ninjafada Posted September 4, 2014 Share Posted September 4, 2014 any news on the fix for the loots unlootable ? so many time mods on the floor can't be taken, the worse i had is a capture mission the target on the floor and can't capture him what version of SMAA did you had ? the 1X or the more advanced one ? now you only need to had a lumasharpen shader at the end of the rendering pipeline Link to comment Share on other sites More sharing options...
Shehriazad Posted September 4, 2014 Share Posted September 4, 2014 (edited) Are you sure that SMAA is actually working? It doesn't seem to look better than FXAA at all even though it should. In any case...please just give us freedom of choice.FXAA (high and low), TXAA and (real) supersampling.It can't be so hard to implement all of that... but the only way to force it myself is to use DX9 with an injector..and I'm not going to do that because that would mean to lose out on tesselation.Quite frankly the AA you provide is piss poor. And I don't mean that as an insult...it's just how it is. jagged edges absolutely everywhere. This game would look so much better if proper AA choice support was given for people that don't play on potatoes. Edited September 4, 2014 by Shehriazad Link to comment Share on other sites More sharing options...
Archwizard Posted September 4, 2014 Share Posted September 4, 2014 Renamed the "Cold Touch" mod to "Vicious Frost". And the cycle is complete. Link to comment Share on other sites More sharing options...
fatpig84 Posted September 4, 2014 Share Posted September 4, 2014 (edited) wait what ?? Radial Disarm will now deal damage to Infested enemies in addition to losing their weapon if applicable. Fixed an issue Oberon's Reckoning blinding enemies around the caster and not the slammed targets. Edited September 4, 2014 by fatpig84 Link to comment Share on other sites More sharing options...
[DE]Steve Posted September 4, 2014 Share Posted September 4, 2014 Are you sure that SMAA is actually working? It doesn't seem to look better than FXAA at all even though it should. In any case...please just give us freedom of choice. FXAA (high and low), TXAA and (real) supersampling. It can't be so hard to implement all of that... but the only way to force it myself is to use DX9 with an injector..and I'm not going to do that because that would mean to lose out on tesselation. Quite frankly the AA you provide is piss poor. And I don't mean that as an insult...it's just how it is. jagged edges absolutely everywhere. This game would look so much better if proper AA choice support was given for people that don't play on potatoes. What injector are you using (do you have comparisons :))? I'm hoping to get SMAA with temporal feature but was testing waters with this. Implementing all of them isn't really easy or fun across all the APIs we support so I'd prefer to support something that's good across as many platforms as possible. Link to comment Share on other sites More sharing options...
SilverZs Posted September 4, 2014 Share Posted September 4, 2014 (edited) This change to the Glaxion is absolutely garbage. ~snipped~[Anger subsided] The problem as I seen it with the Glaxion was the rate at which it consumed ammo, not the fire rate which is effectively its DPS-rate. By HALVING the firing rate you've effectively HALVED its damage potential, then you tried to compensate with a 5% critical chance (laughable, abso-@(*()$-lutely laughable). Why not consider something LESS drastic and more in-line of how the weapon operates... like doubling/tripling the amount of ammo you pick up per unit? For comparison purposes: Soma-> 100 round mag, requires five (5) pick-ups to refill a mag. Boltor Prime-> 60 round mag, requires three (3) pick-ups to refill a mag. Glaxion->300 round mags, requires FIFTEEN (15) pick-ups to refill a mag. Something a little off there in the numbers department? I think so. Edited September 4, 2014 by SilverZephyr Link to comment Share on other sites More sharing options...
-CM-Saymus Posted September 4, 2014 Share Posted September 4, 2014 Thanks for the hotfix. P.D: Im still waiting for ogris changes.. Link to comment Share on other sites More sharing options...
Anatolius Posted September 4, 2014 Share Posted September 4, 2014 Changes: Radial Disarm will now deal damage to Infested enemies in addition to losing their weapon if applicable. What weapons does thia refer to? Does this include Ancient auras? Link to comment Share on other sites More sharing options...
Llyssa Posted September 4, 2014 Share Posted September 4, 2014 If excavation isn't in the game, why are tweaks for it listed in the patch notes? o.0 Link to comment Share on other sites More sharing options...
PookieNumnums Posted September 4, 2014 Share Posted September 4, 2014 werd Link to comment Share on other sites More sharing options...
Triskaideka Posted September 4, 2014 Share Posted September 4, 2014 (edited) Additions:Added an "OWNED" label to purchased items shown in the Market. Market > Equipment > Kubrows > Basic Gene-Masking Kit, Savage Gene-Masking Kit and Telmatian Gene-Masking Kit are purchased, but do not have the [# OWNED] label. Edited September 4, 2014 by Triskaideka Link to comment Share on other sites More sharing options...
xxx7 Posted September 4, 2014 Share Posted September 4, 2014 Added in a new SMAA Antialiasing option (this has better detail preservation than our FXAA option). Note: This new option is on by default. This antialiasing option is slightly more system intensive than the current FXAA option, and if you experience performance issues you may want to switch to the old FXAA option. Very interesting...curious how this will compare to our SweetFX setups. Link to comment Share on other sites More sharing options...
Variatas Posted September 4, 2014 Share Posted September 4, 2014 Torid Changes: Increased Torid’s ammo capacity to 60. Increased the critical chance on the Torid to 15% and the chance to proc its effect to 20%. Firestorm mods will now affect Torid gas clouds. Glaxion Changes: Improved the performance of frozen death effects from the Glaxion. Improved the ammo consumption and critical chance on the Glaxion. Thank you thank you thank you. Link to comment Share on other sites More sharing options...
Guest Posted September 4, 2014 Share Posted September 4, 2014 last night oberon's hallowed ground protected players from eximus auras and eximus attacks as well as ancient harpoon knockdowns.... today, no more. if all this thing is going to remove is bleed procs and the like, it's fairly useless again. Link to comment Share on other sites More sharing options...
Jenocyber Posted September 4, 2014 Share Posted September 4, 2014 (edited) Like that SMAA has been added and hopefully TXAA will be added sometime soon as well. Thanks for the hotfix DE! Edited September 4, 2014 by Jenocyber Link to comment Share on other sites More sharing options...
CyBeR_Junky Posted September 4, 2014 Share Posted September 4, 2014 This hot fix needs to be fixt low res textures look bad :-( Link to comment Share on other sites More sharing options...
survient Posted September 4, 2014 Share Posted September 4, 2014 GIVE ME EXCAVATION BACK OR GIVE ME DEATH!!!! Seriously, closest thing to a pure horde mode this game has. Amazing for leveling S#&$ fast. Just put in like, one level somewhere current bugs and all... Link to comment Share on other sites More sharing options...
ArkHunter Posted September 4, 2014 Share Posted September 4, 2014 Thank you good sir for capturing the wild redtext! Their quite sneaky and vicious this days. Link to comment Share on other sites More sharing options...
PCwarrior_99 Posted September 4, 2014 Share Posted September 4, 2014 Wait..I thought Radial Disarm already did 500 base damage to infested? Am I wrong? I did this as a Loki way before U14 and it damaged them for 500 health. You took the words from my mouth... Link to comment Share on other sites More sharing options...
Somerandom17 Posted September 4, 2014 Share Posted September 4, 2014 Whatever you guys did to the Torid completely broke it... It rarely ever does its AoE damage normally and enemies that are in a warframe ability like vortex or snowglobe are completely ignored by the Torid's damage area. Please fix? This is worse than before Link to comment Share on other sites More sharing options...
Manfaceus Posted September 4, 2014 Share Posted September 4, 2014 Woohoo!! MP works again!! Thanks DE! Link to comment Share on other sites More sharing options...
Arabaxus Posted September 4, 2014 Share Posted September 4, 2014 Renamed the "Cold Touch" mod to "Vicious Frost". :D Link to comment Share on other sites More sharing options...
Xhyros Posted September 4, 2014 Share Posted September 4, 2014 Oberon still has double skirt glitch! Link to comment Share on other sites More sharing options...
AlienOvermind Posted September 4, 2014 Share Posted September 4, 2014 Renamed the "Cold Touch" mod to "Vicious Frost". Wow, you guys are willing to listen to the weirdest requests. I wonder if you would change Hydroid's lame name if I feigned to be sick with some exotic illness? Link to comment Share on other sites More sharing options...
[DE]Momaw Posted September 4, 2014 Share Posted September 4, 2014 This change to the Glaxion is absolutely garbage. ~snipped~[Anger subsided] The problem as I seen it with the Glaxion was the rate at which it consumed ammo, not the fire rate which is effectively its DPS-rate. By HALVING the firing rate you've effectively HALVED its damage potential Glaxion 1.0: 6.4 damage @ 40 rounds per second = 256 DPS Glaxion 1.5: 12.5 damage @ 20 rounds per second = 250 DPS We good now? All calmed down? :) Link to comment Share on other sites More sharing options...
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