Azawarau Posted September 3, 2014 Share Posted September 3, 2014 With the release of the 4th status mod and the inevitable buff of non dual stat mods it feels like high status chance weapon are going to lose their place to higher damage weapons that have low status chance but enough to beat out the real status weapons in utility thanks to all the heavy boosting Ive thought of a few changes that may help and will be controversial without a doubt but here goes First the changes of dual stat elemental mods They allow a damage and status boost that nearly obsoletes pure elemental damage mods because of the high utility My suggestion for this is to separate status chances between elements For example Scorch would only boost the status chance of fire and fire based combinations This would allow status weapons to stay on top and be more specialized Before you shoot this down ill say i can definitely see why people wouldnt want it and can sympathize. Its not something im willing to defend to the death The second suggestion is an entirely new set of weapon mods of each element,including dual elementals, for each weapon type These mods would serve purely as a utility, having no damage and being unable to combine with other elements The idea is to be able to make literally any combination of elements without being too powerful (hopefully) The only problem is the damage of your weapon has an effect on how often the specified element will prov For this simply give these elementals a chance = to half that of your highest source of damage (puntcure,slash,impact,ele,dual ele, whichever has the highest number) The third and final suggestion, that has been mentioned before, is super status A function that greatly increases the effects of statuses that go beyond 100% An example would be Viral procs taking 50% of the targets HP for 10 seconds instead of 6 or reducing their max HP by 75% Lightning elemental magic AoE and/or damage increase by 50% Corrosive eating more armor per hit, Radiation lasts longer or is given an AoE radiating effect o proc Slash damage being broken as ever and impact ragdolling instead of stunning (maybe some of these are OP?) Anyways those are my three Please provide feedback and shoot down what you think is crazy catnip talk Link to comment Share on other sites More sharing options...
Arabaxus Posted September 3, 2014 Share Posted September 3, 2014 Better to just buff the stock status mods to 60%+ at max rank to me.That way you can choose to go for massive status chance, damage, or a combination. Also would allow some cool interactions with double status procs. Link to comment Share on other sites More sharing options...
Azawarau Posted September 3, 2014 Author Share Posted September 3, 2014 Better to just buff the stock status mods to 60%+ at max rank to me.That way you can choose to go for massive status chance, damage, or a combination. Also would allow some cool interactions with double status procs. With the current system well find high status weapons being obsoleted soon enough Unless super statuses are added that is And even then it might not be enough Link to comment Share on other sites More sharing options...
LasersGoPewPew Posted September 4, 2014 Share Posted September 4, 2014 they need to buff the regular status mods to 120% boost, so people could see the % and be like "......event mod with elements or pure status overload?........." as it stands the status chance mods are fail unless they're event ones. Link to comment Share on other sites More sharing options...
CaptainJohnson Posted September 4, 2014 Share Posted September 4, 2014 they need to buff the regular status mods to 120% boost, so people could see the % and be like "......event mod with elements or pure status overload?........." as it stands the status chance mods are fail unless they're event ones. Not really. 90% vs 60% is pretty significant in terms of raw damage, especially on weapons that have terrible status chances. Link to comment Share on other sites More sharing options...
Azawarau Posted September 4, 2014 Author Share Posted September 4, 2014 Not really. 90% vs 60% is pretty significant in terms of raw damage, especially on weapons that have terrible status chances. When you take extra damage or utility that you gain from status chance that number becomes alot less significant Link to comment Share on other sites More sharing options...
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