jjpdn Posted September 9, 2014 Share Posted September 9, 2014 (edited) Viperassin (Anti-Personnel Rifle, Primary): A weapon meant for assassinations, the Viperassin deals horrendous amounts of damage if correctly used. Body Shots: 30 finisher damage. Weak Point Shots (Ex. Heads): 700 finisher damage. Trigger Type: Charge (1 seconds), un-hold-able Clip: 1 (5 seconds reload) (reload is automatic, and is more like a cool-down as you don't have to manually do it. Having it holstered will still reload. This means that after firing a shot, you can switch weapons and after it's 'reload' time, it will have another shot loaded.) Uses sniper ammunition with a maximum of 10. Cobron (Bladed, Secondary): This blade was badly damaged during a battle, before getting a complete makeover by the R & D department. Now, as a secondary weapon of long ranged melee goodness, it's a Tenno's slicing dream. Trigger Type: Charge (3 seconds) (can be released prematurely) Normal: Deals 20 slash and 5 piercing when hit by the blade of the weapon, while also shooting out this blade of crescent energy. That energy uses up sniper ammunition (0.25 of a bullet) and deals 50 piercing with a 3m punch through. Charge: The Tenno wielding this shooter-blade grinds the sword against the ground while running, starting up internal systems that increase it's potential energy by many folds. When released, the wielder of this weapon is launched quite a distance, dealing 150 piercing, 75 impact and 50 slash damage to anybody he passes by. Has infinite punch through. Uses no clip. Hydroraptor (Shotgun, Primary) This weapon is literally... just a water gun. Except instead of water, there is oil. Now... imagine it with lots of fire. Trigger Type: Automatic Rate of Fire: 2/sec Normal: 15 cold 30 impact Any of these that fall upon the ground stay there, and any enemies that step into it slip. Oil on enemies can stack. Explosion (ignited by fire PROC, fire ammo does nothing), Area of Effect damage: 100 Blast 50 Fire instant fire proc (may ignite other pools of oil Ignis does not instantly set off the explosion. Clip: 2 (reload: 0.5 secs) Uses sniper ammo. Gleypnir (barrier, secondary): Just like the namesake, this strong support launcher can create barriers of light to block or even stop enemies. Trigger: Semi-automatic Rate of Fire: 1/sec Impact of the Anchor: 15 impact damage Two Anchors on Field = Barrier. Any enemies that pass through the barrier are knocked back and dealt damage. Bullets can still pass. 75 Electric lasts for 10 secs Has a status chance of 10%, and a secondary 50% chance of knocking enemies back (knockdown proc) Clip: 2 (reload: 4 secs) Uses sniper ammunition. Numbers are changeable! Edited September 9, 2014 by jjpdn Link to comment Share on other sites More sharing options...
011100110110000101101101 Posted September 9, 2014 Share Posted September 9, 2014 An Anti-Materiel rifle used to kill people? Then it wouldn't be an Anti-Material rifle, it would be an Anti-Personnel rifle with a very large cartridge. Materiel would mean vehicles or equipment ex: comm relays, mining vehicles, and tanks. Just my two $0.02 Link to comment Share on other sites More sharing options...
Oxin Posted September 9, 2014 Share Posted September 9, 2014 I think you mean Anti-Matter right? Link to comment Share on other sites More sharing options...
jjpdn Posted September 9, 2014 Author Share Posted September 9, 2014 An Anti-Materiel rifle used to kill people? Then it wouldn't be an Anti-Material rifle, it would be an Anti-Personnel rifle with a very large cartridge. Materiel would mean vehicles or equipment ex: comm relays, mining vehicles, and tanks. Just my two $0.02 I think you mean Anti-Matter right? Dang.... Halo's wrong then. It said something about Anti-Material rifles erradicating the brain. And no, not Anti-Matter. Everything would just go boom if it was. Link to comment Share on other sites More sharing options...
(PSN)Roxas144 Posted September 9, 2014 Share Posted September 9, 2014 An Anti-Materiel rifle used to kill people? Then it wouldn't be an Anti-Material rifle, it would be an Anti-Personnel rifle with a very large cartridge. Materiel would mean vehicles or equipment ex: comm relays, mining vehicles, and tanks. Just my two $0.02 Well the enemys in warframe are decked out in heavy metel armor so anti material makes some sense. :p Link to comment Share on other sites More sharing options...
FeedingWolves Posted September 9, 2014 Share Posted September 9, 2014 Well the enemys in warframe are decked out in heavy metel armor so anti material makes some sense. :p Wouldn't that make it out to be a support weapon? If anything it could be the first weapon that has innate Corrosive damage. Agreeing with Sam (Comment #2) however on a realistic and gun nutty note, however. Link to comment Share on other sites More sharing options...
jjpdn Posted September 9, 2014 Author Share Posted September 9, 2014 (edited) Wouldn't that make it out to be a support weapon? If anything it could be the first weapon that has innate Corrosive damage. Agreeing with Sam (Comment #2) however on a realistic and gun nutty note, however. An amount of anti-matter the size of a bullet would erradicate the room and more. Truly Anti-Material. Edited September 9, 2014 by jjpdn Link to comment Share on other sites More sharing options...
011100110110000101101101 Posted September 9, 2014 Share Posted September 9, 2014 Dang.... Halo's wrong then. It said something about Anti-Material rifles erradicating the brain. If you got hit in the skull with a .50 BMG, it would melt your brain yes. But, they aren't supposed to be used on human targets for many reasons. One of the biggest reasons is the sheer penetration of the round, it would go right through you and lose much of its potential energy by doing so. It's not uncommon for someone hit by an anti-materiel round to recover. You could easily solve this issue by putting blunt slugs in the cartridge, some big game hunters do, but by doing so it would no longer be an anti-materiel round as it would lose much of its range and penetration. Link to comment Share on other sites More sharing options...
notionphil Posted September 9, 2014 Share Posted September 9, 2014 Wouldn't that make it out to be a support weapon? If anything it could be the first weapon that has innate Corrosive damage. Agreeing with Sam (Comment #2) however on a realistic and gun nutty note, however. Tysis is innate corrosive FYI Link to comment Share on other sites More sharing options...
jjpdn Posted September 9, 2014 Author Share Posted September 9, 2014 If you got hit in the skull with a .50 BMG, it would melt your brain yes. But, they aren't supposed to be used on human targets for many reasons. One of the biggest reasons is the sheer penetration of the round, it would go right through you and lose much of its potential energy by doing so. It's not uncommon for someone hit by an anti-materiel round to recover. You could easily solve this issue by putting blunt slugs in the cartridge, some big game hunters do, but by doing so it would no longer be an anti-materiel round as it would lose much of its range and penetration. Alright. I already changed the name. Hm... Anti-Material... i could have some fun with that... Link to comment Share on other sites More sharing options...
(PSN)Roxas144 Posted September 9, 2014 Share Posted September 9, 2014 Man I would keep it anti material. Corpus are already walking tanks and if people walked around in huge and heavy metal suits in real life you would see a lot more anti material rifles used... XD Link to comment Share on other sites More sharing options...
jjpdn Posted September 9, 2014 Author Share Posted September 9, 2014 Man I would keep it anti material. Corpus are already walking tanks and if people walked around in huge and heavy metal suits in real life you would see a lot more anti material rifles used... XD It's just a name change. XD But I might add a true anti material. Link to comment Share on other sites More sharing options...
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