Sloan441 Posted September 7, 2014 Share Posted September 7, 2014 Actually, energy dropoff on pellets is pretty damned quick. Even rather substantial shot--like OOO--only has an effective range of about 25yds. Pellets are a poor ballistic shape and they do shed energy quickly, hence low penetration. High pellet count means more hits, but less energy/pellet. Energy being the ability to do work, that work being deformation of the projectile and the target, etc., etc. Then there's the matter of slugs and what kind: Foster, Brenneke, sabot--all perform differently and have a particular niche in the greater scheme of things shotgun. Then there's specialty ammo (where the shottie's real purpose is) for door breaching, less than lethal...and...you see where all this is going. People seem to feel shotguns underperform and there is some justification of this. Most of the more traditional shotguns are old and have suffered from the power creep endemic to this sort of game. I personally feel the real issue is the shotgun base damage mod. It's very low compared to other primary mods. I think a boost here would go a long ways in getting shotguns some more of the "thump" in the game that people seem to want. Link to comment Share on other sites More sharing options...
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