Snydrex Posted September 8, 2014 Author Share Posted September 8, 2014 (edited) very well i'll ignore the use of the words like flinch. anyways I really liked the idea of the damage being physically displayed and was thinking that having the enemy slow down, and lose accuracy as they take more damage would be interesting having it affect players would not cause you to automatically die either. your second clip looks like the enemy is being stun locked which as DSpite said before would kill the entire melee system I personally believe that moving targets are always harder to hit, and would suggest a movement = lowered enemy accuracy system, but I'll just stay on topic for now. And DSpite was saying that the melee system would be ruined if "everything" was being stunlocked. That includes warframes, I'm assuming. If I read right, it would become extremely hard to melee attack anything more than single opponents because you could be stunned as well from enemy retaliation or fire from backup units, therefore rendering chanelling and combos useless. Thus "breaking" the melee system. I'm getting so off-track. Okay. Just read my first post all the way through. I said numerous times that my main concern here is shooter satisfaction, and that hypothetical difficulty would be a secondary factor. EDIT: FYI, Stunlocking warframes was never the subject here. I responded to DSpite's first post because he asked me a rhetorical question that was actually an interesting thought to me. I wondered how impact procs affecting warframes would affect difficulty. Ok. I'm really off-track. I really enjoy the discussion so far, though. Edited September 8, 2014 by Snydrex Link to comment Share on other sites More sharing options...
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