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Fixing Void Vault Runs For Solo Players


Randomlag
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Team players already get 4 times the dps

don't have to worry about dying because they can just be revived

don't take as much damage because there are more targets for the enemies to shoot at

and get more xp every mission

and get more mod and resource drops due to being able to kill enemies faster

and don't have to run around on mercury with unranked weapons for hours just so they can get a few mods on so that their weapons can actually effectively kill enemies that give a decent amount of xp

while solo players get absolutely nothing so stop talking about trying to encourage teamwork because team players already get more than enough benefits its time to throw solo players a bone.

 

And DE has already said that solo is supposed to be just as viable as coop so any arguments about trying to encourage teamwork are irrelevant.

Edited by gnat6
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Team players already get 4 times the dps

don't have to worry about dying because they can just be revived

don't take as much damage because there are more targets for the enemies to shoot at

and get more xp every mission

and get more mod and resource drops due to being able to kill enemies faster

and don't have to run around on mercury with unranked weapons for hours just so they can get a few mods on so that their weapons can actually effectively kill enemies that give a decent amount of xp

while solo players get absolutely nothing so stop talking about trying to encourage teamwork because team players already get more than enough benefits its time to throw solo players a bone.

 

And DE has already said that solo is supposed to be just as viable as coop so any arguments about trying to encourage teamwork are irrelevant.

 

^ this ALL day ...

 

To those who don't want to change the derelict run, I have a simple question:  Why do you all give a rip?

The changes proposed wouldn't affect you at all, yet there is such acrimony

 

It is as if there is fussing to be fussy for fussing sake

 

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Having the choice to weigh risk vs reward is better than being forced to fail.  The game isn't exactly hard anyway.  Being able to carry multiple keys with you, even when not doing the missions they are used for could be the de facto "hard" mode for the game.

Your not being forced to fail

The choice not to play as a team is yours.

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You decide to play solo then you get 25% chance, you go to recruit chat and host the game then you get 100% chance.

Thats how the game works, if you decide to play solo then its your fault, DE shouldnt make it easier just because you refuse to play coop or solve your internet problems.

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Actually, just having a decent match-making system for void runs (of whatever sort) would go a long ways to fixing this particular issue.

 

Although, if you just equip one key, you still do get a 25% chance of hitting that vault. Just four times the runs necessary otherwise...

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ok so ya ??? true i have friends i can make a team, but lets face it. If some one wants to solo good for you, but we all know  Hayden Tenno you know he had his team Lara Croft, Superman,and who could forget Dumbledore. They were all so good together when they had tea that time in mount mordor and they all cheered as they blow up the sun, and no one died. Ok Ok the troll in me is out Take a deep breath here. the ideal is to make these run easier not hand them to me. So ya i like doing the run and i don't mind the work. now with that in mind here is different ideal. Maybe time attack mode can be co-op or solo rewards based on your score, or team score but your concave rating can count in to the score so that the harder it is for you the better the loot and it can be any loot from primes parts to mods etc This ideal comes from re3 i think this mite be fun to try. 

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Team players already get 4 times the dps

don't have to worry about dying because they can just be revived

don't take as much damage because there are more targets for the enemies to shoot at

and get more xp every mission

and get more mod and resource drops due to being able to kill enemies faster

and don't have to run around on mercury with unranked weapons for hours just so they can get a few mods on so that their weapons can actually effectively kill enemies that give a decent amount of xp

while solo players get absolutely nothing so stop talking about trying to encourage teamwork because team players already get more than enough benefits its time to throw solo players a bone.

 

And DE has already said that solo is supposed to be just as viable as coop so any arguments about trying to encourage teamwork are irrelevant.

 

^ this ALL day ...

 

To those who don't want to change the derelict run, I have a simple question:  Why do you all give a rip?

The changes proposed wouldn't affect you at all, yet there is such acrimony

 

It is as if there is fussing to be fussy for fussing sake

 

+1

Edited by (PS4)DesecratedFlame
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