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Gas Damage Sucks Against Everything


PeanutMonster
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Taking Corrosive + fire is just much more practical. You don't have to worry about switching weapons because you can spray through everything.

 

I changed the title 15 minutes ago.

 

Good, and yet the title is STILL WRONG. You also either didn't read my post yet again or you skimmed it. I'll just...try one more time..and make it as simple as possible.

 

Fire+Corossive = best Infested killing combination. I agree. I even STATED that in an earlier post. If you're Ember, you want to use this mix.

 

Gas = on paper, best Infested killing element, since it does the most damage to the most amount of infested and has no negatives sans its toxic cloud proc against Ancients. Thus, DE is correct. The tootlip is correct. And Gas is the heaviest hitting element against Infested.

Edited by SoulEchelon
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Before introduction of Damage resistance auras, 100% status chance Gas Tysis performed... a bit better than decent.

The auras are nothing more but artificial difficulty.

I want to see how DE will handle infested units distrubution first, especially with the introduction of new announced Ancients.

 

I keep laughing at "prioritize Ancients" comments every time, since it's literally impossible to do in a random team.

Which limits a team that wants to "prioritize Ancients" to slowdown Nova or 4x Infested Impedance, not that much right?

 

Vauban doesn't work because Disruptors and mobs under their aura ignore Bastille > "separation & prioritizing" fails immediately.

Currently, there's not a single occasion where you should bring Gas damage (even 100% proc chance Tysis) to Infested mission.

Ancients have 400 base Fossilized HP, that 2x times ahead the nearest "light Infested unit" - Mutalist Osprey (200 HP) (not presented at Defence missions).

The thing is... everything that effective (Corrosive) against Ancients will kill light Infested because of remotely lower HP, but not everything that effective against light Infested (Gas) will kill an Ancient.

 

P.S.

high (~100%) status Gas modded weapons are only somehow viable on Corpus, because Gas proc with Toxin DoT, that have a good multiplier vs all humanoid Corpus units and bypasses Shields.

 

 

Id like to remind you that both gas and elec proc AoE

 

Infested tend to bunch up

 

Thats where the real damage is

 

Paper numbers arent going to win anything here

 

>first one classifies as AoE, second one surprisingly not

 

>that's the point to the next one

 

>there's no damage. Why? Because Infested bunched up, now go ahead and prove that there won't be any single Ancient in this pile, just statistically.

 

>blind for screen m8?

 

Gas is getting resisted (90%) by Healers aura (just like any weapon damage actually)

Gas is getting resisted (90%) by Disruptors aura, because it's classifies as AoE.

Gas is getting nullfied by Toxics aura, because it gives Gas/Toxin resistance (but again, the damage is just nullfied).

So where's the damage will come from?

 

That's indeed more a problem with Auras rather than with damage type itself.

However this doesn't change that Gas literally deals 0 damage to Infested it supposed to be effective against.

Edited by Riccoshot
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Good, and yet the title is STILL WRONG. You also either didn't read my post yet again or you skimmed it. I'll just...try one more time..and make it as simple as possible.

 

Fire+Corossive = best Infested killing combination. I agree. I even STATED that in an earlier post. If you're Ember, you want to use this mix.

 

Gas = on paper, best Infested killing element, since it does the most damage to the most amount of infested and has no negatives sans its toxic cloud proc against Ancients. Thus, DE is correct. The tootlip is correct. And Gas is the heaviest hitting element against Infested.

 

My thread with my title: I chose it to reflect my personal opinion. If you don't agree with it, go create your own thread.

 

Anyway, I think that making Ancients weak to Gas and light infested weak to Corrosive would make Gas damage much more useful, because you want to get rid of Ancients first. Also, Toxic Ancients SHOULD NOT reduce Gas damage.

Edited by PeanutMonster
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Now, on building to fight ANY faction u're gonna pick the elemental combos and modding focusing on the units that are more of a problem.

It is why most people run on the standard Corrosive+fire, but u can run Corrosive+blast and get some more damage against fossilized units, it's all about personal choice, u could run a Corrosive+gas too and there u have it: bonus damage to Fossilized ancients AND higher damage to infested units (Gas does more bonus damage to Infested than FIRE)

You can't do that. The 2nd Toxic mod will just apply to the first combo element that uses it. So 10% Toxic > 10% Elec > 10% Toxic > 10% Fire = 30% Corrosive + 10% Fire

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Taking Corrosive + fire is just much more practical. You don't have to worry about switching weapons because you can spray through everything.

 

I changed the title 15 minutes ago.

Also since were talking practicality now apparently

 

How about stunlocking the enemies that depend on getting close to you?

 

Giving them a cloud of damage to die in

 

Honestly, Radiation might even be better than corrosive

 

Let them kill themselves

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Before introduction of Damage resistance auras, 100% status chance Gas Tysis performed... a bit better than decent.

The auras are nothing more but artificial difficulty.

I want to see how DE will handle infested units distrubution first, especially with the introduction of new announced Ancients.

 

I keep laughing at "prioritize Ancients" comments every time, since it's literally impossible to do in a random team.

Which limits a team that wants to "prioritize Ancients" to slowdown Nova or 4x Infested Impedance, not that much right?

 

Vauban doesn't work because Disruptors and mobs under their aura ignore Bastille > "separation & prioritizing" fails immediately.

Currently, there's not a single occasion where you should bring Gas damage (even 100% proc chance Tysis) to Infested mission.

Ancients have 400 base Fossilized HP, that 2x times ahead the nearest "light Infested unit" - Mutalist Osprey (200 HP) (not presented at Defence missions).

The thing is... everything that effective (Corrosive) against Ancients will kill light Infested because of remotely lower HP, but not everything that effective against light Infested (Gas) will kill an Ancient.

 

P.S.

high (~100%) status Gas modded weapons are only somehow viable on Corpus, because Gas proc with Toxin DoT, that have a good multiplier vs all humanoid Corpus units and bypasses Shields.

 

 

 

>first one classifies as AoE, second one surprisingly not

 

>that's the point to the next one

 

>there's no damage. Why? Because Infested bunched up, now go ahead and prove that there will be absolutely any Ancient in this pile, just statistically.

 

>blind for screen m8?

 

That's indeed more a problem with Auras rather than with damage type itself.

However this doesn't change that Gas literally deals 0 damage to Infested it supposed to be effective against.

 

What are you even talking about?

 

Infested always bunch up while chasing you

 

Ancients are no different

 

If there arent any ancients around you then its even easier

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You can't do that. The 2nd Toxic mod will just apply to the first combo element that uses it. So 10% Toxic > 10% Elec > 10% Toxic > 10% Fire = 30% Corrosive + 10% Fire

You can on weapons that have INNATE elemental combinations such as the Stug, Tysis and the Torid, I forgot to mention that but somebody pointed that out right after my post.

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This thread is just a testament to how badly we need structure like tactical alerts. No one has this discussion when they can only bring 500 conclave. They stack corrosive / heat and hit regular infested for less than they want to, or they have to give up more in other areas to do the damage they want to, so they turn to their friend and say... you take the ugly ones!...

 

Welcome to co-op 101.

 

500 conclave actually ends up encouraging what OP was talking about (everything on one weapon) rather than gas on one and something for ancients on another weapon. Tactical Alerts were kind of a failure unless you purposely challenged yourself to not abuse the mod system (and ability to unequip weapons).

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 so they turn to their friend and say... you take the ugly ones!...

 

 

First of all --- All infested are really ugly.

 

Second of all (and I'm not pointing you out Vkhaun - I just had to put that in my post)

 

Lets keep it civil and constructive guys.  

 

Also I actually have a question.  Why in the OP's picture is there just a bunch of 0's which are blue indicating that the infested have shields? Is this something that an Eximus puts off?  To be completely honest I've never seen this with infested... ever.

 

 

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Gas + Corrosive is possible on Stug and Tysis.

 

3173db60beae439699805d27f845c286.png

Also for those who don't know-- the above picture with Gas and Corrosive is only possible on weapons that have a Base dmg of a combination element (IE. Corrosive/Viral/Blast etc...)  EDIT:  whoops failed to read text above the pic :-) -- but hopefully this clears up why it's possible on those two weapons

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500 conclave actually ends up encouraging what OP was talking about (everything on one weapon) rather than gas on one and something for ancients on another weapon. Tactical Alerts were kind of a failure unless you purposely challenged yourself to not abuse the mod system (and ability to unequip weapons).

 

You're just not taking the thought far enough.

 

You only have 500 conclave. You dump all of it into your attempt to solo everything with one gun... Then something goes wrong. You're too squishy, you wish you had some ability or utility, you don't feel you do enough damage vs something. Something isn't good enough and you can't just throw more mods at the problem because of the conclave limit.

 

You turn to your friend and you work out something between the two of you, instead of both just trying acting like solo players.

 

This is now co-op 101, and that's a big deal for Warframe.

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You're just not taking the thought far enough.

 

You only have 500 conclave. You dump all of it into your attempt to solo everything with one gun... Then something goes wrong. You're too squishy, you wish you had some ability or utility, you don't feel you do enough damage vs something. Something isn't good enough and you can't just throw more mods at the problem because of the conclave limit.

 

You turn to your friend and you work out something between the two of you, instead of both just trying acting like solo players.

 

This is now co-op 101, and that's a big deal for Warframe.

Mod the frame for defense

 

Mod the weapon for offense

 

Never fails!

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Also I actually have a question.  Why in the OP's picture is there just a bunch of 0's which are blue indicating that the infested have shields? Is this something that an Eximus puts off?  To be completely honest I've never seen this with infested... ever.

To be honest I'm not quite sure... I think everytime u hit 0 on something it appears as a BLUE number o-o Maybe as a mean to point out the enemy is RESISTANT to the damage? Corrupted Vor does pop blue 0's when u hit something other than the weak spot, same as Ruk

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You're just not taking the thought far enough.

 

You only have 500 conclave. You dump all of it into your attempt to solo everything with one gun... Then something goes wrong. You're too squishy, you wish you had some ability or utility, you don't feel you do enough damage vs something. Something isn't good enough and you can't just throw more mods at the problem because of the conclave limit.

 

You turn to your friend and you work out something between the two of you, instead of both just trying acting like solo players.

 

This is now co-op 101, and that's a big deal for Warframe.

 

I didn't say take an unranked frame and dump all the left over conclave into one weapon.

 

I slapped some defense on my Loki prime, took off all his abilities, and modded up one weapon. I literally did exactly what you said the conclave limit was supposed to stop.

 

I didn't actively cooperate with my teammates for the tactical alerts.

 

Sadly, co-op is almost never needed in warframe. The tactical alerts were not an example of one of the few situations where cooperation is needed.

Edited by SquirmyBurrito
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I didn't say take an unranked frame and dump all the left over conclave into one weapon.

 

I slapped some defense on my Loki prime, took off all his abilities, and modded up one weapon. I literally did exactly what you said the conclave limit was supposed to stop.

 

I didn't actively cooperate with my teammates for the tactical alerts.

 

Sadly, co-op is almost never needed in warframe. The tactical alerts were not an example of one of the few situations where cooperation is needed.

Maybe you were just the only one not cooperating

 

I certainly worked with randoms to make it work

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Maybe you were just the only one not cooperating

 

I certainly worked with randoms to make it work

 

Every match I got thrown in featured three lone-wolf style players. Each of us only 'cooperated' in that we were killing the same targets and all trying to complete the mission. It really didn't look any different than your standard PUG extermination mission. I guess the only real difference was when I got tossed in a match with newer/weaker players who couldn't stay alive for more than five seconds. Then I'd constantly revive them until my patience ran out and I decided to leave them.

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completly agree OP, even though gas is statistically better it doesnt matter if when 5 million ancients arnt so much as tickled by gas and then give everyone a super buff and nullify the combo -.-  

I also agree with that, the only thing I, and I think most of the people who posted here disagree is the use of the Gas element description "Very effective against infested" as if it were misleading info, it is correct, but due to Ancient auras the gas damage is negated, still doesn't change that gas is, by design, "Very effective against infested" units.

But yeah, overall when it comes down to the whole of Infestation faction, gas falls way behind due to Fossilized Ancient's auras protecting everything within range.

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Gas damage is fun and effective when used with base elemental weapons that have high status chance.  It's terrible against Grineer, but critical headshots can mitigate that weakness somewhat with their 16x multiplier for proc damage. As for the Ancients, take a 1shot weapon to kill them before AOEing the smaller ones.  In fact, the Torid works well for this if you land the projectile.  

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