sites More sharing options...
Zangon Posted September 1, 2014 Share Posted September 1, 2014 Stalker need a massive AI buff... currently, he spawns RIGHT in front of you... basically tell his enemies to kill him fast. Stalker should spawn a few room away from target, & snipe the target, if spotted he should switch teleport with some other tenno or smoke screen. He should have the ability to force-lock down, preventing his prey from running to extraction or away. His Dread' projectile should be hit-scan with reduced damage. Melee-guard when irritated by non-target, which he then make an escape or hide in the shadows. He should have loki' invisibility, but disable after attacking or attacked. He should know the where about of his target. AND the ability to cast Chaos... which will be his Crowd Control moves for multiple tennos (causing players to see each other as stalker & friendly-fire temporary enable for that duration) the last part would be pretty sweet. Link to comment Share on other sites More sharing options...
RoboDoge Posted September 1, 2014 Share Posted September 1, 2014 I like him as he is, and he doesnt need to become more annyoing that he is. Link to comment Share on other sites More sharing options...
Beas7ie Posted September 1, 2014 Share Posted September 1, 2014 stalker is instakill-or-get-instakilled right now, no strategy involved whatsoever and all enemies need AI-improvements unfortunately This, it is just so lame fighting against him because it's just instagib vs instagib. What they need to do is buff his defense but greatly nerf his damage output so that you can actually have fun and challenging fights with him instead of "will you hit him enough times with your boltor prime before he one shots you?" Link to comment Share on other sites More sharing options...
Ritchel Posted September 1, 2014 Share Posted September 1, 2014 (edited) - stalker gets smarter: Only attacks when you are alone with low gears - stalker gets ability upgrade: "Molecular Stomp of Blade storm" you float in stasis and primed. while stalker teleports endlessly while punching holes. pls d.e. lol!! kidding aside, he needs to have more hp pool and retreats, have some epic comeback i think how the stalker onyl attacks the target is an easy way to kill him when your in a team target just runs away and others do the atk Edited September 1, 2014 by Ritchel Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted September 1, 2014 Share Posted September 1, 2014 Moved to a more appropriate section. Link to comment Share on other sites More sharing options...
Boboknight11 Posted September 1, 2014 Share Posted September 1, 2014 I once saw him get one shotted by some guy with a bow. His body got flung across the room. That turn my fear into laughter. Link to comment Share on other sites More sharing options...
low1991 Posted September 1, 2014 Share Posted September 1, 2014 kidding aside, he needs to have more hp pool and retreats, have some epic comeback i think how the stalker onyl attacks the target is an easy way to kill him when your in a team target just runs away and others do the atk artificial difficulty i see. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted September 1, 2014 Share Posted September 1, 2014 artificial difficulty i see. Nah, a higher HP pool but a lower damage output would mean balance, I'd think. Link to comment Share on other sites More sharing options...
low1991 Posted September 1, 2014 Share Posted September 1, 2014 (edited) He should be able to proc Radiation. Then I could help him. What good does it do against tennos (players, whom control warframe?) proc radiation = shield reduced only. the chaos effect is only applied to PVE. Edit: @ (PS4)IIIDevoidIIIDE should only choose 1: -artificial difficulty with lowered damage? which only killable by high-geared now -massive AI buff, my post above. An AI which follows a list of commands. Edited September 1, 2014 by low1991 Link to comment Share on other sites More sharing options...
(PSN)Strifedecer Posted September 1, 2014 Share Posted September 1, 2014 Well, he can 1-shot you too, so its quite fair. Link to comment Share on other sites More sharing options...
fatpig84 Posted September 1, 2014 Share Posted September 1, 2014 Letting him deal reduced damage removes part of the challenge but it makes it more survivable for lower fellas. Link to comment Share on other sites More sharing options...
QuasarDecimari Posted September 1, 2014 Author Share Posted September 1, 2014 I don't think that's a good idea. It's tedious when Specters try to block. I want an intense battle with the Stalker. But if he would only sometimes parry, that'd be great. Agreed. Link to comment Share on other sites More sharing options...
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