Semshol Posted September 10, 2014 Share Posted September 10, 2014 (edited) He's basically treated right now as a low-end Vauban. And now that everyone has Vauban, he has no purpose. Why? It boils down to one simple thing: Tentacles are underpowered... WAIT. before the more ignorant minority goes off on a tangent about paper damage calculations etc. If you've actually used his skill hentai tentacle rape no jutsu Tentacle Swarm, you'll notice the following: A) The tentacles have targeting problems and don't quite spawn in the right places B) They have a horrible hit-box meaning that sometimes enemies just walk right through C) You cannot cast it while active, forcing you to shorten the duration (and thus reduce the damage) if you want them to remain viable in defensive missions. The solution is not to: switch to Vauban. Which we all already do. The simplest fix works like this: - Allow multiple casts of the Tentacle, since V-ban can multi cast vortex and bastille etc. This will at least allow him to assist in Defense missions instead of being totally useless for x period of time after poorly choking an area. You can then work on the hitbox of the tentacles later on, but as he is now. With enemies swarming in four direction: You are dead or just more worthless than a Vauban in that same situation, which kinda sucks. The tentacles, I believe, were supposed to be Hydroid's main CC, I would like it tweaked to reflect this role accurately. Please don't talk about Tempest Barrage it has very bad CC, because it just knocks them down, enemies just get up and attack again. They are not disabled at all, which is what a CC should do. Edited September 10, 2014 by Semshol Link to comment Share on other sites More sharing options...
Monolake Posted September 10, 2014 Share Posted September 10, 2014 1st needs to be re-castable, not ult Link to comment Share on other sites More sharing options...
X3Evanescence Posted September 10, 2014 Share Posted September 10, 2014 Hmm, what about for the duration of the ability, it spawns tentacles at a constant rate? Whenever the tentacle has not grabbed anything for X seconds it despawns and another will appear somewhere else, up to a maximum of X tentacles spawned at one time. How about that? Link to comment Share on other sites More sharing options...
Tsoe Posted September 10, 2014 Share Posted September 10, 2014 each tentacle is like a litle vortex so nope but work on the efectivness of them could be great Link to comment Share on other sites More sharing options...
FaintestAura Posted September 10, 2014 Share Posted September 10, 2014 I simply believe as you say, work on fixing the targeting and the hitboxes of the tentacles and it should be totally fine. It is a good cc ability that can cover a large area. I don't think it should be recastable Link to comment Share on other sites More sharing options...
Semshol Posted September 10, 2014 Author Share Posted September 10, 2014 Hmm, what about for the duration of the ability, it spawns tentacles at a constant rate? Whenever the tentacle has not grabbed anything for X seconds it despawns and another will appear somewhere else, up to a maximum of X tentacles spawned at one time. How about that? That could work :) each tentacle is like a litle vortex so nope but work on the efectivness of them could be great They aren't little vortexes, vortex can suck in enemies, the tentacles do NOT lol. Try them, they seriously don't work right. I simply believe as you say, work on fixing the targeting and the hitboxes of the tentacles and it should be totally fine. It is a good cc ability that can cover a large area. I don't think it should be recastable Depends on what's quicker for DE, if recasting is a quicker band-aid, just give us that. If hit-boxes are faster to fix, give us that instead. Either way, we won't complain if we get a fix...but we no has fix, so we sad x'D Excalibur rules compared to the Hydroid .3. Link to comment Share on other sites More sharing options...
Semshol Posted September 10, 2014 Author Share Posted September 10, 2014 1st needs to be re-castable, not ult Tempest Barrage just knocks down enemies as I stated, it's not a good CC. Link to comment Share on other sites More sharing options...
Monolake Posted September 10, 2014 Share Posted September 10, 2014 Tempest Barrage just knocks down enemies as I stated, it's not a good CC. perma- knocks them for the duration Link to comment Share on other sites More sharing options...
Semshol Posted September 10, 2014 Author Share Posted September 10, 2014 perma- knocks them for the duration Well it could use a fix too since it misses most of the time. I just really want tentacles to be what they're supposed to be though Link to comment Share on other sites More sharing options...
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