notionphil Posted September 5, 2014 Share Posted September 5, 2014 Welcome to Digital Extremes’ boldest technical steps into the world of player generated content! Super impressed. This is the start of the next level. Link to comment Share on other sites More sharing options...
Ambisyon_Ni_Batman Posted September 5, 2014 Share Posted September 5, 2014 Wow. I don't know anything 3d modeling/mapping related so good luck to you guys Link to comment Share on other sites More sharing options...
noveltyhero Posted September 5, 2014 Share Posted September 5, 2014 Suggestion: Have the "losers" (runner ups/honorable mentions) be given in the game as free skins if the author so decides :D Link to comment Share on other sites More sharing options...
thelastpwnr99 Posted September 5, 2014 Share Posted September 5, 2014 Question for devs! Are we allowed to make skins like the Dagger Axes, where the skin is almost an entirely different weapon, or is this only cosmetic? Link to comment Share on other sites More sharing options...
ZeroJackdaw Posted September 5, 2014 Share Posted September 5, 2014 (edited) Rebecca, I noticed that emissive maps are only on certain models and aren't required in the final entry, but can we add them as an option? It's not entirely a problem if it is or isn't, the emissive (glow) channel just an extra texture mask and can be easily disconnected. I'm just curious. Edit: Also I would like to know the answer from question above me as well. XD Although remeshing is a bit of it's own can of worms. You'd have to add a lot more to the rules, for sure. Edited September 5, 2014 by ZeroJackdaw Link to comment Share on other sites More sharing options...
Senketsu_ Posted September 5, 2014 Share Posted September 5, 2014 Question for devs! Are we allowed to make skins like the Dagger Axes, where the skin is almost an entirely different weapon, or is this only cosmetic? This is a very good question! Link to comment Share on other sites More sharing options...
KingTaro Posted September 5, 2014 Share Posted September 5, 2014 Fixed. It's almost like we've been waiting to do this for months :P! Hah, that makes sense! Helpful Links Texturing Tutorials http://wiki.polycount.com/TexturingTutorials Also would like to point out that it's now http://oldwiki.polycount.com/TexturingTutorials Notice the "old" infront of the wiki. Link to comment Share on other sites More sharing options...
invisible131 Posted September 5, 2014 Share Posted September 5, 2014 I am gonna start creating skins, anyone wanna suggest me something? Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted September 5, 2014 Author Share Posted September 5, 2014 Question for devs! Are we allowed to make skins like the Dagger Axes, where the skin is almost an entirely different weapon, or is this only cosmetic? No - this is for the existing meshes, and a cosmetic skin only. Rebecca, I noticed that emissive maps are only on certain models and aren't required in the final entry, but can we add them as an option? It's not entirely a problem if it is or isn't, the emissive (glow) channel just an extra texture mask and can be easily disconnected. I'm just curious. Edit: Also I would like to know the answer from question above me as well. XD Although remeshing is a bit of it's own can of worms. You'd have to add a lot more to the rules, for sure. You can add them as an option if you want, not required. Kary has examples of emissives in the PSDs, but it's not a requirement! Link to comment Share on other sites More sharing options...
zavienh5 Posted September 5, 2014 Share Posted September 5, 2014 this seems kewl, imma try to start on it but theres school -.- Link to comment Share on other sites More sharing options...
Tali Posted September 5, 2014 Share Posted September 5, 2014 I am gonna start creating skins, anyone wanna suggest me something? an AW 338 skin for vectis :P Link to comment Share on other sites More sharing options...
Shafilp Posted September 5, 2014 Share Posted September 5, 2014 Ouch only 3D Model can submit to contest? Link to comment Share on other sites More sharing options...
thelastpwnr99 Posted September 5, 2014 Share Posted September 5, 2014 No - this is for the existing meshes, and a cosmetic skin only. Thanks for the fast reply. Good, making new mesh is hard. An idea for the future; perhaps? :D Link to comment Share on other sites More sharing options...
-FrostByte- Posted September 5, 2014 Share Posted September 5, 2014 i have a great idea but i'm not an artist. i call it the "luma" series. inspired by tron. Link to comment Share on other sites More sharing options...
noveltyhero Posted September 5, 2014 Share Posted September 5, 2014 (edited) Rebecca, I noticed that emissive maps are only on certain models and aren't required in the final entry, but can we add them as an option? It's not entirely a problem if it is or isn't, the emissive (glow) channel just an extra texture mask and can be easily disconnected. I'm just curious. Edit: Also I would like to know the answer from question above me as well. XD Although remeshing is a bit of it's own can of worms. You'd have to add a lot more to the rules, for sure. I think you are allowed to have an emissive glow channel (obviously so long as it fits the game) as it is provided in the vectis .psd file, not going to use it personally but hopefully that answered your question :) Ninja'd by Rebecca xD Edited September 5, 2014 by noveltyhero Link to comment Share on other sites More sharing options...
NetSlayer Posted September 5, 2014 Share Posted September 5, 2014 Mega co nz is such a pain >.<Do we have any alternative mirrors? Link to comment Share on other sites More sharing options...
locojuan Posted September 5, 2014 Share Posted September 5, 2014 how about we make a torrent for the files? DE could seed the original torrent and it would escalate in a matter of seconds if everyone seeds it. i mean, 100k seeders would make it so easy to download. mega is too slow and problematic. Link to comment Share on other sites More sharing options...
NetSlayer Posted September 5, 2014 Share Posted September 5, 2014 (edited) how about we make a torrent for the files? DE could seed the original torrent and it would escalate in a matter of seconds if everyone seeds it. i mean, 100k seeders would make it so easy to download. mega is too slow and problematic. I download at 2mb/s off steam. I got to mega and initially its fast... then all of a sudden right down to 50 kb/s slowly crawling to 1 kb.yaaaaaaay xD Edited September 5, 2014 by NetSlayer Link to comment Share on other sites More sharing options...
Drake_Gunn Posted September 5, 2014 Share Posted September 5, 2014 Just wanted to point out that if your a student (high school or college) you can get a student version of 3ds max or maya for free. And for the devs if we use 3ds max for our renders (rather than blender) are there any lighting or environment settings we need to be aware of. Link to comment Share on other sites More sharing options...
NetSlayer Posted September 5, 2014 Share Posted September 5, 2014 I think renders just have full lighting so you can't see any shadows on the model or bump maps in effect.The final presentation could have shadows, bump occlusion etc? Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted September 5, 2014 Author Share Posted September 5, 2014 Just uploaded to my Google Drive as alternate DL link: https://drive.google.com/folderview?id=0B_9sPhcoMpHcb1Z1azJ4VjBvdWc&usp=drive_web Link to comment Share on other sites More sharing options...
Monolake Posted September 5, 2014 Share Posted September 5, 2014 huhum but rendering with marmoset will be different from what it turns out in the game and if it comes down to public voting people will fall for the best render instead of the best texture and then will be disappointed that it doesnt look the same in the game Link to comment Share on other sites More sharing options...
Oxin Posted September 5, 2014 Share Posted September 5, 2014 when will the first work get post oh I can not wait. Link to comment Share on other sites More sharing options...
turbinea Posted September 5, 2014 Share Posted September 5, 2014 Can we create 'vandal' or 'wraith' version? I mean something that can't be colored, or just very very little. It is custom skin after all. Link to comment Share on other sites More sharing options...
noveltyhero Posted September 5, 2014 Share Posted September 5, 2014 huhum but rendering with marmoset will be different from what it turns out in the game and if it comes down to public voting people will fall for the best render instead of the best texture and then will be disappointed that it doesnt look the same in the game I am sure the art team will tweak some of them so they actually fit within the game, render wise and all :/ Link to comment Share on other sites More sharing options...
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