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Gas Damage Sucks Against Everything


PeanutMonster
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gas is the most hated proc in warframe, the only proc that have its counter (who thought toxic infested's anti gas aura a good idea?!), underwhelming effects, only useful against infested (immediately ignored if theres toxic and healer though), nearly useless vs grineer. they need gas to be an effect where the bullet makes a gas similiar to torid but smaller aoe

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gas is the most hated proc in warframe, the only proc that have its counter (who thought toxic infested's anti gas aura a good idea?!), underwhelming effects, only useful against infested (immediately ignored if theres toxic and healer though), nearly useless vs grineer. they need gas to be an effect where the bullet makes a gas similiar to torid but smaller aoe

It is likely the mot hated but not for good reason

 

It really shines on corpus and on orokin that arent heavy gunners

 

Against infested its only rivaled by electricity

 

Against grineer it sadly meets it match and falls

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It is likely the mot hated but not for good reason

 

It really shines on corpus and on orokin that arent heavy gunners

 

Against infested its only rivaled by electricity

 

Against grineer it sadly meets it match and falls

gas sucks against corpus thats why u dont go magnetic gas u go magnetic toxin or magnetic heat

gas gets -50 % dmg on grineer flesh and -25% dmg on corpus flesh 

 

it adds +75% dmg on infested and +50% dmg on flesh 

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huh in what case? there is certainly no special multy for bleed or fire proc, it comes as % from the damage you do

Status procs get a x4 damage multiplier on headshots.   This combines with the x4 multiplier for a critical headshot to create huge damage, which allows something like a Lanka to remain effective against groups of Grineer despite having Gas damage.

Edited by RealPandemonium
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gas sucks against corpus thats why u dont go magnetic gas u go magnetic toxin or magnetic heat

gas gets -50 % dmg on grineer flesh and -25% dmg on corpus flesh 

 

it adds +75% dmg on infested and +50% dmg on flesh 

Gas VS toxic maybe

 

Gas electric VS toxic magnetic/blast/radiation

 

Not so much

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My thread with my title: I chose it to reflect my personal opinion. If you don't agree with it, go create your own thread.

I'm sorry, what? 

 

This is ridiculous. Don't start a topic if you don't want any feedback.

 

And as for the thread - thanks for making it clear that Disruptors kill all AoE, I was wondering why I am seeing all the blue 0s when I tried stuffing Infested with blast damage. Gas does nice with Vauban, as with punchthrough and nice status it can multiproc(ie. hitting 6 mobs at once, proccing gas from every to the rest), effectively killing my CPU with particle effects. The resistance auras need to go, they're annoying, not hard.

Edited by Filas312
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For low status or low fire rate weapons corrosive and fire all the way. But... gas on a high status, high fire rate is beautiful. After putting gas on my Amprex, there is no Going back. (carry a high damage per shot secondary with corrosive and fire to take out the ancients or use this thing called teamwork and have a squad mate focus only on ancients)

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Status procs get a x4 damage multiplier on headshots.   This combines with the x4 multiplier for a critical headshot to create huge damage, which allows something like a Lanka to remain effective against groups of Grineer despite having Gas damage.

 

It's better to proc electricity since the proc damage is much higher.

Edited by PeanutMonster
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Another aspect to consider: Gas is only really effective against light infested, who are the weakest enemy of all. Just mod for Corrosive, with Fire as a backup, and you're fine.

 

Gas is good against Corpus if only because of the Toxic proc, but honestly DE needs to reduce the number of resistances each faction has against it and give it some kind of interesting property beyond a small AoE effect of a different element (an element that sucks against Infested, btw!).

 

For instance, let Flesh resist it a little, but let it also ignore 50% of armor and shields? Then Gas + Cold could be a viable CC choice against Grineer and Corpus.

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It's better to proc electricity since the proc damage is much higher.

Gas does more damage before resists than electricity and the toxin dot is desirable vs ferrite.  Electricity is decimated by Alloy while being OK vs ferrite; gas does comparable damage to electricity after about 4 seconds against Alloy, so it's debatable.  Gas also staggers its target (not as long as electricity does, but it's there) so you still get some CC.  

 

Another aspect to consider: Gas is only really effective against light infested, who are the weakest enemy of all. Just mod for Corrosive, with Fire as a backup, and you're fine.

 

Gas is good against Corpus if only because of the Toxic proc, but honestly DE needs to reduce the number of resistances each faction has against it and give it some kind of interesting property beyond a small AoE effect of a different element (an element that sucks against Infested, btw!).

 

For instance, let Flesh resist it a little, but let it also ignore 50% of armor and shields? Then Gas + Cold could be a viable CC choice against Grineer and Corpus.

Gas and Electricity procs are good against Corpus and Infested not because of resists, but because they add upwards of 50% of base damage in an AOE per proc instance.  Corpus and infested don't have armor so the damage isn't super-mitigated at higher levels, allowing it to remain generally effective.  The gimmick with Grineer is that you NEED armor-ignoring damage at higher levels due to exponential health scaling without it.  Gas/Electric builds on the best proc weapons will still remain competitive in normal level ranges, however, even vs top end Grineer if you mod correctly. 

 

Also, toxin is only poor against Ancients and neutral vs the other infested units.

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Gas does more damage before resists than electricity and the toxin dot is desirable vs ferrite.  Electricity is decimated by Alloy while being OK vs ferrite; gas does comparable damage to electricity after about 4 seconds against Alloy, so it's debatable.  Gas also staggers its target (not as long as electricity does, but it's there) so you still get some CC.  

 

Gas and Electricity procs are good against Corpus and Infested not because of resists, but because they add upwards of 50% of base damage in an AOE per proc instance.  Corpus and infested don't have armor so the damage isn't super-mitigated at higher levels, allowing it to remain generally effective.  The gimmick with Grineer is that you NEED armor-ignoring damage at higher levels due to exponential health scaling without it.  Gas/Electric builds on the best proc weapons will still remain competitive in normal level ranges, however, even vs top end Grineer if you mod correctly. 

 

Also, toxin is only poor against Ancients and neutral vs the other infested units.

Even with an energy efficient build i had trouble using gas/elec on grineer

 

Ended up changing to corrosive instead

 

Way too long to kill with the kind of armor and health they get and the extra heals from gas procs werent enough to stay alive

 

Its actually better not to use life strike in this situation

 

Youll live longer sadly

 

Ill try again with a max efficiency build and maybe a lower rank of LS but im not hopeful considering the extreme difference in raw damage output that corrosive will have

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Even with an energy efficient build i had trouble using gas/elec on grineer

 

Ended up changing to corrosive instead

 

Way too long to kill with the kind of armor and health they get and the extra heals from gas procs werent enough to stay alive

 

Its actually better not to use life strike in this situation

 

Youll live longer sadly

 

Ill try again with a max efficiency build and maybe a lower rank of LS but im not hopeful considering the extreme difference in raw damage output that corrosive will have

Proc builds on melee weapons don't work vs upper Grineer because they can't headshot consistently.  Should be fine for non-Grineer, though.

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My issue is with the word "Effective". It does not suit the practical application. Gas is strong vs Infested. It deals bonus damage to Infested. But it is not effective against Infested. It is most effective against Tenno and Corpus even though it is not strong and does not deal bonus damage it is because it bypasses their shields. It is ineffective against Infested due to the abilities of other units in their faction.

 

 

For low status or low fire rate weapons corrosive and fire all the way. But... gas on a high status, high fire rate is beautiful. After putting gas on my Amprex, there is no Going back. (carry a high damage per shot secondary with corrosive and fire to take out the ancients or use this thing called teamwork and have a squad mate focus only on ancients)

For a proc weapon, Gas and Electric is great vs Corpus (or Magnetic and Toxin for damage), but for procs vs Grineer and Infested Radiation and Viral are the king. They offer the most damage bonuses, a 12 second confusion like Nyx's Chaos, and an instand health decrease to 50% of max. Against Grineer you may want to vary team member loadouts with Corrosive/Fire to get the panics and the armor defuff which synergizes well with Viral's health debuff.

Edited by DPV111
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My issue is with the word "Effective". It does not suit the practical application. Gas is strong vs Infested. It deals bonus damage to Infested. But it is not effective against Infested. It is most effective against Tenno and Corpus even though it is not strong and does not deal bonus damage it is because it bypasses their shields. It is ineffective against Infested due to the abilities of other units in their faction.

You should just say what you want to say instead of writing a confusing paragraph about semantics.  The bold made it even harder to read, btw.  

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You should just say what you want to say instead of writing a confusing paragraph about semantics.  The bold made it even harder to read, btw.  

My point was people usually take the word "Effective" to mean "best for" not "does more damage against". Gas is not the "best for" Infested so it is not the most "effective" against them. Semantics was the point.

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My point was people usually take the word "Effective" to mean "best for" not "does more damage against". Gas is not the "best for" Infested so it is not the most "effective" against them. Semantics was the point.

Trying to address his potentially confusing post with your own decidedly confusing post defeats the purpose.  Just clarify that Gas is sub-optimal and move on.  (Though I would argue that Gas is a fine element for fighting Infested if you use a proc build.)

Edited by RealPandemonium
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I have question. Why toxic damages health directly, ignoring armor and shields? But not gas, wich is just airborne version of toxic? That is stupid even by video game logic.  Change that, and gas might be somewhat useful...

It does not bypass armor.  Gas procs deal Toxin damage, so you can bypass shields with a proc build.  

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It does not bypass armor.  Gas procs deal Toxin damage, so you can bypass shields with a proc build.  

Key word here is PROCS. Gas have to proc for bypass shields(also my bad on claiming it bypass armor, i was wrong), while toxin just does it naturally, there is no reason go for gas if it have to proc to do what toxic does just normally.  Its extra damage against little infested matters nothing as they die easily without it. Unless you have radiation on your weapons, killing those wont be problem. Gas needs some changes, otherwise its just useless, only reason to use it is just for some fun, wich is not wrong though.

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Key word here is PROCS. Gas have to proc for bypass shields(also my bad on claiming it bypass armor, i was wrong), while toxin just does it naturally, there is no reason go for gas if it have to proc to do what toxic does just normally.  Its extra damage against little infested matters nothing as they die easily without it. Unless you have radiation on your weapons, killing those wont be problem. Gas needs some changes, otherwise its just useless, only reason to use it is just for some fun, wich is not wrong though.

Against Corpus just using Toxin is best most of the time but the AOE nature of Gas procs is useful for high damage, low fire-rate weapons like the snipers, bows, and other such weapons against crowds of Corpus.

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My issue is with the word "Effective". It does not suit the practical application. Gas is strong vs Infested. It deals bonus damage to Infested. But it is not effective against Infested. It is most effective against Tenno and Corpus even though it is not strong and does not deal bonus damage it is because it bypasses their shields. It is ineffective against Infested due to the abilities of other units in their faction.

 

 

For a proc weapon, Gas and Electric is great vs Corpus (or Magnetic and Toxin for damage), but for procs vs Grineer and Infested Radiation and Viral are the king. They offer the most damage bonuses, a 12 second confusion like Nyx's Chaos, and an instand health decrease to 50% of max. Against Grineer you may want to vary team member loadouts with Corrosive/Fire to get the panics and the armor defuff which synergizes well with Viral's health debuff.

That depends on your definition of effective

 

If you focus on leader units its still effective

 

Honestly its effective period

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