MrsUnreal Posted September 10, 2014 Share Posted September 10, 2014 Playing survival like I always do to level up my gears, I really have to ask why is armor so weak? Facing a level 18 yes a level 18 napalm enemy on Cassini Saturn, he hit me with a dead on shot , which took 600 out of my 860 shields and 200 out of my 860 health from my Excalibur frame. I could've dodged the blast but I was just curious as to how much damage it would do and how long the shields would last with the lingering flames. That's way too much damage from such a low level enemy to do, you would expect that from a level 40+ enemy. I had flame repellent on with all vital mods all max along with a fast shield recharge at 170%. Armor does nothing in this game, and the defensive mods against viral,flames, radiation and lasers are all lacking in their respected duties. Since the first day of playing warframe till now (over 1000 hrs), and have almost everything in this game, I have yet to experience armor doing what its supposed to do and that is to protect your health when shields are down. Nearing the end of having, acquired and leveled almost every weapon, and have all frames except E.Prime, there is just too much imbalance with damage and protection. This is not a rant or rave, but just one of the many things that needs addressing in the game. To be honset, I disagree somewhat with your statement that armor doesnt really make a difference, I think it does; particulary when you have played a variety of frames, you begin to feel it (which you must have after 1000 hrs).Generally when a frame feels more 'squishy' its because of armor - hence why nekros etc takes HP damage so easily. I think that a buff on the affects of armor would be well recieved but we ask for buffs on everything, all the time. I think we should consider it more of a challenge, that would mean not taking a rocket to the face.... I know a lot of people have talked about Valkyr and it is an obvious example of how armor does make a difference which is why you can melee everything and not take huge HP dmg hen playing as her. I do however agree with the fact that mods that claim to increase resistance to certain procs should be beefed up a little. They are basically pointless to have on. I have used them appropiately and still wonder where the benefit is, for example when doing infested missions, I have used a maxed 'Anti-toxin' yet still take the same toxin proc as if it isn't equipped. Again the same thing with someone like Sargus Ruk and 'Flame repellant' and on and on and on... Their benefit is yet to be seen, maybe DE will do something about it, maybe not, who knows its their game anyway. Link to comment Share on other sites More sharing options...
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