Guest Tehnoobshow Posted September 5, 2014 Share Posted September 5, 2014 This makes Reflection even worse than it is conceptually since it takes like 5 minutes to kill a heavy with its own bullets. Link to comment Share on other sites More sharing options...
Archistopheles Posted September 5, 2014 Share Posted September 5, 2014 Enemy design 101. We've been doing this since before Final Fantasy 1. Link to comment Share on other sites More sharing options...
Grulos Posted September 5, 2014 Share Posted September 5, 2014 Because Warframe. Scaling should be linear, not exponential. Link to comment Share on other sites More sharing options...
Boatsniper Posted September 5, 2014 Share Posted September 5, 2014 Because if enemies dealt the same damage to us as we do to them, we would die in one to two hits. Infinitely scaling enemies demands infinitely scaling players. It's simple design logic. Link to comment Share on other sites More sharing options...
notionphil Posted September 5, 2014 Share Posted September 5, 2014 Why? Because we have about 40 mods that scale our damage, and 3 mods that scale our health. It's also more "fun" for most players to deal more damage, as opposed to absorb more. People like making big numbers pop up. So now, if the followup question is "is that a good thing?"...That's a different discussion. Link to comment Share on other sites More sharing options...
Thyriell Posted September 5, 2014 Share Posted September 5, 2014 Because Warframe. Link to comment Share on other sites More sharing options...
Azawarau Posted September 5, 2014 Share Posted September 5, 2014 Damage and healthj should scale slower for things like this At the same time infinitely scaling powers would make enemies even more cakelike with it Unfortunately its somewhat of a design flaw in this Link to comment Share on other sites More sharing options...
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