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Does Mag Seem A Bit Weak To You?


FATEdPondera
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Mag was the first warframe I ever picked up in this game, and when the time came to transition to Mag Prime, I found that I REALLY liked her new look. Pull was amazing at scattering my enemies all over the battlescape and kicking them while they were down, Shield Polarize saved my bacon more than once and can vaporize corpus en masse... however...

 

Do bullet attractor and crush seem a little bit weak? Attractor does that odd overly precise targeting thing, so more often than not, by the time you can cast it, you've either taken WAY too much bullets to the face for it to be survivable, or the enemy has been killed already by other members of your team. As for Crush, this does NOT feel like it is doing 1000 damage per casting. Honestly, it feels like other ults, such as Oberon's Reckoning and the Rhino Stomp do considerably more damage, and pack additional effects like a long term stun or health orb spawning.

 

As for Mag herself, her HP pool is so low that I'm often killed off by bleeding effects long before my shields ever fail, especially considering that she's got shield polarize to bump herself back up. Considering that the Corpus are really the only faction that don't have anything to penetrate shielding, this kind of makes Mag a one-faction wonder. Though, people rarely seem to want to fight the Corpus, compared to the more common Grineer and ubiquitous infested. 

 

So, here is what I suggest for Mag.

 

-Bump up her HP juuuuust a little bit. Correct me if I'm wrong, but I don't think any other Tenno has an HP pool as low as Mag's.

 

-Give Crush a little more damage, and inflict a knockdown effect. If Mag just crushed someone's internal organs with their own magnetized rib cages, they should not be able to shoot her right in the face afterward. Similarly, why do Grineer take less damage from magnetic? They're surrounded in metal armor. She should crush them like a beer can.

 

-Improve targeting on certain abilities. There's already been talk on the boards about using the entire reticle for single target abilities, and if there's more than one enemy within in, the system will pick the closest one. I cannot +1 that enough. Please, DE, make at least this one happen.

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Hmm.. Shield Polarize scales, Pull is CC, hold on.

Well her health pool is low alright, but Loki also has a super low health pool.

Bullet Attractor: I agree that this skill is still somewhat underpowered.

Crush: It does provide some CC.

Mag have the only scale-able ability in the game, Shield Polarize, she is really powerful vs Corpus and Corrupted.

It scales but it is not the only scale-able ability in the game, there is Absorb, Radial Disarm and Chaos.

Edited by X3Evanescence
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Crush: It does provide some CC.

 

Granted, but not nearly as much as it should. Should it not at least knock its victims down? When they stop floating around in their air, their recovery is instant.

 

Also, reading on the warframe wiki, if her ultimate ignored armor, then I'd LOVE to see that. It does kind of make sense considering she is magnetizing an enemy's bones and crushing them to death with them. I don't think whatever the Grineer use for personal protection would help against that.

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Hmm.. Shield Polarize scales, Pull is CC, hold on.

Well her health pool is low alright, but Loki also has a super low health pool.

Bullet Attractor: I agree that this skill is still somewhat underpowered.

Crush: It does provide some CC.

It scales but it is not the only scale-able ability in the game, there is Absorb, Radial Disarm and Chaos.

 

Oh i meant the only damaging ability. I forgot about Absorb though. 

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Granted, but not nearly as much as it should. Should it not at least knock its victims down? When they stop floating around in their air, their recovery is instant.

 

Also, reading on the warframe wiki, if her ultimate ignored armor, then I'd LOVE to see that. It does kind of make sense considering she is magnetizing an enemy's bones and crushing them to death with them. I don't think whatever the Grineer use for personal protection would help against that.

I agree. That is an interesting concept.

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Shield polarize is vastly underrated for squad support and mass damage against shielded enemies.

 

 It does kind of make sense considering she is magnetizing an enemy's bones and crushing them to death with them.

How does that make any kind of sense?

Edited by JohnProdman
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Crush was not that bad of an ability until it was completely over shadowed by pull. and what does DE do when they mess-up? why mess-up again of course by nerfing an already bad ability by removing the knockdown CC crush once had. There for making it useless in just about every way possible. Oh but I do hear they mag's crush scale with armor and I do see the difference. But that does not make it much better because the armor alone will just shrug off the increased damage.  

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Bullet attractor is the one mag ability I do not use. Also crush is a bit different for me. I have a shield build on Mag Prime, so shield recharge speed has been increased. When I don't have any shielded enemies around to steal shields from, I use crush and they recharge on their own.

 

Her pull can be used to disrupt an enemy, like if they are damaging the defense objective, just knock them down.

As for crushing the grinner "like a beer can" I am fairly certain their armor is a bit thicker and made of tougher stuff, else they would die faster :p

 

I can't relate when you talk about dying from bleed, I've never had it happen to me, but I don't doubt that it happens.

 

Mag was my first frame, so I have to defend her just a little bit. While she could be buffed a bit, she isn't that bad.

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Eviscerator bleed proc can kill most frames anyway. Some frame has nice ultimates and rest skills weak. Mag has nice skills but ultimate weak.
She is balanced.

edit: it is kinda weird that crush does not ignore armor.

Edited by Agullimux
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Shield polarize is vastly underrated for squad support and mass damage against shielded enemies.

 

How does that make any kind of sense?

 

 

Well, consider the certain materials can be magnetized. As is listed in this link

http://www.wikihow.com/Make-a-Magnet

 

Following the logic of this article, a metallic material can be magnetized when it makes contact with a material that is already magnetic. In this case, we'll use a Grineer Soldier, and Mag herself. Vor said that Tenno are the energy of their abilities, and their Warframes are like glass that shapes it. So, I am assuming that her frame is magnetized already. And given that Tenno have the ability to warp reality to an extent, I am willing to bet that Mag can magnetize any other material whenever she wants. Which is how she is able to yank Infested with her pull ability even though there are very little metallic components to them.

 

So, I am assuming that she magnetizes an enemy's bones, and the changes the polarity so that bones on opposite sides of an enemy are attracted to one another. When she finally releases them, their ribs should have punctured their lungs and exploded their hearts.

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Mag was my first frame, so I have to defend her just a little bit. While she could be buffed a bit, she isn't that bad.

 

She was my first frame too, and the whole purpose of me making this thread before I speed off to work is that I really REALLY want her to be good! Take a look at Vauban for instance. All of his skills are relevant and useful, from mining his Vortex with Tesla grenades to Bastille setting up a shooting gallery to Bounce giving him access to higher ground. Nothing falls by the wayside.

 

But Mag's ultimate and bullet attractor are much less useful than her other abilities and that distresses me.

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How does that make any kind of sense?

That depends which aspect you're questioning.

a) Ignoring armour - makes perfect sense, since you're affecting things inside the armour.

b) Magnetizing bones - Mags often overlooked secondary specialisation. Not only is she the Mistress of Magnetism, but she also has the ability to transmute organic matter into ferrous materials.

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Guest Tehnoobshow

Crush is terrible for a nuke. Bullet Attractor is one of the few skills in the game that actually take skill to use. If you think it's under powered, then you're using it wrong.

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Bullet Attractor is useful for solo, effectively disarming tough enemies, and if you place yourself right, it can give you cover, as nearby bullets hit the sphere, not you.

 

Effectiveness in multiplayer is poor, in relative, however.

Edited by Kylecrafts
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Bullet attractor is the one mag ability I do not use. Also crush is a bit different for me. I have a shield build on Mag Prime, so shield recharge speed has been increased. When I don't have any shielded enemies around to steal shields from, I use crush and they recharge on their own.

 

Her pull can be used to disrupt an enemy, like if they are damaging the defense objective, just knock them down.

As for crushing the grinner "like a beer can" I am fairly certain their armor is a bit thicker and made of tougher stuff, else they would die faster :p

 

I can't relate when you talk about dying from bleed, I've never had it happen to me, but I don't doubt that it happens.

 

Mag was my first frame, so I have to defend her just a little bit. While she could be buffed a bit, she isn't that bad.

Shield Polarize will restore shields even without Shielded enemies around....it is basically a Shield Healing utility that happens to do great damage to shielded enemies, when they are around. (Try using Shield Polarize on Grineer or Infested Missions to witness the shield restore.) Shield polarize makes Mag a decent Kubrow protector and great for Mobile Defense/Defense missions as Shield Polarize replenishes the shield for the objective as well as teammates/allies in range.

Normally I only run Shield Polarize and Pull, but Bullet Attractor can also be used as a great utility move to provide some shieliding when reviving teammates or keep fire away from objective.

Crush being her only power that seems to get overshadowed in later content. But I feel there are quite a few Warframe's who's Ultimates get overshadowed in late game. I do not feel that Warframe's are on the weak side if there Ultimate is over shadowed by their other powers, I actually prefer if the ability I can forma out is the high mod capacity one. (Excalibur, Valkyr, Volt, Hydroid, Zephyr, Frost, Ember - 1st forma is to replace Ultimate with a more useful polarity for that frame, to strengthen their bother attributes.) (Hydroid and Zephyr have non-melee or shooter friendly Ultimates -playing on PS4 console, so no point click hit-scan when aiming with controller.)

Try using Bullet Attractor for Utility more than Damage and look at it as a ranged Absorb.(Did they fix Bullet attractor killing companions, sentinels/Kubrow if inside bubble?)(Also works wonders for weapons that have big spray tendency.)

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Mag weak? after the nova nerf she instantly became my nuker warframe aside from mirage.

 

I use fleeting and streamline with the arcane coil helmet and she wreaks everything you can put a shield on.

 

Survivability is low on her especially if you get bleed proc'd but aside form that she is a very powerful CC warframe make no mistake.

Edited by H.Katsura_999
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Mag is an anti-Corpus frame. She's very good at that because of the scaling of Polarize. Against other factions she's decent enough, but not overwhelmingly so. Pull CCs quite nicely (although enemies recover very fast at higher levels). Bullet attractor is fairly good against bullet sponges. Crush is just bad: a channeled CC might as well not be called a CC at all. There's no reason why enemies should start shooting you right when it ends.

So yeah, she's anti-Corpus and fair against Corrupted. Against Grineer and Infested she holds up for a while and then Pull and BA just lose their shine. Shield restore is decent at first, but ends up being useless after a while as well.

Edited by vleessjuu
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