Clazzeh Posted April 17, 2013 Share Posted April 17, 2013 (edited) Basically I was thinking how awesome it would be if the height from which you fell would effect the overall power of the arial drop and stab the floor move, cause its a lil anti climactic to jump from a mountain top, fall with weapon poised to strike, smash down on their head only to have them turn and look at you like. "...Really?" *edit* Title change thanks to cyrus Edited April 17, 2013 by Clazzeh Link to comment Share on other sites More sharing options...
GiantB Posted April 17, 2013 Share Posted April 17, 2013 Good idea. I like the increase damage Link to comment Share on other sites More sharing options...
cyrus106 Posted April 17, 2013 Share Posted April 17, 2013 This makes sense. When my gigantic Fragor swings downward 200ft, some spines should be smashed Link to comment Share on other sites More sharing options...
Clazzeh Posted April 17, 2013 Author Share Posted April 17, 2013 Yeah I'm only posting this topic cause I jumped down and stabbed a charger with an awesome jump with my dark sword and it did like nothing till I hit it with a charge swing, then that was dead o3o Link to comment Share on other sites More sharing options...
CosyPigeon Posted April 18, 2013 Share Posted April 18, 2013 Would like to see this implemented, would work well with allot of the new tile sets that ad more vertical terrain to the combat. Link to comment Share on other sites More sharing options...
MonoLyth Posted April 18, 2013 Share Posted April 18, 2013 This might almost make one of Excalibur's 'skills' have some form of function and utility Link to comment Share on other sites More sharing options...
Eldorian Posted April 18, 2013 Share Posted April 18, 2013 Agreed. Link to comment Share on other sites More sharing options...
PaperAlien Posted April 18, 2013 Share Posted April 18, 2013 Anyone else thinking of that Grineer tileset with the really high elevators that you can just choose to skip and jump down manually? Link to comment Share on other sites More sharing options...
lncarnation Posted April 18, 2013 Share Posted April 18, 2013 I agree and disagree. This shouldn't work universally with all melee downward strikes work on the principle of hard strike from the air. I think the direct target should take more damage from higher fall, but I think moves with splash damage should have increased radius on how high they were on ground impact, rather than increased damage. Because the brute force in your blow is received by the ground then spread, it more so gives off the impression that more force would create a further spread. Link to comment Share on other sites More sharing options...
Clazzeh Posted April 19, 2013 Author Share Posted April 19, 2013 Maybe, or an area of effect that increases in size and has high damage in the middle and lower further out? Link to comment Share on other sites More sharing options...
FatRefrigerator Posted April 19, 2013 Share Posted April 19, 2013 This might almost make one of Excalibur's 'skills' have some form of function and utility If by that you mean super jump, I use it all the time....as part of the Tenno Acrobatic Corps Link to comment Share on other sites More sharing options...
Seraph117 Posted April 19, 2013 Share Posted April 19, 2013 I like this. My Furax should be crushing anything that I land on when I jump from a catwalk three stories up from my point of impact. Link to comment Share on other sites More sharing options...
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