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What Makes A Weapon "end Game"?


Yazeth
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I've been wondering about this. What makes a weapon "end game" material? What is the minimum for a weapon to have it categorized as an "end game" weapon? High dmg? High dps? What about status? Shouldn't that play a role as well? Just wanna bring this up.

 

What do you guys think? What makes a weapon "end game", and what do you think are the minimum requirements?

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 The best weapons are considered the best because they're capable of the kind of damage and destruction that keeps them useful even against incredibly high level enemies.

 

 Stat scaling on enemies at high levels can be quite brutal and it isn't typically possible to mod up a frame to be able to just tank punishment from them. (Very few frames can reach the kind of stats necessary to take a punishment from enemies at higher levels and eventually scaling surpasses even that.)

 

 So any weapon that can just as easily kill a level 100 enemy as it might a level 50 enemy - or even simpler then saying that - any weapon that can reduce kill time to around or under a second for the typical enemy types - is going to be considered decent for endgame. If a normal Grineer trooper is taking 2-3 seconds to kill your weapon isn't efficient enough. You have to be killing enemies faster then they could spit damage at you and you have to be able to do it when it matters, which is against enemies that can kill YOU in 2-3 seconds.

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 If you aren't the kind of guy who cares much about specific numbers or the math behind it all - if you aren't into number crunching - then all you have to do is keep this in mind...

 

 You want to be able to kill anything you meet rapidly. That is what matters. Speed. This is a fast game even if it doesn't always feel fast. You want to shorten the time it takes to kill a single target as much as possible while moving through the world as rapidly as possible.

 

 The reason for this is incredibly easy to understand. After a certain point your frame of choice wont be able to stand still and take the punishment. You have to use your tools to avoid damage because you can't survive trading it anymore. All frames are different in the way this situation plays out. Lower armor frames have to think this way far sooner then Rhino or Valkyr. 

 

 So fast, fast, fast. Dodging while dealing as much damage as possible. There are only a handfuls of ways in the game that you can mitigate this, Frames like Oberon and Trinity have healing capabilities that take a small amount of the heat off you and Valkyr has the ability to turn invulnerable while running to rescue a downed ally. But even these aren't always useful and they lose effectiveness as stats scale ever higher.

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As our lovely Nova has made mention it's all about efficiency.

 

Aside from raw numbers you also still have those two modifiers, Crit and Elemental.

 

Bonus about crit is it scales on your scaling so that you can scale while you scale. No need to worry about them if they're dead right?

 

Elements are a little more thought provoking, but with enough strategy can work wonderous things crits can barely dream of but almost always fall back on raw dps and are normally a more supportive role. 

 

AKA with a proper crit build weapon you can kill everything up to a cap (Named 783 for reference)

but with a proper Element Build weapon you can carry a team of crit users past 795 due to modifiers like 50% Armor to make everyone's slaughter session much easier. But alone you're going to leave at 780 which isn't much of a loss but you will take note of it.

Edited by Un1337ninj4
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I've been wondering about this. What makes a weapon "end game" material? What is the minimum for a weapon to have it categorized as an "end game" weapon? High dmg? High dps? What about status? Shouldn't that play a role as well? Just wanna bring this up.

 

What do you guys think? What makes a weapon "end game", and what do you think are the minimum requirements?

 

What makes a weapon end-game?

 

Just ask yourself one question:

 

Am I having difficulty killing crowds of level 30 enemies?

 

If yes, your weapon is not good enough for end-game

 

If no, move on.

 

Am I having difficulty killing crowds of level 50 enemies?

 

If yes, your weapon is okay for end-game but could be a little better.

 

If no, move on.

 

Am I having difficulty killing crowds of level 70 enemies?

 

If yes, your weapon is great for end-game and you now need to expand out to the rest of your setup to see what can make it better.

 

If no, move on.

 

Enemies are now level 90, are we all dead?

 

If yes, well you tried Tenno, you tried...

 

If no, post build plz :D

 

In all seriousness though, I focus on DPS, crit AND Status as end-game material and balance my weapons between the three.

 

Edit: added a step at the bottom.

Edited by Semshol
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 If you aren't the kind of guy who cares much about specific numbers or the math behind it all - if you aren't into number crunching - then all you have to do is keep this in mind...

 

 You want to be able to kill anything you meet rapidly. That is what matters. Speed. This is a fast game even if it doesn't always feel fast. You want to shorten the time it takes to kill a single target as much as possible while moving through the world as rapidly as possible.

 

 The reason for this is incredibly easy to understand. After a certain point your frame of choice wont be able to stand still and take the punishment. You have to use your tools to avoid damage because you can't survive trading it anymore. All frames are different in the way this situation plays out. Lower armor frames have to think this way far sooner then Rhino or Valkyr. 

 

 So fast, fast, fast. Dodging while dealing as much damage as possible. There are only a handfuls of ways in the game that you can mitigate this, Frames like Oberon and Trinity have healing capabilities that take a small amount of the heat off you and Valkyr has the ability to turn invulnerable while running to rescue a downed ally. But even these aren't always useful and they lose effectiveness as stats scale ever higher.

Until damage means almost nothing once enemies get to level 150+ then boy oh boy you wish you had your +100% status chance Grakata with you to shred their armor and lower their health/shields in an instant with corrosion/viral/magnetic procs depending on the faction.

 

While I agree in the mid-game to late-game damage is what matters, in the late-game making sure you can stay alive and keep doing the objective is what matters, and there's where you replace your almighty damage frame with nyx/vauban and your almighty soma/boltor with Grakata...or if you fancy still having high status chance but with actual ammo efficiency, Grinlok.

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