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Some Mods Has No Point Of Upgrading ?


SoulsReaperX
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Hi there guys , so I noticed that there is some mods that upgrading it wont change anything , Like "Stalk" mod for kubrows , I even checked the Wiki to see how good it will become if I upgrade it  but there is no useful informations about it , so upgrading this mod as example will only take space from mods capacity and still the same effect as rank 0 ...

If I'm wrong please correct me and tell me your opinion ... thanks for your time :)

 

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Just because it's not quantified on the wiki doesn't mean it doesn't exist. The regular wiki contributors go through a very rigorous process in order to determine the accuracy of any information posted. It takes time, but it will get there eventually.

 

Thanks for the Informations , I'm still here since 1 month and a half and I still don't know everything , Thats a relief that upgrading these mods is not worthless :)

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only mods that isn't really worth upgrading are resistance, movement based mods, and a few other "bandage mods" that are just there but have no use for it.

 

Well for me I found movement speed maxed mod is really useful for my Rhino Prime :) 

For resistance mods I think If you use them for Assassination targets would be useful , Like Lightning resistance against Vor , Or Fire Resistance against Sargas Ruk for Example 

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Well for me I found movement speed maxed mod is really useful for my Rhino Prime :) 

For resistance mods I think If you use them for Assassination targets would be useful , Like Lightning resistance against Vor , Or Fire Resistance against Sargas Ruk for Example 

Well, here's the thing. That slot and those mod points you're spending on a resistance? You could be putting other stuff there to make yourself far superior - power modification (damage, range, duration, whatever works best for your frame at the time), health, shields...the issue with those resistances is that they are a waste of the space comparatively.

 

Also, I agree that Rush is the one mod that could fall into "bandaid mod" that is ALSO very useful. I generally put it on most of my frames (which might also say something about an issue with the game itself, but I don't feel like making yet another post whining about the bandaid mods to put in the heap with all the other ones).

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Well, here's the thing. That slot and those mod points you're spending on a resistance? You could be putting other stuff there to make yourself far superior - power modification (damage, range, duration, whatever works best for your frame at the time), health, shields...the issue with those resistances is that they are a waste of the space comparatively.

 

Also, I agree that Rush is the one mod that could fall into "bandaid mod" that is ALSO very useful. I generally put it on most of my frames (which might also say something about an issue with the game itself, but I don't feel like making yet another post whining about the bandaid mods to put in the heap with all the other ones).

If you get high damage from fire , lightning etc  and die there would be no use for other mods , these kind of threats damage your health directly and think there is some rare mods with resistance and something else , I think if used it will be really useful , resistance mod alone wont Help I totally agree with that .. 

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If you get high damage from fire , lightning etc  and die there would be no use for other mods , these kind of threats damage your health directly and think there is some rare mods with resistance and something else , I think if used it will be really useful , resistance mod alone wont Help I totally agree with that .. 

 

Not entirely, with M 2.0 if you took HP damage just grab a weapon with Life Strike and bam health again and shield well we have Guardian which is pretty much a free shield.  so resistance mods are kinda worthless to a lot of peeps.  I personally prefer something that will work everywhere as opposed to in just on moment.

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