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Status: Ps4 U14.5 Information


[DE]Drew
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Current Status: IT'S ALIVE! Check out the patch notes!

Current Status (September 19th, 3:25PM EDT): U14.5 is confirmed for September 23rd!  

 

Current Status (September 18th, 3:15PM EDT): U14.5 passed certification for all regions, and now we are just waiting on one last thing before we deploy early next week. More info to come during the weekend!

 

Current Status (September 17th, 11:15AM EDT): Sony starting the cert process last Friday. We're waiting to hear back from them. Hold on to your hats!

Current Status (September 11th, 9:25AM EDT): The build was sent very early this morning (or very late last night, depending on how you want to look at it)!

Current Status (September 10th, 5:00PM EDT): The team is hard at work getting the build ready. We're expecting to ship it off for certification either later tonight or early tomorrow morning (I'll update this thread again after we do). 

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Is this the Oberon buff?

You mean this? :)

 

Oberon Changes:

· Armor:
-Oberon’s base Armor increased to 150.
· Smite:
-Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
-Speed up projectiles by 50%.
-Forced Radiation proc on the initial target.
-Forced Knock-down on initial target instead of stumble.
-Forced Puncture proc on all enemies hit.
-Improved the targeting responsiveness of Smite projectiles.
 
· Hallowed Ground:
-Allies within Hallowed Ground cannot be proc’ed.
-Hallowed Ground will remove all existing procs from Allies.
-Armour boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.
· Renewal:
-Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
-Boost Heal amount 200/250/300/400 per rank.
-When target is fully healed, remove any active proc effects.
-Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.
· Reckoning:
-Forced Radiation Proc added to damage on targets.
-Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!

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New Weapons, Cryotic event, and now the Oberon buffs. Well time to rebuild Oberon and buy a couple potatoes :)

 

 

Edit: Thanks for giving us a heads up Drew, I was actually just scavenging the forum for any word on whether 14.5 had been submitted for cert yet.

Edited by (PS4)Hollow118
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You mean this? :)

 

Oberon Changes:

· Armor:
-Oberon’s base Armor increased to 150.
· Smite:
-Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
-Speed up projectiles by 50%.
-Forced Radiation proc on the initial target.
-Forced Knock-down on initial target instead of stumble.
-Forced Puncture proc on all enemies hit.
-Improved the targeting responsiveness of Smite projectiles.
 
· Hallowed Ground:
-Allies within Hallowed Ground cannot be proc’ed.
-Hallowed Ground will remove all existing procs from Allies.
-Armour boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.
· Renewal:
-Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
-Boost Heal amount 200/250/300/400 per rank.
-When target is fully healed, remove any active proc effects.
-Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.
· Reckoning:
-Forced Radiation Proc added to damage on targets.
-Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!

 

Thanks for making my Oberon even more OP then he was.

HE IS NOW GOD! MUAHAHAHAHA!

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