nzzero Posted January 11, 2013 Share Posted January 11, 2013 (edited) I enjoy playing support classes in most games, but the trinity warframe is a bit of a disapointment. It does not bring a lot of contribution to the team. Volt can clear an entire room, Loki disarms oponents, Ex blinds them etc. Trinity has its health and energy regen skills, but because they are only active when a player is attacking an affected enemy, they are a waste of energy on every mob but the strongest bosses. That is 5% of the fights in-game. I believe that Trinity's skills should be targeted at the team, not the enemy. For example: Skill 1 could place a healing orb in front of the player that heals for large % of health. This way Trinity player can choose to pick up the orb himself, or give it to another player. Skill 2 could be the energy vampire, but instead of targeting the enemy, it would be an AoE spell with center around trinity. Players standing inside it would regenerate energy when dealing damage. Skill 3 - Shields target player, absorbing a large % of damage recieved. Trinity gains energy proportional to damage absorbed. Skill 4 is pretty much fine, but i would swap invulnerability for an ability to instantly revive downed players. This setup promotes the team support aspect of trinity's skills. Let me know what you think and what other ideas we can come up with. One thing can be certain, trinity needs some love to be a viable support class. Edited January 11, 2013 by nzzero Link to comment Share on other sites More sharing options...
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