noveltyhero Posted September 9, 2014 Share Posted September 9, 2014 (edited) How tos How to improve Kubrows:https://forums.warfr...mprove-kubrows/ How to "leak" more lore:https://forums.warfr...leak-more-lore/ How to fix melee combat: https://forums.warfr...x-melee-combat/ How to make Phorid a Beast: https://forums.warfr...orid-a-beast-d/ How to easily break down language barriers: https://forums.warfr...guage-barriers/ How to fix difficulty problems: https://forums.warfr...culty-problems/ How to control our Kubrows: https://forums.warfr...ol-our-kubrows/ How to rush (a new game mode suggestion): https://forums.warfr...ode-suggestion/ How to fix disruption auras once and for all: https://forums.warfr...ce-and-for-all/ How to visually improve Zephyr: https://forums.warfr...improve-zephyr/ How to improve the survival gamemode: https://forums.warfr...vival-gamemode/ How to improve the quests, goals and the system: https://forums.warfr...and-the-system/ How to improve platinum purchases?: https://forums.warfr...inum-purchases/ How to further improve the UI and management: https://forums.warfr...and-management/ How to spray and not pray (spray patterns suggestion): https://forums.warfr...rns-suggestion/ How RNG can compliment enemy variety: https://forums.warfr...-enemy-variety/ .:DISCLAIMER: Any one of my "How to" posts is a mere suggestion based on personal opinion as to how DE can change certain things :. Hey guys, Been a while since a "How to" post and I hope this post is as constructive like the rest By now I am sure we all know how armor in this game works and how useless it is on more frames that it should be, what I mean by that is that armor provides strong defense to some frames whilst being extremely useless to others. Well here is a proposed change so that it not only makes you want to max out that Steel Fiber more but also focus armor to match your playstyle. So, let's begin Issues The issues here lie based on my playstyle. Which is often high risk high reward, meaning I like to play squishy characters over tanky/support type. Having played like this I always felt vulnerable but in a different way than you'd expect, sometimes it just feels simply unfair due to being one hit killed there are those moments where you just can't do anything. That shouldn't be the case, a game feeling unfair is the worst thing that can happen and my suggestions here should hopefully rectify that -Armor being too focused for some frames -Armor often is useless for certain playstyles -Often armor is ignored by players and take damage over it and I almost want to agree with them :/ Suggestion Divide armor into categories so that it is more viable than it is now and matches playstyles well. Balancing should not be an issue, the current armor is not affected in any way so those who love a heavy Valkyr will not be cheated. The armor mod (Steel Fiber) still affects this armor except the end value and result depends on the mod itself and the armor you have equipped. Armor Types Reactive armor -This is the standard armor all frames are issued with. The armor scales with the frame that wears it, compatibility matches versatility. This armor is a great all rounder and affects health, not shields. -No weaknesses Kevlar Fibre ^yes I know that is not technically Kevlar fibre but looks cooler than Kevlar fibre -High chances to prevent slash damage procs -Weakness 10% to explosive damage. Built with: -Ferrite -Alloy Plate -Morphics -Gallium -Circuits CRR-1 -Small chance that elemental procs get converted into health (20% of the damage it would've dealt) -Weakness 10% to slash damage. Built with: -Salvage -Plastids -Circuits -Neurode Flak Armor -Inner shield takes 15% less damage against explosives too and health 7.5% -Weakness 10% to plasma projectiles. Built with: -Gallium -Polymer Bundle -Control Modules -Circuits Mechanics Mechanically this is not part of the Focus system or anything like that but merely an addition. Arsenal Every frame is issued with the default reactive armor. At each frame level they can unlock new armor types available to equip, level 5 Kevlar Fibre, level 10 CRR-1 and level 15 Flak Armor. Any frame can equip any armor and more armor types can be added but for now keeping it simple. Acquisition and consumption The armor type blueprints can be acquired through hijack missions. Each armor is tied to one frame, so you cannot use the same armor module that you use for Nova on Trinity. However the modules should not be too hard to get, each module has a 33% chance to drop at the end of a hijack mission and the blueprints are tradeable. Statistics Now, you may be thinking that this is overpowered, but the matter of fact it is not. It is powerful yes, but not overpowered and I do understand your worry so let's have a look. Reactive Armor-It is reactive to your frame, therefore base values remain unaffected completely. Kevlar Fibre-Initial level is 5% jumping up to 25% slash damage reduction at level 30(52.5%) CRR-1 -Initial level is 3% jumping to 18.5% reduction to all elementals at level 30 (38.85%) Flak Armor -Initial level is 7.5% jumping to 41.5% reduction to all explosives at level 30 (87.15%) <|>Percentages in brackets are with a maxed Steel Fibre mod equipped. <|>Levels are based on the frame's current level, not mastery rank or anything else. If my values are a bit off, I apologize, not sure what to put there so feel free to suggest new values. Don't want to overpower them PS. Forgive the Crysis 2 screenshots, didn't want to spend too much time googling pictures Please leave your constructive feedback below :) Thanks! Edited September 9, 2014 by noveltyhero Link to comment Share on other sites More sharing options...
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