Lukap99 Posted September 2, 2014 Share Posted September 2, 2014 Step one.All weapons fired in the silence AoE are 100% silent. So cast silence upon the start of the mission and just follow your friends for instant stealth gunplay. Also makes killing enemies outside of silence easier to kill without alerting anyone. Link to comment Share on other sites More sharing options...
direcyphre Posted September 2, 2014 Share Posted September 2, 2014 Silence does need a rework, but if there was a team who intended to do stealth gameplay (all agreed upon before starting a mission), giving it the same function as the weapon silencer mods doesn't seem like it would be adding much. It also wouldn't help much without any inherent benefit to doing missions stealthily, or dedicated stealth mission types. Link to comment Share on other sites More sharing options...
Azawarau Posted September 2, 2014 Share Posted September 2, 2014 (edited) Silence actually has amazing frame and weapon synergy Being an AoE continuous stun means you can lock a large group of enemies close together for >AoE weapons such as the ogris,Torid,Lanka,Stug >Powers such as M Prime, Overload, shield polarize, Blade storm >Large AoE melee weapon abuse Its an extremely useful utility if used correctly Edited September 2, 2014 by Azawarau Link to comment Share on other sites More sharing options...
DeadScream Posted September 2, 2014 Share Posted September 2, 2014 I Silence + SB all the time, it makes miracles. I think this ability is a "hard mode" stealth ability, but as a mobile stun it's one of the best skills in the game. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted September 2, 2014 Share Posted September 2, 2014 (edited) Silence actually has amazing frame and weapon synergy Being an AoE continuous stun means you can lock a large group of enemies close together for >AoE weapons such as the ogris,Torid,Lanka,Stug >Powers such as M Prime, Overload, shield polarize, Blade storm >Large AoE melee weapon abuse Its an extremely useful utility if used correctly ^This Silence allows me to rez teammates when combined with Sonic Boom. Silence allows me and my teammates to land easy headshots on enemies that just entered the room. Silence allows us to prepare for new waves of enemies by setting up longer CC or weapon fire. Silence allows me to run past hordes of enemies on the way to extraction or to the air supply without having to worry about getting killed... Silence is actually really damn good. In fact, I use Sonic Boom a lot less now since Silence doesn't prevent me from landing headshots or Sonar shots (though I still use SB to clear paths and keep enemies locked down longer). More people need to give it a try. I can't speak for its actual silence capabilities, since I use silent weapons on Banshee anyway. If it doesn't properly silence loud guns, then that needs to be fixed. Otherwise, Silence is fine. Edited September 2, 2014 by Noble_Cactus Link to comment Share on other sites More sharing options...
Sixty5 Posted September 3, 2014 Share Posted September 3, 2014 I'd actually like silence to buff banshees abilities while active. It makes sense (sorta) if there is no sound, but that which she is using it should be more effective. I propose: Sonicboom gains additional range while silence is active and stuns enemies as well as knocking them down. Sonar if cast while silence is active will target an enemies actu weakpoints. (make all the heads glow orange!) While silence is active, Sound Quake costs half as much enemies and gains increased (blast) proc chance. This gives silence some really nice synergy with her other abilities, as well as encouraging more complex play. Link to comment Share on other sites More sharing options...
TaylorsContraction Posted September 3, 2014 Share Posted September 3, 2014 I'd actually like silence to buff banshees abilities while active. It makes sense (sorta) if there is no sound, but that which she is using it should be more effective. I propose: Sonicboom gains additional range while silence is active and stuns enemies as well as knocking them down. Sonar if cast while silence is active will target an enemies actu weakpoints. (make all the heads glow orange!) While silence is active, Sound Quake costs half as much enemies and gains increased (blast) proc chance. This gives silence some really nice synergy with her other abilities, as well as encouraging more complex play. I like these ideas :) though Banshee is one of my favorite frames and I may be biased. I like silence as is and my understanding is that it does silence weapons. Am I wrong about that? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now