Frostosti Posted September 11, 2014 Share Posted September 11, 2014 multiplier was 1.5, i add killing blow mod which gives +120% channeling damage, new multiplier is 2.1 Shouldnt it be 2.7 ? (1.5+1.2) Link to comment Share on other sites More sharing options...
Angelus_de_Mortiel Posted September 11, 2014 Share Posted September 11, 2014 (edited) Nope. The formula is 1 + 0.5 + 0.5 (MX) ; MX = (KB + CC) , where KB = Killing Blow's multiplier and CC is Corrupted Charge's multiplier. The base is 100%. Channeling adds 50% more damage. Killing Blow adds 120% to that 50% (which is 60% more). 100+50+60=210% Adding max Corrupted Charge in it would be 100+50+110=260% EDIT: Added pretty colors. Edited September 11, 2014 by Angelus_de_Mortiel Link to comment Share on other sites More sharing options...
Frostosti Posted September 11, 2014 Author Share Posted September 11, 2014 ok, thanks for reply. taking it off again then, channeling is not worth it Link to comment Share on other sites More sharing options...
Agullimux Posted September 11, 2014 Share Posted September 11, 2014 Change killing blow to berserk. You won't be disappointed. Link to comment Share on other sites More sharing options...
Angelus_de_Mortiel Posted September 11, 2014 Share Posted September 11, 2014 (edited) ok, thanks for reply. taking it off again then, channeling is not worth it Depends on your build. If I am doing a Life Strike build, Killing Blow means I will get 60% more health per hit. It is very useful on weapons with high damage-per-swing potential like the Dakra Prime of Dragon Nikana. For example: Using Ash with the Dragon Nikana (with Finishing Touch) and Teleport (opening enemies up to a Finisher). I can deal about 25k damage with standard channeling as opposed to 35k damage with Killing Blow. This is also not counting Stealth multipliers, which is an additional 400% damage. Yes, that's 10k damage difference. I'll take some screenshots for a full loadout and damage numbers in game for you in a bit. EDIT: Upon testing, I was unable to verify those numbers I provided. Channeling does not appear to affect Finisher or Stealth damage, which to me is silly. In light of this, Killing Blow is only advisable for use with weapons again having a high damage-per-swing when used for Channel-for-effect mods (e.g. Life Strike). Change killing blow to Berserker. You won't be disappointed. Fixed that for you. And this is only useful if you are using a crit weapon, like the Dual Zoren/Ichors. Edited September 11, 2014 by Angelus_de_Mortiel Link to comment Share on other sites More sharing options...
Frostosti Posted September 11, 2014 Author Share Posted September 11, 2014 well, i use this weapon with mirage, with hall of mirrors there are 6 frames meleeing with a 1.3 attack speed, so fair chance to get a crit. And looks like berserker is indeed definitely better than channeling, also wont lose my energy then. Link to comment Share on other sites More sharing options...
Angelus_de_Mortiel Posted September 11, 2014 Share Posted September 11, 2014 well, i use this weapon with mirage, with hall of mirrors there are 6 frames meleeing with a 1.3 attack speed, so fair chance to get a crit. And looks like berserker is indeed definitely better than channeling, also wont lose my energy then. You are referring to using specific weapons with specific attack speeds on a specific Warframe. In other words, Berserker is not useful in all scenarios over Killing Blow. Each has it's place. Link to comment Share on other sites More sharing options...
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