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Quick Thinking No Longer Has Damage Efficiency?


Arabaxus
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Yeah, it really makes my Valkyr+QT+Rage+Life Strike build useless... Fortunately, I don't use that build much, and also don't play much end game content because of the imbalanced compensation of Enemies versus Abilities/Weapons. Watching a Paris Prime doing a red crit headshot for 300 (that's three hundred) damage is not fun... it's plain obnoxious.

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I also noticed that when you are left at 2 health with QT , Rage never gives u back energy... Well this is probably happening because the efficiency is gone !! 

Let's hope it is a bug 

 

I thought they fixed Rage a long time ago to only give energy with damage to normal health (meaning QT+Rage no longer acts as a nearly endless loop... read: Godmode). If I am right here, Rage should not be giving you energy once you reach the QT threshold (2 health). Otherwise, you would have an effective 99% damage reduction once at the threshold.

Edited by Angelus_de_Mortiel
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I thought they fixed Rage a long time ago to only give energy with damage to normal health (meaning QT+Rage no longer acts as a nearly endless loop... read: Godmode). If I am right here, Rage should not be giving you energy once you reach the QT threshold (2 health). Otherwise, you would have and effective 99% damage reduction once at the threshold.

You are totally right on the mark, Mortiel. But, you did mean "99% effectivity on damage reduction".

They should understand that 2 HP is the QT's threshold and therefore it is considered as 0 HP and QT is letting you live with your left energy. Rage's work here is already done by this point unless you life steal.

 

Edited by akanao
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You are totally right on the mark, Mortiel. But, you did mean "99% effectivity on damage reduction".

They should understand that 2 HP is the QT's threshold and therefore it is considered as 0 HP and QT is letting you live with your left energy. Rage's work here is already done by this point unless you life steal.

 

 

I typo'd. It should have read, "...you would have an effective 99% damage reduction once at the threshold." I corrected it.

 

However, I am thinking the problem may not be with Rage, per se... But rather that Quick Thinking is not granting the proper efficiency to which it claims (240% at max rank)... a bug to which some people may assume is an issue with Rage. It's not.

 

Happening the same to me , in my 7 forma nekros build + Dual ichor life strike. Result: Build useless :/ 

 

Nekros as a Rage+QT+Life Strike? He's a bit squishy for that... Would not Valkyr bit a bit more aptly suited for such a tactic? And why Forma Nekros seven bloody times? He'd have almost no flexibility for alternate builds... (Just my opinion, obviously)

Edited by Angelus_de_Mortiel
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Rage seems to be working exactly as it did months before.  It will fill your energy pool until you hit 2 HP, where Quick Thinking leaves you when it activates.  It seems like Quick Thinking is acting as Unranked even when maxed (40% efficiency).  This currently puts it strictly worse than Vigor.

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Rage seems to be working exactly as it did months before.  It will fill your energy pool until you hit 2 HP, where Quick Thinking leaves you when it activates.  It seems like Quick Thinking is acting as Unranked even when maxed (40% efficiency).  This currently puts it strictly worse than Vigor.

 

And that was what I was thinking. No idea why people thought it was an issue with Rage... I can barely even remember when Rage+QT was godmode because it was that long ago. Or I may have problems with memory loss. Or I may have problems with memory loss.

 

 

 

 

 

Disclaimer: I joke about it online, but memory loss is not fun or funny in real life. The more you know. :-)

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