RustyNaps Posted September 8, 2014 Author Share Posted September 8, 2014 Why do I have a feeling you are talking (aside Ogris, Penta) mainly about molecular prime ? No I'm talking about all ray splash weapons and abilities that have a form of AoE that go through walls. Like melee weapons that have special slams, Napalms, Nova's M Prime Chain Reaction (Note everything in the radius still gets primed it's just if someones behind a wall while someone else goes boom the person behind the wall will not chain), Vaubans vortex pulling in people that have very thick cover between it etc. Link to comment Share on other sites More sharing options...
RustyNaps Posted September 8, 2014 Author Share Posted September 8, 2014 i never had problems on invasions on ceres Then it's not ceres I guess. It's one of the planets that has a high Napalm spawn rate in the Grineer quarters room which is a pretty tight hallway. It gets pretty hairy when you don't have a LMG type weapon handy. Or an ult thats not the high damage kind. Link to comment Share on other sites More sharing options...
RustyNaps Posted September 8, 2014 Author Share Posted September 8, 2014 Game is pretty hard past 100 waves. :O Lol you're my favorite funny post. I give you cookie for making me smile :D Link to comment Share on other sites More sharing options...
crafturtoemc Posted September 8, 2014 Share Posted September 8, 2014 I don't like this..if you scale it up for low level guys things are getting impossible... F*** Link to comment Share on other sites More sharing options...
RustyNaps Posted September 8, 2014 Author Share Posted September 8, 2014 I don't like this..if you scale it up for low level guys things are getting impossible... F*** please read twice. i know it's sloppy but trust me it'll be worth it. Low levels won't be effected drastically at all since they don't have access to any of the AoE's yet. Link to comment Share on other sites More sharing options...
IceDragonofAmber Posted September 8, 2014 Share Posted September 8, 2014 (edited) I don't like this..if you scale it up for low level guys things are getting impossible... F*** It wouldn't be scaling up, it would be fixing a mistake in the game that will both benefit you and make it more challenging, Edited September 8, 2014 by IceDragonofAmber Link to comment Share on other sites More sharing options...
tocorro Posted September 8, 2014 Share Posted September 8, 2014 The most welcome challenge that I would want is make grinner and corpus a lot smarter, not a horde storming at you (only horde should be infested - quantity over quality here). Fewer but clever tactical squads (I've read this in other thread) of grinner and corpus. Link to comment Share on other sites More sharing options...
Vitras Posted September 8, 2014 Share Posted September 8, 2014 (edited) For me, the reason the game is easy (or very hard for others) is because there is too much artificial difficulty. But I do agree having real blast physics would help significantly. Edited September 8, 2014 by Vitras Link to comment Share on other sites More sharing options...
IceDragonofAmber Posted September 8, 2014 Share Posted September 8, 2014 The most welcome challenge that I would want is make grinner and corpus a lot smarter, not a horde storming at you (only horde should be infested - quantity over quality here). Fewer but clever tactical squads (I've read this in other thread) of grinner and corpus. If they were to add in better AI and tactics the Grineer should meet halfway between strategic planning and swarming the player, since it is stated somewhere (don't remember where, and don't wanna go looking for it) that the Grineer's must well known plan of attack is just swarming the enemy with huge amounts of troops. Link to comment Share on other sites More sharing options...
RustyNaps Posted September 8, 2014 Author Share Posted September 8, 2014 For me, the reason the game is easy (or very hard for others) is because there is too much artificial difficulty. But I do agree having real blast physics would help significantly. Yes, Those over use of swarm tactics, bad spawning, Aura's, knockdowns need a rework sometime in the near future. It would. DE would make a huge step forward with very little effort. Link to comment Share on other sites More sharing options...
DPV111 Posted September 8, 2014 Share Posted September 8, 2014 The game would be more realistic this way so I would be all for it. Not for any challenge reason. Link to comment Share on other sites More sharing options...
RustyNaps Posted September 8, 2014 Author Share Posted September 8, 2014 The game would be more realistic this way so I would be all for it. Not for any challenge reason. Exactly my points. :) Link to comment Share on other sites More sharing options...
Monolake Posted September 8, 2014 Share Posted September 8, 2014 There is 'aoe collision' on several abilities (in case it hasnt been said, didnt read the whole thread) Link to comment Share on other sites More sharing options...
RustyNaps Posted September 8, 2014 Author Share Posted September 8, 2014 There is 'aoe collision' on several abilities (in case it hasnt been said, didnt read the whole thread) Yes but those AoE's have projectiles. I am talking about the explosions. Link to comment Share on other sites More sharing options...
HolidayPi3 Posted September 8, 2014 Share Posted September 8, 2014 Agree. AoEs going through walls devalues positioning. There's no point for me to put myself in danger to stun / blind groups of enemies. I can just use it wherever and affect the whole room!All the same, there's no point in me hiding behind cover anyways because a Napalm can just shoot the box I'm hiding behind and light me on fire anyways. Link to comment Share on other sites More sharing options...
RustyNaps Posted September 8, 2014 Author Share Posted September 8, 2014 Agree. AoEs going through walls devalues positioning. There's no point for me to put myself in danger to stun / blind groups of enemies. I can just use it wherever and affect the whole room! All the same, there's no point in me hiding behind cover anyways because a Napalm can just shoot the box I'm hiding behind and light me on fire anyways. Exactly my point. If DE were to just add AoE collision this game would be a whole different story. Link to comment Share on other sites More sharing options...
SIDESTRE4M Posted September 8, 2014 Share Posted September 8, 2014 (edited) If every AOE would be like Excalibur's Radial Javelin, it would definetly raise the challenge. No more snaring through walls/doors. Edited September 8, 2014 by SIDESTRE4M Link to comment Share on other sites More sharing options...
RustyNaps Posted September 8, 2014 Author Share Posted September 8, 2014 If every AOE would be like Excalibur's Radial Javelin, it would definetly raise the challenge. No more snaring through walls/doors. Yep! Though things like Rhino Stomp and Banshee's Soundquake will not be affected the same way rather the range of the AoE will instead be shortened because it has to climb the distance of the cover. Link to comment Share on other sites More sharing options...
Monolake Posted September 8, 2014 Share Posted September 8, 2014 Yes but those AoE's have projectiles. I am talking about the explosions. 'blast wave' type (Valk Paralysis, Dice bomb and maybe smth else) Link to comment Share on other sites More sharing options...
RustyNaps Posted September 8, 2014 Author Share Posted September 8, 2014 'blast wave' type (Valk Paralysis, Dice bomb and maybe smth else) Yep, those kind as well as the radial ones. I want those to have physics when it comes to hitting objects. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted September 8, 2014 Share Posted September 8, 2014 I don't know if the lack of collision detection is the major reason the game is so easy, but it definitely is a significant one that I wholeheartedly agree should be addressed. Although I do think explosives should retain a limited amount of punch-through (since hiding behind a thin railing in real life wouldn't save you in real life) but not so much that you and your enemies can destroy each other from the other side of a wall. This would also be great balancing pass for certain enemies like Napalms, who already have pretty ridiculous AoE range on top of being able to bypass 5m of solid matter and set you on fire. Link to comment Share on other sites More sharing options...
RustyNaps Posted September 9, 2014 Author Share Posted September 9, 2014 I don't know if the lack of collision detection is the major reason the game is so easy, but it definitely is a significant one that I wholeheartedly agree should be addressed. Although I do think explosives should retain a limited amount of punch-through (since hiding behind a thin railing in real life wouldn't save you in real life) but not so much that you and your enemies can destroy each other from the other side of a wall. This would also be great balancing pass for certain enemies like Napalms, who already have pretty ridiculous AoE range on top of being able to bypass 5m of solid matter and set you on fire. Well it's one of the 3 major reasons that's an easy fix. Well yeah I thought people would get that I am talking about walls and thick stuff. Railing won't have the same application. Yep. Then maybe people won't whine as much when fighting the grineer when their cover actually provides cover. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted September 9, 2014 Share Posted September 9, 2014 (edited) I've said this before :x Glad someone agrees with me, though, and it explained it better than I could have. The fact that you don't have to take Line of SIght into account for the game's most powerful abilities quickly stales gameplay. We should be focusing less on radial nukes/disables, and more on abilities that require careful thought and placement when they're activated. Having to work for our kills makes would players actually involved in what they're doing, and seeing the results of that effort is what could make gameplay more fun. Edited September 9, 2014 by Noble_Cactus Link to comment Share on other sites More sharing options...
Dasmir Posted September 9, 2014 Share Posted September 9, 2014 Bullet Sponges. Nope Link to comment Share on other sites More sharing options...
RustyNaps Posted September 9, 2014 Author Share Posted September 9, 2014 I've said this before :x Glad someone agrees with me, though, and it explained it better than I could have. The fact that you don't have to take Line of SIght into account for the game's most powerful abilities quickly stales gameplay. We should be focusing less on radial nukes/disables, and more on abilities that require careful thought and placement when they're activated. Well at first the people who don't get things because they apply end game and high level play to everything showed up. SO I had to spam disclaimers that this post wasn't about it. Then the people who couldn't read showed up so I had to visualize it. I now see why DE can't please everyone. Yes! My exact issue. Powerful equipment have no downsides like they should so you'd have to develop techniques around them. DE should be focusing on this issue and resolving it. This game would be so much better with it. Link to comment Share on other sites More sharing options...
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